Gaming
Building Teams: Part Two, Weather Teams – Competitive Pokemon Guide
I’ve experimented with all different types of weather team and generally I quite like using the sun. However I thought I’d go back to sandstorm teams and see what I’m able to come up with, I wanted to create balance with a good amount of active and passive aggression. I wanted to be able to cause problems for the team with both damaging and non damaging attacks and though this team may have ended up more on the offence side, I think it’s pretty well balanced.
Hippowdon (Smooth Rock), Impish Nature
Ability: Sand Stream
252 HP
4 Attack
252 Defence
– Stealth Rock
– Yawn
– Slack Off
– Earthquake
Holding a smooth rock allows Hippowdon to summon a sandstorm for 8 turns as opposed to only five. Hippowdon serves as both a physical wall and an annoyer. Once an opponent enters and is hurt by Hippowdon’s stealth rocks they will soon find that it is actually very difficult to stay switched in on Hippowdon, as he damages with earthquake and annoys the opponent with yawn, which forces the opponent to switch out otherwise their Pokémon will fall asleep.
The Pokémon that they switch usually switches into an earthquake and the aforementioned stealth rocks. He does however face weakness from grass and water types. These are countered by Talonflame and Rotom-Wash.
Rotom-Wash (Assault Vest), Modest Nature
Ability: Levitate
252 HP
4 Defence
252 Special Attack
– Hydro Pump
– Discharge
– Hidden Power (Ice)
– Volt Switch
There are positives and negatives to using an assault vest on Rotom. The positive is that wearing it will actually boost your special defence to higher than a Rotom with max-EVs in the stat. This means that Rotom is able to enter into shots that it ordinarily wouldn’t be able to and deal out damage, it also means that you can focus more EVs into maxing out Rotom’s special attack.
The negatives are that Rotom can only use attacking moves, which this means it misses out on pain split and will-o-wisp, which would otherwise be used to recover and also counter Azumarill. However Rotom’s powerful electric attacks are able to handle Azumarill even so, and if the battle looks too dangerous he is able to use volt switch to trade places with another Pokémon, ideally Talonflame.
Talonflame (Leftovers), Adamant Nature
Ability: Gale Wings
114 HP
252 Attack
112 Speed
– Brave Bird
– Flare Blitz
– Aerial Ace
– U-Turn
Talonflame provides protection from grass types, being able to take them out with priority Brave Bird and Aerial Ace thanks to its Gale Wings ability. With Flare Blitz for additional S-T-A-Boost, Talonflame packs a lot of punch and its ability lets it be very bulky. Leftovers allows it to recover hit points lost from its recoil attacks and U-Turn helps Talonflame VoltTurn with Rotom (acting as constantly switching and moving hit and run duo). Rotom checks its weaknesses to electricity and water.
Tyranitar (Tyranitarite), Jolly Nature
Ability: Sand Stream
252 Attack
4 Defence
252 Speed
– Dragon Dance
– Stone Edge
– Dragon Tail
– Ice Punch
Tyranitar is the second sand summoner, and acts as a physical sweeper and shuffler. Using Dragon Dance to boost its attack and speed, stone edge and ice punch to crush, and dragon tail to force opponents out and onto stealth rocks. While this team isn’t as dependent on entry hazards, Tyranitar makes full use of them to maximise its offence.
Keldeo (Leftovers), Timid Nature
Ability: Justified
4 Hit Points
252 Special Attack
252 Speed
– Substitute
– Calm Mind
– Secret Sword
– Surf
Keldeo is this teams dedicated wall breaker. It uses secret sword the same way that Gardevoir uses psyshock, to damage special walls by attacking their defence stat with surf as its water attack to gain more coverage. Water and fighting makes for a great combination, especially when substitute and calm mind protect Keldeo while it boosts up its special attack and defence to sky high levels. Keldeo is in many ways a perfect wall breaker.
Excadrill (Life Orb), Adamant Nature
Ability: Sand Rush
4 Hit Points
252 Attack
252 Speed
– Swords Dance
– Earthquake
– Iron Head
– Shadow Claw
Sand Rush doubles Excadrill’s speed in a sandstorm, with the sand constantly around this makes Excadrill an amazing revenge killer and one of the fastest in the game. He hits hard and fast and is also able to clean up late game. His weaknesses are again covered by Rotom-Wash who is immensely important to the team.
The purpose behind this team is to make use of the synergy and type coverage across the team to maximise offence, it’s by no means the best team, but with the stealth rocks and residual damage from the sandstorm, it ends up being very effective and very hard to fight against. It is a team that has proved to be quite hard to get comfortable with, thanks to Hippowdon making the early part of the game as difficult as possible.
Overall I think this is a good starting point when structuring weather teams. There are certainly going to be teams much better and I’m sure there are things that I could work on to improve them further however these are the two teams that I’ve created. I hope they’re of some inspiration to you and I hope that this series has made competitive battling a little bit less confusing.
It’s been a lot of fun writing about Pokémon for a change and I hope to see you all again next time!
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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