Connect with us

Gaming

Bethesda Founder: Players May Have To Absorb Increasing Costs of AAA Games

blank

Published

on

Bethesda

2017 might be known for many things in regards to gaming industry developments. However, calling this year anything but “The Year of the Loot Box” is an understatement about how many people reacted to the unethical practice.

The adoption of this crappy, cancerous monetization model has been widely rejected by gamers. What might have worked in free-to-play games like Team Fortress 2 or other Games as a Service games wasn’t well received by players of games like Star Wars: Battlefront 2 or even Destiny 2.

Criticisms towards the model have been made and even government gambling commissions stepped in. Some new organizations used the momentum to promote themselves, such as the NCGP. Basically, the entirety of 2017 saw an uproar for the Loot Box controversy.

The founder of Bethesda and Zenimax, Christopher Weaver decided to add his two cents to the conversation. Bringing the oh-so-laughable excuse that “Development costs of games are rising” even though games like The Witcher 3 have tripled their initial budget in pure revenue.

“This nickel and dime approach to payment may well backfire as it interferes with the flow of a game and disallows for players to lose themselves in its play-world. Players may have to absorb the increasing costs of creating AAA games to allow publishers to remain profitable.”

Christopher forgets to mention the revenue made by games like FIFA or the Call of Duty series. Not to mention, games already cost more than $60 USD. If you don’t believe me, you can ask the video game whales these people love to exploit.

Christopher also doesn’t talk about how the gaming industry was going to be able to go off without MTX revenue in previous occasions. Let’s stop beating around the bush, this is basically a company representative screaming “We don’t want a lot of money, we want all the money”.

How about giving us a good product and then you’ll see a great sales index? I mean, just ask Studio MDHR how they are doing. They will probably tell you just how much a game can stick out by being good instead of shoving microtransactions.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

“Really pleased” with Sea of Thieves PS5 sales, Microsoft

blank

Published

on

blank

After the recent port to PS5, Microsoft is “really pleased” with the overall sales and performance of Sea of Thieves. As a result, more people are playing the Xbox and PC versions as well. Matt Booty, president of game content and studios at Microsoft Gaming, said this:. He also said that the success of the series means it can grow and that more money should be spent on a Variety podcast interview.

Microsoft is bringing four games that used to only be available on Xbox to other systems. Sea of Thieves was the last of these games to come out. The others are Pentiment, Grounded, and Hi-Fi Rush. Even though things have been going well lately, Booty says that more ports will be dealt with “case-by-case.”

News spread before the port came out that Sea of Thieves was being used as a “key test” to see if more Xbox-only games would be ported to PS5, PS4, and Xbox One. In May 2024, the game was the best-selling PS Store game in both Europe and the US. It also did well in the weekly sales charts.

Aside from the four games that have already been ported to Xbox, nothing else has been officially confirmed. However, news reports say that a lot of exclusive games may be about to come to other platforms. Some say that PS5 games like Senua’s Saga: Hellblade II, Starfield, and a rumored remaster of Halo: Combat Evolved are all being thought about.

Continue Reading

Gaming

The new game from Danganronpa’s developers is being published by Aniplex, a Sony company, but it won’t be coming out on PS5

blank

Published

on

blank

The upcoming game from the creators of the Danganronpa series has found a publisher in Sony subsidiary Aniplex. However, it’s worth noting that it won’t be initially released on the PS5. It is highly likely that The Hundred Line: Last Defense Academy will be released on Sony’s system at a later date, just like Master Detective Archives: Rain Code in October. However, the development team is currently focusing on prioritizing the release of their latest title on the Nintendo Switch and PC.

Described as a strategy game, the title allows players to step into the shoes of teenager Takumi Sumino, who resides in the perpetually secure Tokyo Residential Complex. When monsters suddenly unleash chaos upon the town, Takumi finds himself thrust into the Last Defense Academy. His mission? To protect the school alongside 14 other students for a grueling 100 days.

As one would anticipate, alongside the strategic gameplay, it is crucial to foster strong relationships with your comrades. Moreover, the outcome of the game can vary greatly, with a staggering 100 possible endings contingent upon the choices you make. We will reach out to Aniplex to inquire about the possibility of a PS5 port. However, it is important to note that Aniplex operates independently from PlayStation, as it falls under the Sony Music umbrella.

Continue Reading

Gaming

The photo mode in Alan Wake 2 on PS5 doesn’t hold many surprises

blank

Published

on

blank

Most new games these days have some kind of photography feature, so it’s hard to remember a time before Photo Modes. Some developers don’t think it’s important for players to be able to take pictures right away, so the feature is added later. One great example of this is Alan Wake 2, which now has Photo Mode thanks to a new update that is now available.

If you look at the trailer above, you can see that you can really get creative with your photos by adding cool borders, overlays, and filters. We always like photo modes, where you can move different lights around in the scene. As the video shows, Remedy really lets you use your imagination with the different colors and lighting props.

 

Continue Reading

Trending