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Star Wars Battlefront allows you to play as Han Solo, Leia, and Palpatine

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The hype surrounding Star Wars Battlefront is pretty out of this world (excuse the pun) as it is, but just a little more can’t hurt, right? If the extremely successful beta that ended roughly one week ago wasn’t enough to get you all excited, perhaps that will change once you learn that you can play as Han Solo, Leia, and Emperor Palpatine in the final version of the game. Needless to say, we’re starting to see a mighty fine roster of playable characters considering that Luke Skywalker and Darth Vader have previously been confirmed as well. According to a new post on the PlayStation blog, all three characters have something unique to bring to the table and would make a nice addition to pretty much any team composition.

For instance, princess Leia is all about leadership and will fall under the support category in Star Wars Battlefront due to her ability to buff allies. In addition, Leia can also pack a pretty mean punch with her powerful Trooper Bane blaster shot that can make short work of most enemies in no time. Then, we have good old Han Solo who will need to make due without Chewy for the time being and play as a lone wolf type of character. In Star Wars Battlefront Han Solo is dead set on bringing the pain to the enemy team, with most of his abilities revolving around direct damage. As for Emperor Palpatine, the dark side is still strong in this one and continues to gift him with powerful abilities like Force Lighting, Chain Lightning, and Force Dash.

Star Wars Battlefront is scheduled to launch on November 20 for PS4, Xbox One, and PC. If you’re looking to pre-order a copy of the game in the coming days you may wanna take a look on CDKeys, as the retailer is offering the highly anticipated title for just $44.

Although George has many hobbies, he likes nothing more than to play around with cameras and other photography equipment.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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