Gaming
Final Fantasy 7 Remake Developers Talk Combat & Graphics
Producer Yoshinori Kitase is giving gamers a small update on how the Final Fantasy 7 remake is coming together
When developer starts to develop a remake of one of the most famous titles in gaming history they end up under a huge amount of pressure. If they fail to keep the spirit of the original alive they can be sure gamers will be at their doorstep with torches and pitchforks. So its understandable why we’ve heard so little about the Final Fantasy 7 remake. Even though its the same team of developers who created the infamous title in the first place this remake has them under pressure.
Until know the most we have been told is that they won’t be using the usual in-house Square Enix game engine and that combat will no longer be turn based. That information alone made plenty of fans nervous about how the remake of their favorite title would turn out. This week producer Yoshinori Kitase tried to ease fan fears with a small update on Final Fantasy 7 remake dev process.
He told Famitsu (through Gematsu) that the visual direction the team wants to take is coming along nicely. So it sounds like the team has found a balance between the old and new graphics that they believe fans will enjoy. The battle-system, according to Kitase, is a whole other beast that needs to be tackled.
In his statement to Famitsu, Kitase said: “we’re currently working out the battle system and such through trial-and-error. Since there’s a possibility that the command battle system of the old days might not work today, we’re thinking hard about what kind of direction we can take it.” Its been said recently that the Final Fantasy 7 remake would be dropping turn based combat altogether.
Now the developers don’t sound so sure saying “Normally, when you do a remake, it becomes somewhere along the lines of a familiar action RPG, so we’re looking at how we can put out something like Final Fantasy VII while still surprising players.” It seems as if the Final Fantasy 7 remake team is feeling the pressure of appeasing new and old fans.
At the end of his statement to Famitsu, Kitase says “Please don’t ask about how far into development we are and such. [Laughs].” Making it sound like we won’t be getting new updates on the remake for quite a while. These details on the combat system and graphics will have to hold us over until then.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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