Geek Culture
YouTube’s Demonetization Issue is Not The Bigger Problem
There is quite a talk and an effort in regards to the latest “Scheme” pushed out by YouTube. Although, I have seen this trend starting to affect Content Creators of all kinds including even Gaming Journalists themselves. However, this is a rather broad topic so I’ll have to cover this issue one by one on specific terms across multiple articles.
Let’s start with the beginning piece of the domino trail, the fact that smaller YouTube channels are going to be demonetized. This news came around with an announcement for content creators with less than 1000 subscribers:
“Back in April of 2017, we set a YPP eligibility requirement of 10,000-lifetime views. While that threshold provided more information to determine whether a channel followed our community guidelines and policies, it’s been clear over the last few months that we need a higher standard.”
As such, the new requirement to be applicable for monetization in the YouTube Creators Program is 4,000 hours of watch time across 12 months and 1,000 subscribers. This is done as a method of improving the ad revenue options for other content creators.
It’s no secret that YouTube has been bleeding money for quite a while. This is their way of mitigating some of the damage, at the very least. However, this can also discourage a lot of content creators from even doing anything on YouTube.
The Devil Lies in the Views
The biggest factor to take into account is the fact that Smaller YouTube channels are now going to struggle in order to gain views and subscribers to even stand out. However, the argument made by YouTube for this change actually makes sense, unlike previous statements.
99% of the channels that are being hit by this new ruling were making less than $100 USD per year. 90% even gained less than $2.50 in total revenue. Now, YouTube has to take that and transactional fees into account in order to make this $2.50 payment as far as I understood from the Creators Blog post.
Jim Sterling made a video about this swiftly comparing the issue to another presented by Patreon a few months ago. Where Patreon was starting to show signs of suffering specifically due to the $1 USD donations that didn’t actually benefit the site itself.
The reason behind both of these decisions is the fact that it would be better for The Host of the Creators to have fewer but bigger earners. That means transactional fees lower and the hosts don’t have to bleed money and try to go directly to controversy to keep sustainability.
As Jim mentioned, the goal posts are going to keep on moving. The fact that someone reaches 1,000 subscribers isn’t going to be enough. Content producers will have to continue on striving to garner views and subscribers.
It’s easy for anyone to reach 1,000 subscribers. But it’s going to be hard to keep those subscribers watching, this is something I doubt Nick Nocturne and Reignbot took into consideration when they made their campaign on Twitter to promote content creators. What’s going to keep the people who raided YouTube channels watching? This is another issue I’ll elaborate on further in this article.
Pushing the Envelope, Helping as a Community.
However, that doesn’t mean that people who already went through that threshold should be wrapping their arms and leave everyone else to die. Helping to promote content like the aforementioned duo is doing will be a huge help to up and coming content creators.
There is a fragmentation in the entire YouTube community. This can be seen in a smaller scale in the Brony Content Creators community. In the interview I had with Sketchy the Changeling, we made mention of how the Brony Analysis Community was rather separated from the fandom in general.
This is, once again, the smaller scale example of the whole YouTube Community landscape. You’ll see Content Creators of different kinds and genres (Whether them being Animation, Political or Horror among others) talking about the issues. However, none of them gather and help each other out.
Maybe this is because of the nature of a competitive environment (Which will be addressed in a later article). However, in a platform that allows for creativity, a lot of people should be helping content creators of all kinds. It gives people new avenues and variety to their viewing instead of keeping themselves within the same bubble.
Speaking of the people who watch Content Creators, there is another issue that concerns them specifically.
Open Up Your World, Viewer.
YouTube Poop-er EmpLemon made a video in regards to how the platform has been caught in a “Downward Spiral” for the last few years. One of the reasons behind this is the fact that the viewer has become quite lazy in regards to what they view.
Viewers have simply become quite wary of visiting other channels. The fact of embracing new possibilities in regards to content has become quite a rarity because it’s not what the viewer wants.
The major problem with the Viewer side of YouTube is the fact that they want simple and condensed content. Not engaging and complex content where they have to put effort into understanding or viewing.
One of the controversies that Nick himself faced was when he made a recommendation towards the channel “Hi, I’m Mary Mary”. Where he got a few comments telling him that they wanted an Explanation rather than watching the videos themselves on the channel.
If everything is spoonfed to the viewer, they will stop looking for new ways of entertainment. Any new talent that arises from this will then simply fade away into obscurity. It’s important to demand from the Viewers – The Heart and Blood of YouTube content creators. – to learn to branch out and get a new scope in many genres and aspects.
Conclusion, The Domino Trail Has Started its Course.
The fact that YouTube has demonetized smaller content creators is just one of many warning signs every single content creator will be seeing in the upcoming days. Sadly, this is just small fry compared to the bigger issue that lies underneath “Yet Another YouTube Controversy”.
However, at least for this case, the solution to the problem lies into demanding that the viewer opens their world to new channels, ideals, and opinions. Not only that, but the content creators themselves have to step up in an effort as a community rather than dealing with things on their own.
This is just the very first piece to a bigger puzzle that involves Creators, Platforms and even Viewers. If none of these see any positive change, we might just see the true death of the Content Creator.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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