YouTube’s Demonetization Issue is Not The Bigger Problem
There is quite a talk and an effort in regards to the latest “Scheme” pushed out by YouTube. Although, I have seen this trend starting to affect Content Creators of all kinds including even Gaming Journalists themselves. However, this is a rather broad topic so I’ll have to cover this issue one by one on specific terms across multiple articles.
Let’s start with the beginning piece of the domino trail, the fact that smaller YouTube channels are going to be demonetized. This news came around with an announcement for content creators with less than 1000 subscribers:
“Back in April of 2017, we set a YPP eligibility requirement of 10,000-lifetime views. While that threshold provided more information to determine whether a channel followed our community guidelines and policies, it’s been clear over the last few months that we need a higher standard.”
As such, the new requirement to be applicable for monetization in the YouTube Creators Program is 4,000 hours of watch time across 12 months and 1,000 subscribers. This is done as a method of improving the ad revenue options for other content creators.
It’s no secret that YouTube has been bleeding money for quite a while. This is their way of mitigating some of the damage, at the very least. However, this can also discourage a lot of content creators from even doing anything on YouTube.
The Devil Lies in the Views
The biggest factor to take into account is the fact that Smaller YouTube channels are now going to struggle in order to gain views and subscribers to even stand out. However, the argument made by YouTube for this change actually makes sense, unlike previous statements.
99% of the channels that are being hit by this new ruling were making less than $100 USD per year. 90% even gained less than $2.50 in total revenue. Now, YouTube has to take that and transactional fees into account in order to make this $2.50 payment as far as I understood from the Creators Blog post.
Jim Sterling made a video about this swiftly comparing the issue to another presented by Patreon a few months ago. Where Patreon was starting to show signs of suffering specifically due to the $1 USD donations that didn’t actually benefit the site itself.
The reason behind both of these decisions is the fact that it would be better for The Host of the Creators to have fewer but bigger earners. That means transactional fees lower and the hosts don’t have to bleed money and try to go directly to controversy to keep sustainability.
As Jim mentioned, the goal posts are going to keep on moving. The fact that someone reaches 1,000 subscribers isn’t going to be enough. Content producers will have to continue on striving to garner views and subscribers.
It’s easy for anyone to reach 1,000 subscribers. But it’s going to be hard to keep those subscribers watching, this is something I doubt Nick Nocturne and Reignbot took into consideration when they made their campaign on Twitter to promote content creators. What’s going to keep the people who raided YouTube channels watching? This is another issue I’ll elaborate on further in this article.
Pushing the Envelope, Helping as a Community.
However, that doesn’t mean that people who already went through that threshold should be wrapping their arms and leave everyone else to die. Helping to promote content like the aforementioned duo is doing will be a huge help to up and coming content creators.
There is a fragmentation in the entire YouTube community. This can be seen in a smaller scale in the Brony Content Creators community. In the interview I had with Sketchy the Changeling, we made mention of how the Brony Analysis Community was rather separated from the fandom in general.
This is, once again, the smaller scale example of the whole YouTube Community landscape. You’ll see Content Creators of different kinds and genres (Whether them being Animation, Political or Horror among others) talking about the issues. However, none of them gather and help each other out.
Maybe this is because of the nature of a competitive environment (Which will be addressed in a later article). However, in a platform that allows for creativity, a lot of people should be helping content creators of all kinds. It gives people new avenues and variety to their viewing instead of keeping themselves within the same bubble.
Speaking of the people who watch Content Creators, there is another issue that concerns them specifically.
Open Up Your World, Viewer.
YouTube Poop-er EmpLemon made a video in regards to how the platform has been caught in a “Downward Spiral” for the last few years. One of the reasons behind this is the fact that the viewer has become quite lazy in regards to what they view.
Viewers have simply become quite wary of visiting other channels. The fact of embracing new possibilities in regards to content has become quite a rarity because it’s not what the viewer wants.
The major problem with the Viewer side of YouTube is the fact that they want simple and condensed content. Not engaging and complex content where they have to put effort into understanding or viewing.
One of the controversies that Nick himself faced was when he made a recommendation towards the channel “Hi, I’m Mary Mary”. Where he got a few comments telling him that they wanted an Explanation rather than watching the videos themselves on the channel.
