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Battlefront II has Removed Microtransactions, So What?

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Battlefront

Star Wars Battlefront II, boy, I am sick and tired of talking about this game. This is a game that is plagued with bugs, graphical issues and even presented the worst alternative to Loot Boxes I have ever seen. But some players love to jump in and defend that like it’s nothing else, and I am here trying to warn them that they are at risk like a fool.

It all culminated today when one of the representatives from Dice, an EA Subsidiary, mentioned that the Microtransactions in general would be removed. So yeah, the Battlefront II loot boxes are gone, so what?

You don’t realize this is temporary. EA won’t give up on sucking money from others.

Electronic Arts is as greedy as any company can get, people. This isn’t a company that will give up on trying to find ways to go after players’ wallets. I mean, the fact that they terminated their Loot Boxes is because Disney practically forced them to.

I mean, we are talking about the game that was about to be investigated by a Belgian organization. We’re talking about the game that literally everyone hates and had the worst attempt at damage control I’ve ever seen.

Star Wars Battlefront II’s loot box retirement doesn’t mean victory for the microtransactions detractors. It just means that Electronic Arts is making a strategic retreat before coming back with way more advanced weaponry.

It’s way too late to Stop Loot Boxes and their success now. No matter how much people would love to think otherwise, they are here to stay. The fact that this absolute cancer to gaming is already on an advanced stage and got removed from one game doesn’t mean it’s time for party.

The Games as a Service model has been completely abused by developers like EA and Monolith. Oh yeah, have you forgotten that Call of Duty: WWII, Middle Earth: Shadow of War and Overwatch still have Loot Boxes and microtransactions? Alongside games like Need For Speed: Payback, Forza Motorsport 7 and others?

Heck, there’s already talk at EA and Dice about how they are going to implement microtransactions again. Not even a single day passed and we already are seeing that these things are gonna come back. Let’s just face it, EA simply won’t give up and find another way to suck up other people’s money.

Boxes

The game is a piece of rubbish anyway.

Have you even played Star Wars Battlefront II? I avoided having to buy it and waited for Jim Sterling to play the game. Unsurprisingly, I found out that the game has unbearable graphical and performance glitches.

Great, the sequel to the most panned video game in history hasn’t learned from its mistakes. What a shocker, especially considering that the developers were too focused on making their awful pay-to-win scheme instead of, you know, fixing the goddamned game to begin with.

Even without the fact that this game has so many exploits that would make Smash Bros Melee blush. The game is just too unbalanced to be played (Let alone taken) seriously at any level no matter which you think. If you think this is eSports material, you are delusional.

I am not too well-versed into Star Wars to talk about how much inaccuracies there are in the game. But I have heard from friends and other fans of the franchise that some ships and heroes are given more credit than they should. But, that’s unreliable because it’s testimony so, bleh.

This is a game I am so glad I skipped over instead of having to play it, and you’ll bet your ass that these issues will be fixed. Not for the sake of the players, no, but to appease the chairmen and investors.

Not everything is doom and gloom though, some fighting sequences seem awesome. But just the fact that the game has one or two moments that make it stand out doesn’t mean it’s a good game. It’s simply a grind-fest that doesn’t have a microtransaction model (For now).

Belgium

Playing Devil’s Advocate for a Second.

Let’s address the elephant in the room. When I covered the article that mentioned the Loot Box system being too popular to be terminated. I got curious when Glixel made mention that Loot Boxes could be handled well.

I looked back on Overwatch and remembered the argument I’m so sick of hearing “It’s just cosmetic”. But why does it work so well on this regard when Battlefront II couldn’t get away with it?

I started taking things onto a different perspective, and I noticed that Overwatch does handle this better. While I’d rather have NO Loot Boxes in sight, at least Overwatch offers no DLC, no Season Passes and every update and character addition is free of charge. Not to mention, this is done heavily to support the eSports players and their divisions.

I mean, if we really are going to have to deal with this sort of microtransactions from now on. Then, how about just taking out every single bit of paid content and keeping the Loot Boxes for cosmetic items only? Heck, this was the original idea for Battlefront II‘s development

I mean, it’s still a scummy strategy that resembles gambling. But (minus a few exceptions which are respectable) every company and it’s subsidiary wants to try their heads into Loot Boxes. So, once again, an alternative that allows players to support the game because they want to is good.

I mean, just look at the REQ packs in Halo 5, people bought them because they wanted to help others. Not so much for the benefits in the packs themselves, which are pretty lackluster if you ask me. Again, I’m not saying we should have them, but we can reach a compromise that can appease both consumers and publishers. I’d suggest watch this essay by Cleanprincegaming.

https://www.youtube.com/watch?v=nookkjCSHUs

Returning to the question in the title.

So, once again I ask. Battlefront II removed the Loot Boxes and microtransactions, So what? The game is still broken, we have loot boxes and such in many other games and their implementation is abusive. EA is gonna return into a microtransaction scheme regardless of whether or not we like it.

And the sad part is that we are going to have to live with this now. So, if we can’t reach an agreement where these dreaded cancer tumors can go back to hell. We can at least reach a compromise that we can all agree on.

Or, you know, the gaming community can insult me for getting X detail wrong. Or for saying that I am a Loot Box advocate despite only defending it once through this article, whichever works. But the point is, things still need to be done regardless of this temporary setback. Especially in the rise of the Games as a Service model which people love to take out of context.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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