Gaming
Lucasfilm Responds to Battlefront II’s Loot Box Controversy

You know what I’m going to say, it’s simply not going to be sugarcoated, Loot Boxes suck. Star Wars: Battlefront II, the game I am entirely sick of talking about is once again the focus of a news subject. The controversy was just so big that not even Disney could stay out of it. This comes with a statement by Lucasfilm Entertainment, a subsidiary from Mickey Mouse’s empire.
In a statement issued to The Washington Post, a Lucasfilm spokesperson said the production company supported EA’s decision to withdraw (for now) the ability to spend money in-game. I made a brief article about why this isn’t that big of a deal but, whatever.
“Star Wars has always been about the fans,” Lucasfilm stated, “and whether it’s Battlefront or any other Star Wars experience, they come first. That’s why we support EA’s decision to temporarily remove in-game payments to address fan concerns.”
Yeah, “EA’s decision”, I mean, at least now I know why this guy made an article about how “Disingenuous” that decision was. Because it totally wasn’t a decision made by Mickey Mouse and his corporate empire.
I mean, you obviously remember that Star Wars is gearing up for the launch of its next big blockbuster episode. The Last Jedi opens in UK cinemas on December 14, and Battlefront 2 has been designed as part of that big marketing push. The game has a big free update due to hit alongside the film, as well as featuring characters and locales from the story so far.
It’s very easy to put two and two together, right? This was very obviously a corporate decision and nothing more. If anything this only confirms that Lucasfilm or Disney had a hand in EA’s decision to remove the microtransactions. A bit of a direct response to the guy who made that article, EA doesn’t care about you or how “Disingenuous” their decisions might seem.
Gaming
Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.
According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.
More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.
Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!
Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.
Gaming
Techland Shows Durable Dying Light 2 Content Roadmap

Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.
IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.
Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.
Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?
Gaming
Epic to Globalize V-Buck Price Hike

Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.
Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.
Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).
How do you view Epic’s timing and pricing increase?
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