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Battlefront II has Removed Microtransactions, So What?

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Battlefront

Star Wars Battlefront II, boy, I am sick and tired of talking about this game. This is a game that is plagued with bugs, graphical issues and even presented the worst alternative to Loot Boxes I have ever seen. But some players love to jump in and defend that like it’s nothing else, and I am here trying to warn them that they are at risk like a fool.

It all culminated today when one of the representatives from Dice, an EA Subsidiary, mentioned that the Microtransactions in general would be removed. So yeah, the Battlefront II loot boxes are gone, so what?

You don’t realize this is temporary. EA won’t give up on sucking money from others.

Electronic Arts is as greedy as any company can get, people. This isn’t a company that will give up on trying to find ways to go after players’ wallets. I mean, the fact that they terminated their Loot Boxes is because Disney practically forced them to.

I mean, we are talking about the game that was about to be investigated by a Belgian organization. We’re talking about the game that literally everyone hates and had the worst attempt at damage control I’ve ever seen.

Star Wars Battlefront II’s loot box retirement doesn’t mean victory for the microtransactions detractors. It just means that Electronic Arts is making a strategic retreat before coming back with way more advanced weaponry.

It’s way too late to Stop Loot Boxes and their success now. No matter how much people would love to think otherwise, they are here to stay. The fact that this absolute cancer to gaming is already on an advanced stage and got removed from one game doesn’t mean it’s time for party.

The Games as a Service model has been completely abused by developers like EA and Monolith. Oh yeah, have you forgotten that Call of Duty: WWII, Middle Earth: Shadow of War and Overwatch still have Loot Boxes and microtransactions? Alongside games like Need For Speed: Payback, Forza Motorsport 7 and others?

Heck, there’s already talk at EA and Dice about how they are going to implement microtransactions again. Not even a single day passed and we already are seeing that these things are gonna come back. Let’s just face it, EA simply won’t give up and find another way to suck up other people’s money.

Boxes

The game is a piece of rubbish anyway.

Have you even played Star Wars Battlefront II? I avoided having to buy it and waited for Jim Sterling to play the game. Unsurprisingly, I found out that the game has unbearable graphical and performance glitches.

Great, the sequel to the most panned video game in history hasn’t learned from its mistakes. What a shocker, especially considering that the developers were too focused on making their awful pay-to-win scheme instead of, you know, fixing the goddamned game to begin with.

Even without the fact that this game has so many exploits that would make Smash Bros Melee blush. The game is just too unbalanced to be played (Let alone taken) seriously at any level no matter which you think. If you think this is eSports material, you are delusional.

I am not too well-versed into Star Wars to talk about how much inaccuracies there are in the game. But I have heard from friends and other fans of the franchise that some ships and heroes are given more credit than they should. But, that’s unreliable because it’s testimony so, bleh.

This is a game I am so glad I skipped over instead of having to play it, and you’ll bet your ass that these issues will be fixed. Not for the sake of the players, no, but to appease the chairmen and investors.

Not everything is doom and gloom though, some fighting sequences seem awesome. But just the fact that the game has one or two moments that make it stand out doesn’t mean it’s a good game. It’s simply a grind-fest that doesn’t have a microtransaction model (For now).

Belgium

Playing Devil’s Advocate for a Second.

Let’s address the elephant in the room. When I covered the article that mentioned the Loot Box system being too popular to be terminated. I got curious when Glixel made mention that Loot Boxes could be handled well.

I looked back on Overwatch and remembered the argument I’m so sick of hearing “It’s just cosmetic”. But why does it work so well on this regard when Battlefront II couldn’t get away with it?

I started taking things onto a different perspective, and I noticed that Overwatch does handle this better. While I’d rather have NO Loot Boxes in sight, at least Overwatch offers no DLC, no Season Passes and every update and character addition is free of charge. Not to mention, this is done heavily to support the eSports players and their divisions.

I mean, if we really are going to have to deal with this sort of microtransactions from now on. Then, how about just taking out every single bit of paid content and keeping the Loot Boxes for cosmetic items only? Heck, this was the original idea for Battlefront II‘s development

I mean, it’s still a scummy strategy that resembles gambling. But (minus a few exceptions which are respectable) every company and it’s subsidiary wants to try their heads into Loot Boxes. So, once again, an alternative that allows players to support the game because they want to is good.

I mean, just look at the REQ packs in Halo 5, people bought them because they wanted to help others. Not so much for the benefits in the packs themselves, which are pretty lackluster if you ask me. Again, I’m not saying we should have them, but we can reach a compromise that can appease both consumers and publishers. I’d suggest watch this essay by Cleanprincegaming.

https://www.youtube.com/watch?v=nookkjCSHUs

Returning to the question in the title.

So, once again I ask. Battlefront II removed the Loot Boxes and microtransactions, So what? The game is still broken, we have loot boxes and such in many other games and their implementation is abusive. EA is gonna return into a microtransaction scheme regardless of whether or not we like it.

