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The good parts of Jurassic World

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I may have given off the impression in my last article that I didn’t like Jurassic World. I did like it – it just wasn’t amazing. It had plenty of problems but it had some good parts as well, so for the sake of fairness, here’s a list of those good parts. Again, spoilers ahead.

1. The kids weren’t annoying

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Well done, you two. You were tolerable. Give yourselves a pat on the back.

Name the last film you watched that had a child or children that weren’t incredibly annoying. It’s hard, isn’t it? For whatever reason, be it the writing or the acting, kid characters tend to draw a lot of ire from audiences, sometimes to the point where they want the big scary monster to eat them just so they’d stop talking.  Fortunately, Jurassic World avoids that pitfall.

I shared some grievances regarding the kids in the last article, but overall they weren’t terrible. When it came down to it, they never felt like excess baggage, dragging the rest of the cast down and endangering them. They successfully avoided being eaten by the Indominus, and during one of the last escape scenes, they kept the raptors at bay. They actually contributed instead of standing and screaming whilst somebody else saved them.

I’ve also got to give credit to Ty Simpkins, who played the younger brother, Gray. His character may have been a tad generic but he gave a really good performance, especially when he’s running around the park. He captures the excitement a dinosaur geek would probably have at a dinosaur theme park where you can see real dinosaurs. When he constantly runs ahead of his brother, I wasn’t like “Ugh, stop running off.” I was like “Yeah, I’d probably do the same thing.”

2. Jurassic World looks like a real theme park

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Now where’s Splash Mountain? … Wait, wrong park.

When we get our first glimpse of Jurassic World, I was genuinely surprised by how much it looked like a theme park. There was just something about the layout of all the shops and the like in that first shot that I can’t explain. It had things that a dinosaur theme park would have – a safari, a petting zoo, a Seaworld-esque performance (only with a very big and very hungry sea dinosaur).

I even found myself interested in all the business talk. How weird and sad is that? I wouldn’t want a whole film all about the business side of it but what we saw actually pulled me in. Claire talks about how they had to make their own attractions because people were getting bored with the regular dinosaurs. That blew my mind. Of course people would get bored of real-life dinosaurs after a few years. It all managed to make the park seem more real; an impressive feat considering all the CGI dinosaurs running about.

3. Claire’s character arc

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Makes you forget she was in Spiderman 3, doesn’t it?

While it could have been handled a lot better, Claire’s development was decent enough. Character development is always great, especially when it involves a well-dressed professional suddenly becoming a bit of a badass. The moment her nephews are in danger, Claire, despite having drifted away from them over the years, immediately runs in to find them, even if she needs Chris Pratt’s… I mean Owen’s help. And while she’s justifiably terrified of the rogue dinos, there’s a point where she stops caring – she’s been hounded by these things all day along and she’s just had enough.

Sadly, she doesn’t quite get enough cool moments for herself. She shoots a dinosaur off of Owen (which was pretty great) and then there’s her releasing the T-Rex and acting as bait to lure it. And she does all this in high-heels. For some reason, I think that’s awesome, maybe (at the risk of becoming over-analytical) it shows how a woman can get heavily involved with the action and be ‘strong’ without discarding all of their feminine traits. It’s also really impressive – it doesn’t look easy to run around in high-heels.

4. The Indominus could be threatening

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The most over-powered dinosaur ever? Probably.

Again, I complained about how the Indominus Rex would stop being intelligent in accordance with the script, but when we first see it, it succeeds at being intimidating and scary. While not as big as I had hoped, the moment we see that it climbed out of it’s pen, I was worried. And then it turns out it didn’t climb out – it tricked everybody into thinking it left. That is a smart dinosaur and that is terrifying.

Later on, we learn that it knew where its tracker was and pulled it out. We learn that it knows how to camouflage itself. And in the final third, it shows its able to communicate with raptors. Having it be a hodge-podge of DNA and having it understand what it’s capable of and use it effectively was much scarier than just having it be just another big dino. Hopefully, the next movie can do something similar but use it to its full extent, rather than choosing when the dinosaur is a threat.

5. The final battle was goofy

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The T-Rex is actually powered by the nostalgia of Jurassic Park fans.

I remember seeing that scene of Owen riding his motorbike alongside the raptors in the trailer and thinking “Wow, this looks really dumb and I kind of love it. Hope the rest of the film is this silly.” Sadly, it wasn’t. Even when we got to that scene, I wasn’t pumped like I thought I would be. But it was all worth it for that final confrontation with the Indominus.

So the Indominus has turned Owen’s raptors against him and they’ve killed a number of soldiers and the army bad guy. They’ve corned all our main protagonists but Owen chooses to reach out to them. He may as well have said “Remember who you are” because that’s what he’s doing. And it bloody works!

Next thing you know, the raptors have turned on the Indominus. Most of them, however, are killed. It’s clear that they’re not strong enough. So Claire runs to get the aforementioned T-Rex, who attacks the Indominus. It’s a brutal fight but it’s clear that the Indominus is going to win. The T-Rex is knocked to the ground, with the Indominus ready to deal the final blow…

When the last raptor runs round a corner in slow motion with triumphant music and leaps onto the Indominus. The T-Rex gets its second wind and the two work together to defeat the Indominus, knocking it near the pool where the giant sea dino jumps out to eat it.

So, naturally, with the Indominus dead, the T-Rex and the raptor start fighting, right? No. Instead, they stare at each other for a bit before the Rex slowly walks away into the jungle. I was hoping it would bow to the raptor out of respect. It was so cartoony that the only way it could’ve been better if the Rex said “You fought with honour and bravery.” Well, I think that would’ve made it better.

And then to top it off, Owen tells his beloved raptor to leave. For a brief moment, the film wants you to feel for the raptor, forced to go out on its own. All that was missing was a single tear falling from Owen’s eyes as the raptor took off.

Words do not do this scene justice so if you need one reason to go watch Jurassic World, this scene is that very reason you’ve been looking for.

Michael is a graduate from Brunel University, where he studied Computer Games Design and Creative Writing. He denies claims that he did it just to give him an excuse to play videogames. He usually has something to say on the latest news in gaming, film and TV, even if no one wants to hear it.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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