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Final Fantasy XIV Sales Suspended On Mac

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Final Fantasy XIV for Mac has had its sales suspended by developer Square Enix. The two-year-old MMO game was given a Mac version a couple of weeks ago to coincide with the release of the Heavensward DLC. However, the Mac client has turned out to have been just a crappy port of the Final Fantasy XIV PC version. The company cited problems with the Final Fantasy XIV Mac client as the main reason for the game being taken off sale, as well as user complaints over the game’s performance.

Final Fantasy XIV Producer and Director Naoki Yoshida released a lengthy statement on Square Enix’s forum about the issues, apologising to players. “We have received a great deal of feedback regarding the performance of the Mac version, as well as various problems which resulted from the information we provided prior to its release. For these issues, we apologize.”

There are numerous bugs and issues with the game that have been reported, many of them game-breaking. Compounding those issues is the fact that Square Enix released Final Fantasy XIV on Mac before they’d announced the system requirements. That means people were buying the game without any way of knowing if it would run on their systems.

“I believe that the biggest problem with the Mac version release was the significant discrepancy between the performance of the product our development team produced and the expectations our customers had for it, which was due to the lack of information available on our product when sales commenced, as well as other issues,” Yoshida said.

Surprisingly high system requirements are the least of the problems. All of the issues people are experiencing can be boiled down to one simple fact – the Final Fantasy XIV Mac client is just a Windows game dressed up like a Mac game. That means the client people are running on their Macs is essentially exactly the same as the PC client. The game is broken on Macs because the client also has to translate the PC code into Mac-friendly code in real time, significantly decreasing performance on all but the most powerful machines.

But what is Square Enix going to do about it? Yoshida promised in his statement that they will “make an announcement which will include detailed information on the product, system requirements, and screen resolution.” Basically, they’re not going to fix it. They’re just going to make sure people know it’s a piece of garbage before they buy it.

Up until now, Mac users have been able to run the PC version of Final Fantasy XIV on their Macs through Bootcamp, and it looks like that’s what they’ll have to keep doing.

Square Enix should never have released this port to the public in its current state, much less charged their customers $60 a piece. It’s behaviour like this that’s become far too common in large game publishers. Last week, Batman: Arkham Knight for PC was suspended from further sales after Rocksteady received bucket-loads of complaints about the game’s performance. But not before they’d released it to the public and charged people upwards of $60 for a port that was essentially unplayable.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Skull and Bones Launch Causes Surge in Assassin’s Creed 4: Black Flag Gamers

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It’s intriguing to note that the launch of the long-awaited piracy simulator Skull and Bones has led to a notable increase in players returning to Ubisoft’s previous game, the pirate-themed Assassin’s Creed IV: Black Flag.

PCGamesN gathered data from SteamDB and observed that on February 15, 2024, the day before Skull and Bones launched, approximately 971 players were simultaneously playing Black Flag. By the 16th, the figure had nearly doubled, hitting 1,662. By the 17th, the number had increased to 2600, and by the 18th, it reached 3,226. After a week of continuous gameplay, a new peak was achieved on the 26th, with 3,594 players online simultaneously. With the game’s peak hitting 16K a decade ago, it’s a fascinating illustration of how success can benefit everyone involved, pun intended.

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One can’t help but sympathize with developer Ubisoft Singapore in this situation. We thoroughly appreciated Skull and Bones after overcoming the initial comparison to Black Flag, which was a point of contention in our review. Ubisoft’s latest release faces a major challenge due to players’ existing expectations and a lack of clear direction for several years.

As an Epic Store exclusive, it’s challenging to gauge the performance of Skull and Bones, especially since console numbers have not been disclosed. Insider Gaming cites sources within the company who claim that 850,000 people have downloaded the game, with the eight-hour free trial that Ubisoft is offering contributing to this figure. It’s worth noting that the developers described the game as top-tier quality and were adamant about pricing it at $70.
Are you feeling inspired to revisit Black Flag after trying out Skull and Bones? What are your thoughts on Skull and Bones if you’ve had the opportunity to try it out? Feel free to share your thoughts in the comments section below.

 

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Shibuya Action RPG REYNATIS Coming to PS5 first, with a later release on PS4 in the West later this year

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FuRyu’s Shibuya-based action RPG REYNATIS has sparked significant interest since its announcement for the PS5 and PS4 in Japan last week, with many eagerly awaiting news of a Western release. After the release of the full-length trailer this week, NIS America has stepped in as the publisher for North America and Europe.

While a specific release date hasn’t been announced yet, the company has confirmed that the game will include Japanese audio and English text upon its arrival in this region, along with a PC version being added. Fans will have to wait a little longer for the localized version of the upcoming adventure, which will feature several well-known Square Enix veterans.

“In search of liberation through power, the wizard Marin embarks on a journey to Shibuya, encountering Sari, a member of the MEA, a group committed to regulating wizards,” the description hints. Hide your magical abilities to blend in with the crowd and freely roam the city, engaging in various activities or missions. Alternatively, unleash your powerful skills to access hidden areas and confront any obstacles that cross your path.

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Gaming

When Shadow of the Erdtree releases, I might stop fighting Malenia in Elden Ring Legend and focus on soloing her

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It’s astonishing that two years have passed since a standout Elden Ring player emerged victorious, solidifying their claim to the Elden Lord throne by engaging in repetitive ritual battles. The character known as Let Me Solo Her valiantly defeated the game’s toughest boss on behalf of players, earning legendary status in the gaming community.

Currently, LMSH is engaged in a battle against Malenia but is eagerly anticipating Shadow of the Erdtree as a potential opportunity to end the conflict. After the DLC was announced, IGN interviewed a player with extensive experience in Elden Ring, boasting over 1,200 hours of gameplay. They claim to have defeated Malenia thousands of times and even completed the game using a unique mod.

LMSH is eagerly anticipating Shadow of the Erdtree, expressing confidence in director Hidetaka Miyazaki’s ability to deliver another outstanding masterpiece for players to enjoy. The terrifying Messmer, who Miyazaki confirmed to be a significant character in the DLC and on par with other potent figures in the game, is the new enemy in LMSH, as depicted above. Could this be a new adversary for LMSH?

The upcoming DLC for Elden Ring, Shadow of the Erdtree, is highly anticipated and is set to release on June 21st for PS5 and PS4. Do you think LMSH will be able to progress? Or do you think they are destined to dance with Malenia forever? Feel free to share your thoughts in the comments section below.

 

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