If everything is spoonfed to the viewer, they will stop looking for new ways of entertainment. Any new talent that arises from this will then simply fade away into obscurity. It’s important to demand from the Viewers – The Heart and Blood of YouTube content creators. – to learn to branch out and get a new scope in many genres and aspects.
Conclusion, The Domino Trail Has Started its Course.
The fact that YouTube has demonetized smaller content creators is just one of many warning signs every single content creator will be seeing in the upcoming days. Sadly, this is just small fry compared to the bigger issue that lies underneath “Yet Another YouTube Controversy”.
However, at least for this case, the solution to the problem lies into demanding that the viewer opens their world to new channels, ideals, and opinions. Not only that, but the content creators themselves have to step up in an effort as a community rather than dealing with things on their own.
This is just the very first piece to a bigger puzzle that involves Creators, Platforms and even Viewers. If none of these see any positive change, we might just see the true death of the Content Creator.
Techland Drops the Zombie Game to Focus on the Upcoming Open World Fantasy Epic
Next up for developer Techland is a big, story-driven fantasy epic. Techland is arguably best known for its popular Dying Light series of open world action role-playing games.
Dying Light 2 was fairly good, with its major issues being that it was extremely hyped up and had a protracted and difficult production cycle. Unfortunately, we don’t have much more information than the image above.
The Polish studio has hired some impressive professionals, including programmers with backgrounds at CD Projekt Red, Ubisoft, and Guerilla Games. The narrative lead on both The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt was Karolina Strachya, who is kind of a big deal.
We never stop improving!
Our newest game is set to be a narrative-driven #fantasy epic with an exotic open world ready to be explored. We strive to create a compelling story-focused #AAA title that combines and refines the best aspects of gameplay that Techland is known for. pic.twitter.com/SuJ8vVWbrI
— Techland (@TechlandGames) March 16, 2023
What do you think of this new strategy for Techland the developer?
Review of Resident Evil 4 (PS5)
Up until Resident Evil 4 gets a remake, no new console generation feels completely right. The Capcom classic has been ported to every Sony home system since the PS2 version in 2005; at this point, you can’t have one without the other. Expectations are now very different from previous iterations due to the developer’s recent remake efforts with Resident Evil 2 and Resident Evil 3. Capcom has recreated Resident Evil 4 into one of the greatest video games ever while keeping a lot of the elements that made the survival horror phenomenon a masterpiece all those years ago. It’s a truly exceptional, unique experience worth savoring with fresh material, features, and regions.
By improving and extending almost everything that was there before, the remake maintains fidelity. It follows a pretty similar series of events from the village to the castle and ends on the island. Most of the events that stand out in your memory are present, and some even occur in a different order than you’re used to. Although some compromises have been made, particularly on the island, Resident Evil 4 is still present and correct.
And while the audience will definitely enjoy these amazing scenes, it’s what happens in between that makes the PS5 remake so much better overall.When you move from one plot beat to the next, so much more occurs. Particularly the village and castle are now enormous, open spaces with hidden secrets and optional quests. There are more puzzles to solve, many larger areas to explore, and a great deal more story to learn. The plots are much more fully developed, and some characters get more time on screen. With longtime fans receiving a necessary replay and beginners receiving a genuinely definitive version, the PS2 original is virtually rendered useless.
Fighting has also undergone significant improvements; it is clear that Capcom truly went all out in this area for the sake of style. A brand-new parry mechanic, along with the remake’s furious shooting sequences and flashy melee moves, creates a system that will make you feel like a total badass. Leon’s trademark kicks, swings, and suplexes are back, but this time they’re combined with deadly knife cuts that position opponents for fatal headshots. Because of the time window’s relative generosity, it’s worthwhile to spend money on upgrades to expand your arsenal of Ganado killers.
Resident Evil 4 has always been a bit more action-oriented than its predecessors, and the remake keeps this distinction by adding nasty, gory combat to its rewarding parries and punch-ups.One-shot kills from the end of a shotgun or magnum feel heavy and nasty thanks to the adjustable triggers of the DualSense controller for the PS5. On the other hand, TMP (a submachine gun) sprays feel lighter but more rickety when the trigger vibrates under your fingertip.
The experience is enhanced just as much by haptic feedback. While Leon explores the Spanish village, the PS5 pad quietly rumbles in time with his pitter-pattering steps. The controller then provides resistance in the form of vibrations that give you the impression that you are struggling to keep balance while the former cop wades through water, which is when it really shines. It works, giving the PS5 version a strong argument for being chosen above other editions.
