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Top 5 competitive games of 2015

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Lately, as Overwatch beta has been released, I’ve highly complained about its lack of competitiveness, because I was expecting something near the level of the most competitive games there are. By considering the amount of skill needed to be a great player, I’ve compiled a top 5 competitive games in the gaming industry in 2015.

5.World of Warcraft: Arena

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Although World of Warcraft is not necessarily a competitive game but its Arena gained a lot of popularity and started to be played at major championships. This may be a boring game to watch on any streaming service but if you want to pay the subscription fee and raise a character to level 100 or level 110 which will only be available in the next expansion, you’ll see that the amont of skill you have to use in the Arena completly erases the boring factor. The Arena is truly acknowledged in the competitive scene as this year’s 1st place prize was $120.000. Maybe with the next expansion World of Warcraft Arena might get more popular.

4.League of Legends

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Although highly criticized, even by myself, and always compared with other MOBAs, League of legends has made a name for itself in the gaming industry. With a widespread competitive scene, the game gathers over 30 milion online viewers for major tournaments and has managed to give some of the highest prize pools in the gaming industry. This year’s World Championship has reached a total prize pool of $2,130,000, the same as last year’s.

3.Counter Strike: Global Offensive

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When it comes to competitive FPS games, you can’t compare Counter Strike with any other game. There was a time when Call of Duty managed to go head to head with Counter Strike but after Call of Duty started to release a game per year, Counter Strike quickly took the lead and became the most competitive FPS game of all time. It’s no joke that Counter Strike requires a lot of skill, aim, tactics to have a chance at winning a game, making it also the most hard FPS game to ever play. We can see from time to time in some tournaments that Counter Strike can be as frustrating as every other competitive game.

2.Starcraft 2

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Starcraft is by far the most competitive game when it comes to skill, the amount of skill you need in this game is definitly over 9000. The amount o time it takes to actually start learning something about this game is too damn high. But people are still playing it eventhough the game is probably the most frustrating competitive game there is. Popularity wise, Starcraft 2 is the top choice for most people but from time to time, people get sick of this game and decide to take a break from it and this is the reason why this game is not my top choice in this top 5.

1.DOTA 2

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Finally, the top choice for this top 5 is DOTA 2, for obvious reasons. The prize pool, which this year was over $18 million, the skill needed to defeat your opponents while helping your team mates, the competitiveness, DOTA 2 has it all. When you think about DOTA 2, it’s safe to say that it is the most competitive game there is, it may not require the same amount of skill as Starcraft 2 does but in this game you still have to help your team mates, and sometimes that is the hardest thing there is, because it requires a lot of trust.

Who doesn’t enjoy listening to a good story. Personally I love reading about the people who inspire me and what it took for them to achieve their success. As I am a bit of a self confessed tech geek I think there is no better way to discover these stories than by reading every day some articles or the newspaper . My bookcases are filled with good tech biographies, they remind me that anyone can be a success. So even if you come from an underprivileged part of society or you aren’t the smartest person in the room we all have a chance to reach the top. The same message shines in my beliefs. All it takes to succeed is a good idea, a little risk and a lot of hard work and any geek can become a success. VENI VIDI VICI .

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Baldur’s Gate 3 had a more manageable development process compared to Larian Studios’ previous RPGs

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According to Swen Vincke, the founder and CEO of Larian Studios, the level of crunch on Baldur’s Gate 3 was lower compared to their previous games like Divinity: Original Sin 2. Crunch, also known as “crunch culture”, refers to the overtime that many developers are often expected to work when production deadlines are approaching.

According to GamesRadar+, Vincke was questioned about the challenges that emerged during the game’s extensive development and whether the studio had to work under intense pressure. Vincke mentioned that they are investing less in BG3 compared to their previous projects. We definitely did. We encountered unforeseen events.

Vincke highlights Larian’s global studio setup as a method through which the developer alleviated the pressure. This structure was established to guarantee round-the-clock coverage, specifically designed to prevent individuals from having to put in additional effort to resolve late-night issues. The Belgian developer has expanded its reach by opening a seventh office in Poland.

