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Suda 51: Nintendo Has Shown They Care about Indie Devs

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Nintendo has shown a new home for the indie scene because Steam can’t seem to care anymore. The indie developers of the world have been generating a great income thanks to the new option to promote themselves through the Nintendo Switch.

Suda 51, the lead behind Travis Strikes Again: No More Heroes has made clear that Nintendo has a deep interest on the indie scene and the people who develop games for it. One of the most prominent aspects of Nintendo’s catalogue is the amount of indie productions that are showcased in shows like the Nindies.

In a recent interview with Game Informer, Suda51 spoke about Nintendo’s commitment to indies. He also expressed how grateful he is that Nintendo is showing such care for his own game and series.

He talked about how much Nintendo has been putting into getting the word out about indies and trying to help the indie community get more popular and get more support. He mentions that Nintendo has really started to show more care about indies.

“In my entire career as a video game creator, I’ve never had that chance before. I’ve never had a platform or company really show that they care about my games or my series this much, and really offer this much support for it.” Said Suda during the interview.

“I really appreciate that and it’s one of the reasons I’m really glad to be working with Nintendo. They show that they do care. That sort of care is something that I’m able to receive from Nintendo that I don’t really think I’d get from anywhere else.”

The real reason behind the Nintendo Switch’s success is the fact that third party support came coupled with the innovative portability of the hybrid console. Some people might think that the exclusive games like The Legend of Zelda: Breath of the Wild made the Nintendo Switch a renowned game, but if we learned something from the WiiU, Nintendo can’t live off exclusives alone.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Star Wars Outlaws PS5 Demo Falls Short of Delivering the Full Experience, According to Critic

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Star Wars Outlaws, although it appeared visually stunning during Ubisoft’s livestream earlier this week, has received some criticism for feeling somewhat outdated. A preview unfavorably compared the release to Uncharted: Golden Abyss, the PS Vita exclusive spin-off that was launched in 2011. However, according to the creative director, the sampler is merely a small taste of what the full experience has to offer.

“When entering a show of this nature, where you’re finalizing a game’s production, you’re faced with numerous decisions. Our producer limited us to just one demo for all the shows we would attend throughout the year, such as Gamescom and Comic-Con,” Julian Gerighty explained in an interview with VGC.

He explained that the events are designed to cater to both consumers and journalists. To ensure an engaging experience, they opted for a 20-minute format that offers a diverse range of content and showcases different game systems. However, they intentionally avoided showcasing the open-world experience at this particular event, as they plan to unveil it during the studio tour and preview event. This will be a brief overview, more of an appetizer than a full meal when it comes to the game.

According to Gerighty, the developer Massive Entertainment has crafted a highly engaging game, with only a portion of its greatness showcased here.

Admittedly, the comments do make sense. It’s common knowledge that creating demos requires a significant amount of the team’s focus. If a game plans to showcase itself at consumer conventions, it can’t just offer a short gameplay experience of two or three hours. That simply won’t suffice when attendees are patiently waiting in line. This seems to be just a subpar demo, which is unfortunate. However, it may not be something to worry too much about in the end.

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The Sky Breaker Pierce DLC for Avatar: Frontiers of Pandora comes out in July for PS5

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Ubisoft has given us our first look at The Sky Breaker, the first DLC story pack for Avatar: Frontiers of Pandora. In it, a strange shadow will appear in the sky and threaten the Na’vi clans, who just can’t seem to get a break. It comes out next month on PS5, on July 16th.

A new part of the Upper Plains called “The Heart of the Plains” can be reached by taking the Sky Breaker. Some well-known biomes have changed into new types, and there are also many new ones. Of course, the RDA has also sent out new types of enemies, so you need to be careful. The good news is that not everything is bad. During the Na’vi Festival of Games, players can look forward to timed tasks that are a little less scary. Secrets of the Spires, another story pack, is still planned to be added to the game at some point.

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Unknown 9: Awakening displays significant potential, once the narrative takes a backseat

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Stepping into the deepest recesses of Bandai Namco’s domain at Summer Game Fest Play Days, we were immersed in the captivating realm of Unknown 9. This expansive narrative transcends traditional boundaries, encompassing comics, novels, podcasts, and soon, a thrilling video game. This project displays a remarkable level of ambition, with commendable effort put into constructing a captivating universe. However, it is only when we look beyond the specific names and terms that Unknown 9: Awakening truly reveals its potential.

However, if we attempt to comprehend it, so should you. The Unknown 9, as the name suggests, are immortal beings who possess a profound connection to The Fold, an enigmatic parallel dimension. It is believed that they have observed the entirety of human existence, yet the reason behind their vigil remains a mystery. There is a group called Quaestors who strongly believe in the profound wisdom and power of the number 9. Interestingly, these individuals have formed themselves into two distinct factions. The Leap Year Society is dedicated to uncovering the mysteries of the number 9 and sharing its knowledge with humanity, all in the name of progress and benefit for all. Meanwhile, The Ascendants are determined to obtain this knowledge exclusively, with the goal of disrupting the repetitive pattern of humanity’s tumultuous past.

Haroona, our protagonist, possesses the ability to access The Fold, which grants her unique and extraordinary powers, including the ability to Step. She has the ability to briefly enter The Fold, allowing her to take control of individuals and manipulate various objects. She is driven by an unwavering determination to avenge her father’s death at the hands of Vincent.

The abundance of context provided here is crucial for establishing an intriguing narrative, although it can be quite overwhelming to process. Thankfully, based on the gameplay footage we were presented with, it seems that the game is coming along quite well. This action adventure game focuses heavily on combat and incorporates Haroona’s supernatural powers.

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She can step into enemies to take control of them for a short time. When she does, you can control what the enemy does next. For example, you could hit a close danger or shoot another enemy. When she comes back to her own body, these things happen, and the bad guys basically kill themselves. Of course, Haroona can only use this skill very rarely, but it gives her an advantage even when she is surrounded.

You’ll be able to use this more often as the game goes on, but it’s still limited. You’ll also be able to unlock other skills along three paths. We’ve been told that you won’t be able to get all of these skills at once, so you’ll have to pick and choose which ones to use. But even though Stepping will become more common, enemies will take steps to stop it. A part of our hands-off practice happened at an enemy outpost where they had set up a zone that stopped people from stepping on it. You can’t use any of Haroona’s special abilities in that area, but you can sneak through and turn off the machine if you stay out of it. It looks like each task will have at least two different ways to complete it.

The Stepping concept seems like it could be very useful, even though we didn’t get to play it. You can set up some cool combinations, like having one enemy fire their gun at an explosive where other enemies are waiting, then having a different enemy attack the first enemy. It will also be used to solve simple puzzles and look around, since Haroona can also push and pull things. As you explore, you’ll find items that give you more information, and a beautiful journal will keep track of everything you’ve learned.

Even though the main story is a little hard to follow, Unknown 9: Awakening is a really fun game anyway. Keep in mind that each story in the larger world can be read on its own, so you don’t have to connect with the others if you don’t want to. Even so, it feels like a lot to think about. Since the game isn’t coming out until Fall 2024, we should be able to play it soon to see if the gameplay is good enough to keep it going.

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