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Back in the good old days of pre-online gaming, two to four people could sit together on a couch and play video games on one screen. However today, we’re lucky if video games support split-screen multiplayer, but board games are making a resurgence to pick up the slack. If people want to play their favorite video game with friends, but it either isn’t a multiplayer game, or it only supports online multiplayer, odds are they can find a board game based on that game. However, some video games and video game franchises deserve a board game makeover, if only to help older gamers relive the times when they could just play video games with friends by inviting them over to their houses. Here is a list, in no particular order, of six video games that deserve board games. And before I begin, I did not consider existing board game franchises with a special video game theme such as Risk: Mass Effect Galaxy at War Edition or Monopoly: The Legend of Zelda Collector’s Edition as board games based on video games, so don’t expect me to include Yahtzee: Resident Evil Edition on this list.

Pikmin

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Have you ever wanted to lead an army of tiny, color-coordinated plant minions who gladly sacrifice their lives to destroy monsters and gather treasure? Well, oversimplification aside, Pikmin would make a great board game. In a Pikmin board game, players could compete to gather as much treasure as possible with a Pikmin army. In order to do so, players would need to move their Pikmin pieces around a board to gather treasure and recruit more Pikmin, and as in the video game, players would need to strategize which Pikmin should be used in various situations. The game could have a risk vs. reward in the form of a day/night cycle: players could either find shelter at night and keep their Pikmin safe, or they could search for extra-valuable treasure and risk losing most, if not all, their Pikmin to powerful predators. The game would end after a set number of turns, and the player with the most treasure wins.

Super Smash Bros.

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Super Smash Bros. is as much a fighting game as it is a party game, but it also relies heavily on mind games. Self-knowledge  and knowledge of your opponent’s abilities are a must, and that’s ignoring more advanced tactics such as wall jumping and the inherent randomness of item spawns. Put simply, Super Smash Bros. would make for glorious chaos in board game form, albeit simplified. The board game could be a competitive affair where players try to knock their opponents off of the board. They would need to predict where their opponents will move and use their attacks, probably represented by a deck of cards, wisely. However, a smart player would be more than capable of turning near defeat into victory. Furthermore, this kind of game just begs for amiibos and fan support; you know you always wanted Shovel Knight and Waluigi in Super Smash Bros., and you could with a Super Smash Bros. board game.

Monster Hunter

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Monster Hunter is arguably one of the best cooperative video games on the planet. Up to four players hunt one giant monster (sorry Evolve fans, Monster Hunter did it first and did it better) with swords, spears, hammers, explosive barrels, traps, and other items. And yes, they actually have to hunt them. Players don’t know where these monsters are, but after many playthroughs, players learn a lot about these creatures, from where they hide to when they’re about to breathe fireballs. Most importantly, players learn which extra items work well when hunting specific monsters. A Monster Hunter board game could emphasize the cooperative and preparation aspects of the video game. The game could easily be played with either a fifth player who controls the monster, or a random set of cards and dice rolls could control it instead. In this board game, either the human players would win and earn rewards they could use in the next game session or the monster eats well tonight.

Silent Hill

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Konami might have abandoned the Silent Hill franchise, but that doesn’t mean we have to. Games such as Mansions of Madness show that even in board games, people love to wander mysterious locales and fight Lovecraftian horrors that turn most men into gibbering, insane wretches. A Silent Hill board game could be played either competitively or cooperatively as people search various tiles to find items, solve puzzles, and fight monsters, all to escape Silent Hill. Depending on how they want to play, people could either keep monsters busy while others solve puzzles, or they could lure other players into traps and escape alone. Once the game enters the Otherworld, new monsters could appear and passageways shift; some unlucky players might even find themselves trapped in a room with no way out. The Silent Hill video games kept players on edge, and so should the Silent Hill board game. Oh, and the player or players who escape first would be the winners; sometimes the best way to escape would be to team up with a player and betray him or her right before the escape, and other time the best way would be to see that teamwork all the way to the end. Again, the game should keep players on their toes.

Fire Emblem

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This video game was just made to be a board game. Two (or more) players could have armies of carefully selected character pieces that move around a grid map, attack other character pieces, and use spells to turn the tide of battle. The winner would be the last player standing.  What more needs to be said?

Borderlands

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It’s a game about looting guns and completing quests; what more could you ask for? Well, plenty. The game could  support up to four players who could either either go it alone or team up to complete missions and win loot. Each character would have his or her (or its) special abilities, but the name of the game is looting guns; these guns would be represented by a big deck of cards, probably the largest deck you’ve ever seen. Each gun would determine how players fight enemies, both in terms of tactics and efficacy. Each mission would give players loot and points, and the more missions players complete, the more chances they get to draw a super-powerful gun card. Missions would be easier to complete when on a team, but then players would have to split up the points and loot, which would force players to decide whether they think the extra points and loot are worth the extra risk. At the end of the game, the player with the most points would be the winner.

I probably missed a few games on this list. In fact, I know I did. But why should I be the only one here who gets to brainstorm on what video games should be turned into board games and how they should be played? Comment down below and tell me what video games you want to turn into board games.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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