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Back in the good old days of pre-online gaming, two to four people could sit together on a couch and play video games on one screen. However today, we’re lucky if video games support split-screen multiplayer, but board games are making a resurgence to pick up the slack. If people want to play their favorite video game with friends, but it either isn’t a multiplayer game, or it only supports online multiplayer, odds are they can find a board game based on that game. However, some video games and video game franchises deserve a board game makeover, if only to help older gamers relive the times when they could just play video games with friends by inviting them over to their houses. Here is a list, in no particular order, of six video games that deserve board games. And before I begin, I did not consider existing board game franchises with a special video game theme such as Risk: Mass Effect Galaxy at War Edition or Monopoly: The Legend of Zelda Collector’s Edition as board games based on video games, so don’t expect me to include Yahtzee: Resident Evil Edition on this list.

Pikmin

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Have you ever wanted to lead an army of tiny, color-coordinated plant minions who gladly sacrifice their lives to destroy monsters and gather treasure? Well, oversimplification aside, Pikmin would make a great board game. In a Pikmin board game, players could compete to gather as much treasure as possible with a Pikmin army. In order to do so, players would need to move their Pikmin pieces around a board to gather treasure and recruit more Pikmin, and as in the video game, players would need to strategize which Pikmin should be used in various situations. The game could have a risk vs. reward in the form of a day/night cycle: players could either find shelter at night and keep their Pikmin safe, or they could search for extra-valuable treasure and risk losing most, if not all, their Pikmin to powerful predators. The game would end after a set number of turns, and the player with the most treasure wins.

Super Smash Bros.

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Super Smash Bros. is as much a fighting game as it is a party game, but it also relies heavily on mind games. Self-knowledge  and knowledge of your opponent’s abilities are a must, and that’s ignoring more advanced tactics such as wall jumping and the inherent randomness of item spawns. Put simply, Super Smash Bros. would make for glorious chaos in board game form, albeit simplified. The board game could be a competitive affair where players try to knock their opponents off of the board. They would need to predict where their opponents will move and use their attacks, probably represented by a deck of cards, wisely. However, a smart player would be more than capable of turning near defeat into victory. Furthermore, this kind of game just begs for amiibos and fan support; you know you always wanted Shovel Knight and Waluigi in Super Smash Bros., and you could with a Super Smash Bros. board game.

Monster Hunter

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Monster Hunter is arguably one of the best cooperative video games on the planet. Up to four players hunt one giant monster (sorry Evolve fans, Monster Hunter did it first and did it better) with swords, spears, hammers, explosive barrels, traps, and other items. And yes, they actually have to hunt them. Players don’t know where these monsters are, but after many playthroughs, players learn a lot about these creatures, from where they hide to when they’re about to breathe fireballs. Most importantly, players learn which extra items work well when hunting specific monsters. A Monster Hunter board game could emphasize the cooperative and preparation aspects of the video game. The game could easily be played with either a fifth player who controls the monster, or a random set of cards and dice rolls could control it instead. In this board game, either the human players would win and earn rewards they could use in the next game session or the monster eats well tonight.

Silent Hill

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Konami might have abandoned the Silent Hill franchise, but that doesn’t mean we have to. Games such as Mansions of Madness show that even in board games, people love to wander mysterious locales and fight Lovecraftian horrors that turn most men into gibbering, insane wretches. A Silent Hill board game could be played either competitively or cooperatively as people search various tiles to find items, solve puzzles, and fight monsters, all to escape Silent Hill. Depending on how they want to play, people could either keep monsters busy while others solve puzzles, or they could lure other players into traps and escape alone. Once the game enters the Otherworld, new monsters could appear and passageways shift; some unlucky players might even find themselves trapped in a room with no way out. The Silent Hill video games kept players on edge, and so should the Silent Hill board game. Oh, and the player or players who escape first would be the winners; sometimes the best way to escape would be to team up with a player and betray him or her right before the escape, and other time the best way would be to see that teamwork all the way to the end. Again, the game should keep players on their toes.

Fire Emblem

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This video game was just made to be a board game. Two (or more) players could have armies of carefully selected character pieces that move around a grid map, attack other character pieces, and use spells to turn the tide of battle. The winner would be the last player standing.  What more needs to be said?

Borderlands

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It’s a game about looting guns and completing quests; what more could you ask for? Well, plenty. The game could  support up to four players who could either either go it alone or team up to complete missions and win loot. Each character would have his or her (or its) special abilities, but the name of the game is looting guns; these guns would be represented by a big deck of cards, probably the largest deck you’ve ever seen. Each gun would determine how players fight enemies, both in terms of tactics and efficacy. Each mission would give players loot and points, and the more missions players complete, the more chances they get to draw a super-powerful gun card. Missions would be easier to complete when on a team, but then players would have to split up the points and loot, which would force players to decide whether they think the extra points and loot are worth the extra risk. At the end of the game, the player with the most points would be the winner.

I probably missed a few games on this list. In fact, I know I did. But why should I be the only one here who gets to brainstorm on what video games should be turned into board games and how they should be played? Comment down below and tell me what video games you want to turn into board games.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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Gaming

ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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