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Counter-Strike Co-Creator is “A risk to the community”.

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A few weeks ago, Jess Cliffe, co-creator of Counter Strike was detained by the Seattle Police Department. The charges he faced back in February 2, 2017 were that of child exploitation. The man was initially denied his bail freedom and many people were waiting on information regarding the subject..

Well, according to Ars Technica, Jess Cliffe appeared in a King County courtroom on Friday, where his bail was set for $150,000 following his booking in a King County jail on Thursday over allegations of sexual exploitation of a minor.

According to the allegations, Cliffe contacted at least one minor via a website and paid her for sex “multiple times.” In one encounter, Cliffe purportedly videotaped his sexual contact with this unnamed witness “against her will.” After that encounter, the unnamed witness “stopped contact between the parties,” the prosecutor alleged.

The prosecutorial office did not provide any additional details beyond this. There is a slight probability that this was a misunderstanding as the Defense party has pointed out.

Zachary Wagnild, the representative of Cliffe’s defense team mentioned one key factor in this case. “Even if the facts are true as claimed, this was a meeting on an adult website, He was not looking for underage women and had no idea this woman was underage.”

Considering the evidence shown by both the Defense Attorney and Prosecutor Office. Judge Ron Benjamin pointed out that Cliffe “Has not been charged with a crime at this point”.

As such, a $150,000 USD bail was set by the Judge and Cliffe ended up being regarded as “A risk to the community based on these findings”. A no-contact order was set between Cliffe and the witness, and the order is set to expire February 23.

Judge Benjamin also upheld the prosecutor’s additional request that Cliffe be ordered to not possess firearms for the same amount of time. Of course, the retaliation from Valve Software is the fact that Cliffe has been suspended until further notice on this issue.

The whole case is sort of sketchy. However, it’s just incredible how many people are starting to pop up. And what bothers me the most is the fact that it’s always the person you think the least. Much like how the brony community got impacted by a case similar to this.

But this is the reality of things sometimes. Some people simply put up a nice double life and do shady stuff behind closed doors. I was once robbed by people who seemed like College Graduates, for example. I guess the lesson here is that you’ll never really know.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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