According to Vincke, employees who had to work long hours were compensated with overtime pay. He also mentioned that after 8pm, the offices would be nearly empty, and weekend work was a rare occurrence at the studio. Expanding on the topic, he clarifies: “We didn’t excessively push ourselves, but we did have to put in some extra effort.” And I believe, honestly, there will always be a sense of anticipation when you’re working towards completing a project, particularly when there are numerous intricate elements that need to be integrated.

Did you know that the development of Baldur’s Gate 3, with its immense size and scope, involved developers working tirelessly to meet the deadline? Please share your thoughts in the comments section below.

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Mad Max developer responds to comments made by Furioso director George Miller about Kojima

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Last Friday, we shared with you the news that George Miller, the director of the Mad Max franchise, mentioned Hideo Kojima as his top choice to develop another video game adaptation during the premiere of his latest film, Furiosa: A Mad Max Saga. By doing so, it appears that he also criticized the previous game with the same name. The founder of Avalanche Software and creator of the Just Cause series, Christofer Sundberg, the developer behind the last Mad Max game, has responded with strong determination.

On Twitter (thanks, Eurogamer), Sundberg expressed his disagreement with Miller’s comments about Avalanche’s Mad Max game not meeting his expectations. The director stated: “I prefer to only engage in activities if they can be executed at the utmost level of excellence.” Sundberg strongly disagreed with Miller’s statements, describing them as baseless and arrogant. He then proceeded to provide insights into the game’s development, revealing some interesting details.

Sundberg believes that Hideo Kojima has the potential to create an incredible Mad Max game, but emphasizes that it would offer a unique and distinct experience. He adds: “The publisher made extensive efforts to transform this game into a strictly linear experience, despite partnering with a developer known for their open world games.” In a subsequent Tweet, Sundberg elaborated on the situation, revealing that after the initial year of development, the higher-ups came to the realization that they had inadvertently steered them towards creating a linear experience instead of the open world game they had originally proposed. He stated: “We wasted an entire year of effort and were informed that ‘players desire independence in the current era’.” Well, obviously…”

Larian Studios’ director of publishing, Michael Douse, expressed his opinion, stating that Avalanche faced challenges in capturing the spirit of the 2015 film due to limited access and legal restrictions on intellectual property. He suggests that there may be a subtle detail that Miller is unaware of.

Mad Max, developed by Avalanche and published by Warner Bros Games, was released in the same year as Miller’s previous Mad Max film, Fury Road. Drawn from the series, it presented a backstory for Max, where players were assigned the mission of collecting components for his legendary Magnum Opus.

What are your thoughts? Were Miller’s comments inappropriate? What are your thoughts on Avalanche’s Mad Max game? Additionally, would you be curious to see how a Kojima-led adaptation would bring a unique perspective to the game? Please share your thoughts in the comments section below.

 

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Forges of Corruption DLC adds an explosive twist to the action-packed shooter Warhammer 40000: Boltgun

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Warhammer 40000: Boltgun proved to be an impressively well-crafted shooter, immersing players in the bleak and foreboding world of Game Workshop’s captivating universe. Now, fans can look forward to an extensive expansion with the Forges of Corruption DLC. Get ready to unleash the Emperor’s justice starting on June 18th on both PS5 and PS4.

Auroch Digital’s latest first-person shooter takes players on an exciting new campaign across five distinct environments. Undoubtedly, these pits will be teeming with heretics, including the treacherous Black Legion, who have recently received reinforcements in the form of Terminators armed with Lightning Claws and imposing Helbrutes. The Multi-Melta and Missile Launcher are now available for requisition, providing an effective means of eliminating enemy forces.

In addition, all players can enjoy the new Horde Mode, which offers four levels of difficulty and a unique set of in-game achievements to pursue. An upcoming navigation guide will provide players with a more forgiving experience when navigating through the game’s levels.

Have you acquired Warhammer 40000: Boltgun? Are you interested in experiencing additional content with the Forges of Corruption DLC? Engage in fierce battles against the adversaries of the Imperium in the comments section below.

 

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