2017 might be known for many things in regards to gaming industry developments. However, calling this year anything but “The Year of the Loot Box” is an understatement about how many people reacted to the unethical practice.
The adoption of this crappy, cancerous monetization model has been widely rejected by gamers. What might have worked in free-to-play games like Team Fortress 2 or other Games as a Service games wasn’t well received by players of games like Star Wars: Battlefront 2 or even Destiny 2.
Criticisms towards the model have been made and even government gambling commissions stepped in. Some new organizations used the momentum to promote themselves, such as the NCGP. Basically, the entirety of 2017 saw an uproar for the Loot Box controversy.
The founder of Bethesda and Zenimax, Christopher Weaver decided to add his two cents to the conversation. Bringing the oh-so-laughable excuse that “Development costs of games are rising” even though games like The Witcher 3 have tripled their initial budget in pure revenue.
“This nickel and dime approach to payment may well backfire as it interferes with the flow of a game and disallows for players to lose themselves in its play-world. Players may have to absorb the increasing costs of creating AAA games to allow publishers to remain profitable.”
Christopher forgets to mention the revenue made by games like FIFA or the Call of Duty series. Not to mention, games already cost more than $60 USD. If you don’t believe me, you can ask the video game whales these people love to exploit.
Christopher also doesn’t talk about how the gaming industry was going to be able to go off without MTX revenue in previous occasions. Let’s stop beating around the bush, this is basically a company representative screaming “We don’t want a lot of money, we want all the money”.
How about giving us a good product and then you’ll see a great sales index? I mean, just ask Studio MDHR how they are doing. They will probably tell you just how much a game can stick out by being good instead of shoving microtransactions.