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Rainbow Six Siege Might Remove Friendly Fire

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If there’s something to be learned from Overwatch besides the fact that Loot Boxes suck. It’s the fact that no multiplayer game will ever be free of toxicity. At some point or another, a game will suffer from ill-willed users who won’t have qualms about ruining the experience of other players. Rainbow Six Siege is no stranger to this, especially when you consider one of the most controversial aspects: Friendly Fire.

Friendly Fire is one of the most controversial subjects to tackle in the world of FPS games. On one hand, you have the players being more careful and aiming their shots. On the other hand, you have a lot of griefers who don’t really care about team work and just help the other team because it’s cool, I guess.

The developers at Ubisoft noticed that there were a lot of toxicity complaints coming. Considering the fact that Rainbow Six Siege has made a spectacular comeback and became very popular among many. It’s obviously going to be plagued by tryhards or people who just want to see the world burn. The brand director Alexandre Remy thinks it’s important to get rid of the latter.

“Toxicity in Rainbow Six Siege,” says Remy, “as in many multiplayer and social games, is a very tricky one. Clearly, we are still lacking some of the tools that are absolutely necessary for fighting it. We have Battleye and a button to report players for suspicious behavior, but it is not enough, so we need to do more.”

Remy says one of the biggest issues leading to the most toxicity is teamkilling. Tackling the issue will be no easy task, but they are heavily thinking about removing friendly fire altogether. “I think that would resolve a lot of issues and for entry players I think it is a very good way of avoiding those behaviours. Starting next year, we need to start fixing toxicity.” Says Remy

Could they remove friendly fire now that it has been very well established into Rainbow Six Siege? Probably not, but the end goal is supposed to be a healthier environment for the players. Still, this and other measures are currently being tested.

“Yes we will fight toxicity,” he says. “Yes we will put in place some measures like the reporting and potentially removing friendly fire in certain playlists and certain occasions. But before we do, it’s going to go on test servers.” With the upcoming Operation White Noise, it’s going to be interesting to see what steps they take moving forward.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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