Gaming
Rocket League is Going to Step Up its Report System

It’s incredible how long it’s been since Rocket League released. Since July of 2015, the community has grown to a very astounding 34 million players worldwide. While this is an impressive feat by Psyonix, the duty doesn’t end there.
Psyonix took the numbers into account and prioritized the need to ensure that Rocket League is a consistently-safe, harassment-free place where players of all ages and backgrounds can come together and execute the sweetest of aerial goals and backflip saves. This means that there will be new efforts put into the “Player Mute” and “Report” Systems.
The Rocket League Tweaks For A Safer Community
The player report system will now add a new layer of automation for offenders who use Racial Slurs. This ban system will automatically ban players from online matches when certain words are seen in reports filed by the players.
The list now has over 20 words and variants of these words, it obviously means it will not be made public. Considering the fact that people can easily make workarounds about these words (Just look at Smash 4’s racial slurs.) it’s for the best.
Each word has its own threshold, and once a threshold for any word has been reached, that player will be automatically subject to a ban. These bans will typically start at 24 hours, then escalate to 72 hours, one week, and finally, a permanent ban.
Psyonix encourages players to report and mute players who are using abusive language is the games. This is a good choice considering the fact that some games are defined by the community. And Rocket League’s community matters to Psyonix more than anything.
There has also been a minor update in regards to cheaters who tried to play the system in order to rank up in Season 4. The rewards for players who were found to be cheating have been completely denied. When the Reward Trails were issued last month, players who were found abusing the matchmaking system to increase their rank, were not rewarded for their actions.
Like I mentioned before, a game is only defined by its community, and it certainly is important to note that companies need to take care of those as well. Psyonix shows a step in the right direction by improving their report and ban systems, and with the system organically becoming better. The Rocket League community certainly can step up as one of the cleanest gaming communities.
Gaming
Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.
According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.
More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.
Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!
Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.
Gaming
Techland Shows Durable Dying Light 2 Content Roadmap

Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.
IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.
Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.
Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?
Gaming
Epic to Globalize V-Buck Price Hike

Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.
Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.
Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).
How do you view Epic’s timing and pricing increase?
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