The updates don’t stop there; you may now move and shoot simultaneously or freely crouch to use some stealth. The revised control scheme offers even more versatility. Resident Evil 4 finally plays like a contemporary video game once more, matching—and in some cases surpassing—what Capcom’s prior remakes have felt and controlled like.
Most of the time, it appears to be one as well. Every setting, structure, character, and adversary has undergone a thorough redesign to shine in 4K on the PS5. The rescue mission is a much more difficult task, with an even more ominous mood because much of the game now occurs at night. You’ll doubt whether saving the president’s daughter is truly worth it all when slick tentacles shoot out of a Las Plagas-consumed Ganado or the evil Novistadors hide and wait for an attack.
But the only place you might run across a technical bug is in the village. On a few rare occasions, when the game was running with the Day One patch, we noticed a little portion of texture off in the distance. We didn’t run into any issues in the castle or on the island, but they do seem to be a problem in the opening stretch of the title. These are very much blink and you’ll miss it moments. But, there are no further issues, so it is a very tiny blip.
The evocative music that goes along with the lavish graphics makes the evening sequences even more tense. The Ganados who live in the village can be heard from a distance, but the sounds of the monks singing their holy songs can be heard all over the castle. Turning a corner alone adds risk because even one enemy’s suspicions can put the entire region on high alert. Resident Evil 4 has a soundtrack that will send chills down your spine and sound cues that work well with its beautiful graphics.
All of this, though, wouldn’t matter if Capcom somehow managed to lose the essence of the PS2 classic in the process of creating this PS5 masterpiece. Even with improved fighting, more content options, and better graphics and audio, Resident Evil 4 is still fundamentally the same game we’ve enjoyed for 18 years. It still has its soul, which is what makes it so incredibly unique. Everything just feels perfect as soon as you step out of the police car in the beginning, when safety is assumed. Despite the fact that some locations are brand new to the remake, they immediately give the impression of being there forever. Everything fits together well, and it’s amazing to see a classic developed in a way that just seems so natural.
Leon begins to feel that the village is a strange, unwelcoming home, as there are more things to see and do there. Some structures aren’t accessible until later, while simple side tasks give you a reason to go back to places you’ve already been. It’s interesting to watch how the village has grown, especially with the well-known shopkeeper along for the ride.
The same can be true about the castle and island, both of which contain numerous notable incidents and scenes that you will likely remember. Although the latter environment has experienced a few more cuts than the other two, what is still there feels more unified. No longer can you quickly transition from a horror game to a full-fledged third-person shooter.
Repeat playthroughs will always be a complete pleasure because each region looks and feels so unique. Your first journey will last for more than 20 hours, and while subsequent journeys will significantly shorten that playtime, there is so much replayability that Capcom excels at it. Resident Evil 4 is a game that you might still be playing months from now due to its innovative ways to play, fresh material that can only be found in New Game+, and trophies. We anticipate that this incredibly remarkable reproduction will accomplish the same feat as the original, which remained relevant for 18 years.
Resident Evil 4 is still a classic today, almost 20 years after it first came out. Capcom has authentically remade it by adding new content, great action, and eye-catching graphics to a real classic game. Resident Evil 4 already had the necessary elements to be regarded as one of the all-time greatest video games, but with improved surroundings and outstanding action, it now firmly establishes itself as such in 2023. A truly exceptional experience that will live long in the memories of devoted followers while winning over a brand-new generation of admirers, this is Resident Evil at its ultimate peak.
A fantastic game that was improved
Such fresh storylines, lore, and material
Good support for DualSense controllers
A lot of replay value
A few very minor graphics errors
Remnant 2 Is Almost Already the Game of the Year for Puppy Lovers
Shooty Soulslike Remnant 2 recently cemented its place on many people’s GOTY-year lists by introducing us to the canine-friendly Handler Archetype in probably the most emotionally deceptive trailer we have ever seen.
One such furry friend, who fights with The Handler in battle, will engage and divert those terrifying demonic beings while you dispatch them with a variety of powerful weapons.
Because of how much fun the original Remnant game was, we were already planning to check out the sequel. Still, we have to give Gearbox and Gunfire Games credit for using dog propaganda so well that we bought the game on day one.
There isn’t a specific release date for Remnant 2 on the PS5, but it will happen sometime in 2023. Do you have any opinions about the handler archetype?
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