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NiP Dominate Titan to Qualify for the Quarter Finals at DreamHack Open: Cluj-Napoca

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Ninjas in Pajamas only grew stronger as they ran through Titan 2-0 to qualify for the quarter finals tomorrow at DreamHack Open: Cluj-Napoca. NiP beat Titan at 16-14 on Cache (titan’s pick) in a competitive game and ran straight through them on Dust 2 (NiP’s pick) to the tune of a 16-1 scoreline. Nip plays against tournament favorite Team Solo Mid tomorrow to get through to the semis.

Map one started in an exciting fashion, but as the game progressed Titan was only left with rpk v NiP, and he went on to ace the entire team but did not have the defuse kit to be able to defuse the planted bomb. Looking back, that one round could’ve changed the scope of the match considering the game ended with a 16-14 scoreline. It seems arbitrary to try and analyze the competitiveness of this game with the dominance exhibited on the second map. It overshadows the performances of shox and rpk on Cache, because Cache isn’t relevant anymore, especially since they lost the map. But there were key moments for each team, and Titan came out swinging like they wanted to make it out of the groups at a major for once. Unfortunately for them, NiP needed this win.

On Dust 2, Allu showed up to play. He opened the match with two head shots mid and continued throughout the map to land awp shots and make key plays. Allu is criticized by viewers pretty heavily, and it’s worth commending his additions to the team’s big win today. While GOD Allu showed up, nobody from Titan did. ScreaM missed tap after tap on multiple enemies, shox looked frantic in an aim dual against friberg in the second pistol on Dust 2. For as much grief as shroud received for his performance yesterday, x6tenz went 1-17 on Dust 2. Sure, he’s the in-game shot caller, but 1-17 is impossible to win with. He’s a veteran who should always post bigger numbers than 1 kill on a map.

NiP has a tough, tough task in front of them now. They’ve been tasked with upsetting a team that has been on a run of dominance that has only been seen in major championship winning teams like Fnatic. NiP is the last team to beat TSM in a best of three, so while all the fans and analysts bet their skins on TSM, NiP can sit and strategize to take down a group of beatable men. How they’ll beat them is a mystery to me.

Titan are no doubt going home disappointed. While they beat Nip on day one, they lost a fairly one-sided game against VP that set them up to play the ninjas again. Even in their first win, they seemingly handed away something like 10 rounds to NiP after Titan had established a significant lead. Much of their triumph this major is obscured by their underwhelming results, and that’s unfortunate for such a talented and skilled group of players. The key may be in just a little more aim training, or better use of utility, or better team work, but whatever it is, they need to identify and fix it before the next major if they have hopes to make it out of the groups for the first time.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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