And the sad part is that we are going to have to live with this now. So, if we can’t reach an agreement where these dreaded cancer tumors can go back to hell. We can at least reach a compromise that we can all agree on.

Or, you know, the gaming community can insult me for getting X detail wrong. Or for saying that I am a Loot Box advocate despite only defending it once through this article, whichever works. But the point is, things still need to be done regardless of this temporary setback. Especially in the rise of the Games as a Service model which people love to take out of context.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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The cast of the Sonic the Hedgehog 3 film has added an exciting new addition with the inclusion of Shadow, who will be voiced by the talented Keanu Reeves

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After a long wait, it appears that the search for a capable Hollywood actor to bring the brooding Shadow the Hedgehog to life has come to an end. Keanu Reeves, a renowned actor known for his iconic roles in film franchises such as The Matrix and John Wick, as well as his involvement in the highly anticipated game Cyberpunk 2077, has officially been cast for the role.

Speculation has been running wild lately, but The Hollywood Reporter has officially confirmed the casting, citing reliable sources in the know. News of Sonic the Hedgehog 3 being showcased at Cinemacon has quickly spread. Reeves is sure to bring his own special touch to the role, but it’s uncertain how well he will mesh with the mustachioed Dr. Robotnik, as Jim Carrey is set to reprise the character.

What are your thoughts on Keanu Reeves being cast as Shadow the Hedgehog in Sonic the Hedgehog 3? Please avoid sharing fan art in the comments section below.

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Get ready for a metaphorical rollercoaster ride with ReFantazio Livestreams!

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ATLUS has just announced their latest event, the “ATLUS Exclusive: Metaphor: ReFantazio” broadcast. Fans can look forward to an exciting 30-minute showcase of never-before-seen gameplay from the publisher/developer. How exciting is that to anticipate?

According to Gematsu, director Katsura Hashino will serve as the host of the broadcast, which will debut on YouTube on April 22. The English version will include dubbed audio and English subtitles, and we have also expanded the list of timezones available.

  • North America: 3 pm PDT, 4 pm MDT, 5 pm CDT, and 6 pm EDT.
  • UK/Ire: 11pm BST
  • Europe: 12am CEST / 1am EEST
  • Asia/Oceania: 7am JST, 6am AWST, 8am AEST.

Additionally, there is a scheduled stream for the next day, April 23rd, with the specific times listed below. Get ready for the “ATLUS Exclusive Debut Commemoration Special—Metaphor: Stalkers Club Final,” where fans can indulge in the captivating presence of hosts Mafia Kajita and Tomomi Isomura. They will thoroughly analyze and delve into all the information disclosed during the initial broadcast. Sayawaka, a visitor who is the author of the associated manga’s story, will be with them.

  • North America: 7 am PDT, 8 am MDT, 9 am CDT, and 10 am EDT.
  • UK/Ire: 3pm BST
  • Europe: 4pm CEST / 5pm EEST
  • Asia/Oceania: 11pm JST, 10pm AWST, 1am AEDT

What are your thoughts on the influx of information about Metaphor: ReFantazio? Are you planning to watch any of the upcoming broadcasts? Share your authentic thoughts in the comments section below.

 

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Final Fantasy 7 Rebirth’s Retry Wording Has Been Updated in a Subtle Manner

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Despite the numerous praises players have showered upon Final Fantasy 7 Rebirth, there is one particular aspect of the game that has garnered nothing but criticism: the perplexing wording of its retry screen, which players encounter when facing a Game Over. Fortunately, the developers have discreetly resolved this issue in the game’s latest patch. They have fixed the Platinum Trophy progression, resulting in a slightly less confusing experience for players.

If you don’t possess exceptional combat abilities, chances are you’ve come across the game’s notorious four options: “Retry from Current Battle, Retry from This Battle, Retry from Before Battle, or Resume.”. As an avid gamer, I must admit that I’ve experienced the frustration of losing precious time due to my own foolish mistake. In this particular instance, I found myself engrossed in fine-tuning my matrix and equipping my party, only to have it all go to waste when I encountered a formidable enemy. To compound my error, I made the ill-advised decision to retry the battle, resulting in an hour of agonizing repetition. Lesson learned!

The “Retry from This Battle” option has become a source of frustration for players who are struggling with the game’s final boss encounter, leading to a significant number of rage-quits. Without giving away any surprises, opting for that choice after being defeated would result in players being sent back to the beginning of the final boss encounter, needlessly forcing them to forfeit approximately an hour’s worth of hard-earned progress in battle.

After the update, players now have the option to select “Retry from the Current Phase” instead of “Retry from Before the Current Battle.”. It’s worth noting that this change is only slightly improved. It’s rather disappointing that the screen is overly convoluted, which may lead to players feeling frustrated. While it’s better late than never, we can’t help but wonder if this issue will persist in the future.

 

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