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Building Teams: Part Two, Weather Teams – Competitive Pokemon Guide

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I’ve experimented with all different types of weather team and generally I quite like using the sun. However I thought I’d go back to sandstorm teams and see what I’m able to come up with, I wanted to create balance with a good amount of active and passive aggression. I wanted to be able to cause problems for the team with both damaging and non damaging attacks and though this team may have ended up more on the offence side, I think it’s pretty well balanced.

 

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Hippowdon (Smooth Rock), Impish Nature

Ability: Sand Stream

252 HP

4 Attack

252 Defence

– Stealth Rock

– Yawn

– Slack Off

– Earthquake

 

Holding a smooth rock allows Hippowdon to summon a sandstorm for 8 turns as opposed to only five. Hippowdon serves as both a physical wall and an annoyer. Once an opponent enters and is hurt by Hippowdon’s stealth rocks they will soon find that it is actually very difficult to stay switched in on Hippowdon, as he damages with earthquake and annoys the opponent with yawn, which forces the opponent to switch out otherwise their Pokémon will fall asleep.

 

The Pokémon that they switch usually switches into an earthquake and the aforementioned stealth rocks. He does however face weakness from grass and water types. These are countered by Talonflame and Rotom-Wash.

 

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Rotom-Wash (Assault Vest), Modest Nature

Ability: Levitate

252 HP

4 Defence

252 Special Attack

– Hydro Pump

– Discharge

– Hidden Power (Ice)

– Volt Switch

 

There are positives and negatives to using an assault vest on Rotom. The positive is that wearing it will actually boost your special defence to higher than a Rotom with max-EVs in the stat. This means that Rotom is able to enter into shots that it ordinarily wouldn’t be able to and deal out damage, it also means that you can focus more EVs into maxing out Rotom’s special attack.

 

The negatives are that Rotom can only use attacking moves, which this means it misses out on pain split and will-o-wisp, which would otherwise be used to recover and also counter Azumarill. However Rotom’s powerful electric attacks are able to handle Azumarill even so, and if the battle looks too dangerous he is able to use volt switch to trade places with another Pokémon, ideally Talonflame.

 

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Talonflame (Leftovers), Adamant Nature

Ability: Gale Wings

114 HP

252 Attack

112 Speed

– Brave Bird

– Flare Blitz

– Aerial Ace

– U-Turn

 

Talonflame provides protection from grass types, being able to take them out with priority Brave Bird and Aerial Ace thanks to its Gale Wings ability. With Flare Blitz for additional S-T-A-Boost, Talonflame packs a lot of punch and its ability lets it be very bulky.  Leftovers allows it to recover hit points lost from its recoil attacks and U-Turn helps Talonflame VoltTurn with Rotom (acting as constantly switching and moving hit and run duo). Rotom checks its weaknesses to electricity and water.

 

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Tyranitar (Tyranitarite), Jolly Nature

Ability: Sand Stream

252 Attack

4 Defence

252 Speed

– Dragon Dance

– Stone Edge

– Dragon Tail

– Ice Punch

Tyranitar is the second sand summoner, and acts as a physical sweeper and shuffler. Using Dragon Dance to boost its attack and speed, stone edge and ice punch to crush, and dragon tail to force opponents out and onto stealth rocks. While this team isn’t as dependent on entry hazards, Tyranitar makes full use of them to maximise its offence.

 

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Keldeo (Leftovers), Timid Nature

Ability: Justified

4 Hit Points

252 Special Attack

252 Speed

– Substitute

– Calm Mind

– Secret Sword

– Surf

 

Keldeo is this teams dedicated wall breaker. It uses secret sword the same way that Gardevoir uses psyshock, to damage special walls by attacking their defence stat with surf as its water attack to gain more coverage. Water and fighting makes for a great combination, especially when substitute and calm mind protect Keldeo while it boosts up its special attack and defence to sky high levels. Keldeo is in many ways a perfect wall breaker.

 

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Excadrill (Life Orb), Adamant Nature

Ability: Sand Rush

4 Hit Points

252 Attack

252 Speed

– Swords Dance

– Earthquake

– Iron Head

– Shadow Claw

Sand Rush doubles Excadrill’s speed in a sandstorm, with the sand constantly around this makes Excadrill an amazing revenge killer and one of the fastest in the game. He hits hard and fast and is also able to clean up late game. His weaknesses are again covered by Rotom-Wash who is immensely important to the team.

 

The purpose behind this team is to make use of the synergy and type coverage across the team to maximise offence, it’s by no means the best team, but with the stealth rocks and residual damage from the sandstorm, it ends up being very effective and very hard to fight against. It is a team that has proved to be quite hard to get comfortable with, thanks to Hippowdon making the early part of the game as difficult as possible.

Overall I think this is a good starting point when structuring weather teams. There are certainly going to be teams much better and I’m sure there are things that I could work on to improve them further however these are the two teams that I’ve created. I hope they’re of some inspiration to you and I hope that this series has made competitive battling a little bit less confusing.

It’s been a lot of fun writing about Pokémon for a change and I hope to see you all again next time!

Gaming

The Final Horizon DLC from Sonic Frontiers is surprisingly hard

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Sonic Frontier’s third and final free DLC update, The Final Horizon, is frustrating some players with its difficulty. Some say it’s Sonic’s hardest gameplay ever.

Many players complained about this unexpected difficulty spike in a 12-page GameFaqs forum post called “This DLC is way too hard” (thanks VGC). One of the main complaints about Sonic Frontiers was that it was too easy, and Team Sonic overcorrected, which makes it surprising.

Final Horizon, the last free update, let players play as Tails, Knuckles, and Amy and complete a variety of optional challenges, which is the challenge. Many are breaking down after a vertigo-inducing tower that requires pixel-perfect platforming without checkpoints, apparently inspired by viral Twitch hit Only Up!

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Have you tried Sonic Frontiers Final Horizon DLC? Is it really that hard, or has Sonic always been the Dark Souls of mascot platformers?

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Gaming

Marvel’s Spider-Man 2 Cinematic Teaches Teamwork

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Marvel’s Spider-Man 2’s cinematic trailer appeared suddenly as the wait seemed endless. It shows us that together, we can overcome anything.

The scene is surprisingly sad, with flashbacks to each Spider-Man’s tragic past. As property damages mount, Peter and Miles have emotional internal monologues while fighting Venom.

Venom appears to be about to lose when he realizes they can be stronger together before the scene fades to black. We won’t know how this story ends until Marvel’s Spider-Man 2 launches exclusively on PS5 on October 20.

Do you think teamwork makes the dream work? Should you see more of Insomniac’s latest or are you sold?

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Gaming

Persona 3 Reload Character Tribute Trailer Honors Hero

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A new trailer featuring Aleks Le’s fearless protagonist S.E.E.S makes Persona 3 Reload more real. Atlus promises weekly character tributes, so get excited. Our stoic protagonist, who will be playable on PS5 and PS4 when this remade RPG releases on February 2, is introduced well.

We’ve accepted playing without our favorite character and are starting to like Reload. The setting, story, and cast have always been great, and the more we learn about the proposed changes, the more we want to return to Tartarus.

With Persona 3 Reload, where are you? Did you play the game before or is this your first time?

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