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Building Teams: Part One – Competitive Pokemon Guide

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I have done a lot of talking about how to choose the Pokémon for your team and battle psychology, however I haven’t actually shown you a team of my own yet, so I’ve built two teams as a demonstration. The first one I built was a weather team. The second was a more basic rounded team based on the suggestions I’ve giving in this series. Here is the first team:

 

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Weavile (Life Orb), Jolly Nature

Ability: Pressure

4 HP

252 Attack

252 Speed

– Fake Out

– Knock Off

– Icicle Crash

– Toxic

 

Weavile serves as an anti-lead. His combination of Fake Out and Knock Off does well to deal with Azelf and also to knock off the items of flinched leads. Icicle Crash is for general coverage and to occasionally get a flinch. Toxic is just there to provide more residual damage over the course of the game.

 

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Chansey (Eviolite), Calm Nature
Ability: Natural Cure

4 HP

252 Defence

252 Special Defence

– Wish

– Protect

– Heal Bell

– Flame Thrower

 

Chansey serves as the physical wall and cleric for this team, curing status ailments that bother the other Pokémon. Using a combination of Wish and Protect, Chansey is able to recover huge amounts of health and also pass it on and heal other members of the team. Flamethrower acts as a Scizor/Ferrothorn/Forretress counter and has OHKO’d Scizor before.

 

 

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Skarmory (Leftovers), Bold Nature

Ability: Sturdy

252 HP

252 Defence

4 Special Defence

– Stealth Rocks

– Spikes

– Whirlwind

– Roost

 

Skarmory works with Chansey taking the big hits for the team. Skarmory comes out against a safer Pokémon and begins to set entry hazards and roosting off damage, once there is enough, I begin using whirlwind to juggle the opponents team and force them onto the entry hazards. It’s proven so effective that I beat an entire team more or less only using Skarmory.

 

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Gardevoir (Gardevoirite), Timid Nature

Ability: Synchronise/Pixilate

52 HP

204 Special Attack

252 Speed

– Calm Mind

– Hyper Voice

– Psychock

– Focus Blast

 

Gardevoir is an amazing wall breaker and special sweeper. I chose an EV spread that would give her extra bulk to withstand a few more hits while using Calm Mind to boost up. Then after removing the opponent, I’ll usually switch out and allow Chansey to heal Gardevoir later in the game.

 

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Garchomp (Leftovers), Jolly Nature

Ability: Rough Skin

4 HP

252 Attack

252 Speed

– Substitute

– Swords Dance

– Dragon Claw

– Earthquake

Garchomp is my physical sweeper, I’ll usually bring him in later in the game against a safer target, use substitute and begin swords dancing. While it lacks in bulk it doesn’t need too much in order to briefly gain a swords boost and the leftovers will soon replenish the hit points he lost. I’ve swept a mono-ghost team using Garchomp to clean up as they came out onto Skarmory’s entry hazards.

 

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Gengar (Black Sludge), Timid Nature

Ability: Levitate

4 HP

252 Special Attack

252 Speed

– Substitute

– Shadow Ball

– Sludge Wave

– Focus Blast

 

Gengar is my multi-purpose Pokémon, he acts as a spin blocker (his ghost typing prevents the opponent from using rapid spin and spinning away the entry hazards), he also acts as my speedy revenge killer and alternates with Garchomp as a late game cleaner. His special attack is so high that he also double acts as a special sweeper with Gardevoir.

The purpose of this team is to weaken the opponent using entry hazards and status ailments first to make up for its lack of overall offensive presence. So far I’ve had a lot of success with this team and part of the beauty of it is that it doesn’t have too many strong weaknesses to any one type. There are no Pokémon on the team that are weak against ground, which means that Earthquake is not nearly as dangerous for this team as it is for most others. It does however have two Pokémon that are weak to fire type attacks which Garchomp has to check.

Overall though it’s a decent team, it’s by no means the be all and end all, but I think it’s a decent example of how to build a well balanced team. I hope that looking at it will give you more of an idea of how to structure your own team.

Join me next time to take a look at my weather team!

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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