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Middle-Earth: Shadow Of War Microtransactions To Be Removed In July

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Middle-Earth: Shadow of War Microtransactions removed

Microtransactions are a current blight on gaming that just about all gamers unanimously hate, but video game publishers still attempt to shove them into every game they possibly can. Well, we have some good news for at least one game that includes them, as Middle-Earth: Shadow of War’s microtransactions are going away this July.

This news was announced by publisher Warner Bros. Interactive Entertainment, revealing that they will be removing microtransactions and loot boxes from the game on July 17th. This will take effect for all versions of the game, which are PlayStation 4, Xbox One and PC. Once the aforementioned date arrives, all cash shop transactions will end, and gold, war chests and marketplace items will no longer be available.

This shift in direction will actually start rolling with the spring update that’s set to release on May 8th, as that will cease the players’ ability to purchase virtual gold with real money. Monolith Productions said the following on the official WB Games website:

“While purchasing Orcs in the Market is more immediate and provides additional player options, we have come to realize that providing this choice risked undermining the heart of our game, the Nemesis System. It allows you to miss out on the awesome player stories you would have otherwise created, and it compromises those same stories even if you don’t buy anything. Simply being aware that they are available for purchase reduces the immersion in the world and takes away from the challenge of building your personal army and your fortresses. In order to fully restore the core promise of the Nemesis System, we’ll be permanently removing Gold, War Chests and the Market from Shadow of War. This means the option to purchase Gold with real-world money and the ability to gain Orc Followers from War Chests will be removed.”

This won’t be the only thing that is coming with the update, as it will also bring new content to the campaign mode. This includes new narrative content for defending fortresses, and more updates to the Nemesis System. This is all in an effort to make the game more streamlined and less of a chore, which is something that inevitably happens whenever a publisher shoves microtransactions into a game.

It’s going to be very interesting to see how this impacts the game’s overall experience, as hopefully the developer doesn’t put something else in its place that makes it even worse. Then again, this really could end up being a conscious move on their part to make the game better for fans. It would have been nice if the move came a little sooner, though (like at launch).

Middle-Earth: Shadow of War is available for PlayStation 4, Xbox One and PC. It released last year to solid reviews, though it wasn’t as well-received as many were expecting it to be. The game it follows up, Shadow of Mordor, released in 2014 and ended up on many game of the year lists due to its ground-breaking Nemesis System. This system essentially allowed players to form rivalries with the game’s enemies, with your enemies remembering your previous encounters if they survived and moving up the ranks as you progressed through the game. This system was expanded in the newest game, which received plenty of praise in its own right.

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In Spider-Man 2, Player Unconventionally Free Roams as Venom

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One player found an unusual way to roam Marvel’s Spider-Man 2’s New York City as Venom again. However, intentionally crashing your game during a story segment requires nerves of steel, so we wouldn’t recommend it. Possible Marvel’s Spider-Man 2 spoilers!

UnderTheHood788 explained their method, which involves reaching a cutscene that switches players to Peter. They unplugged their PS5 when the screen blanked while switching to fidelity mode. As the game renders slower, fidelity mode was used. Players get Don’t Be Scared, a mission without an objective, after reloading the last save.

UnderTheHood788 advises, “Wait a bit and go to an unidentified target mission or talon drone mission to become Venom. Reload and become Venom, committing crimes against hunters, the flame, thugs, and even symbiotes. Bases are possible.”

Boys I did it again
byu/UnderTheHood788 inSpidermanPS4

If you like causing carnage, get a move on—Insomniac will spoil the fun in the next update. This indirect approach—what do you think?

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Avatar Frontiers of Pandora Could Influence Future Films

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On December 7, Ubisoft’s Avatar: Frontiers of Pandora hits PS5. Fans can expect new creatures, characters, and storylines that are influencing other Avatar projects as part of James Cameron’s canon.

Massive Entertainment director Magnus Jansén told IGN that the game’s new Western Frontier region—from plants to Na’vi clans—is now Avatar lore: “The Western Frontier is no less a part of the world of Avatar than what’s in the movies.” Jansén says one of their creations is in an Avatar exhibition, but most excitingly, “there is already some talk about maybe using some of the stuff that we did in the upcoming movies.”

Jon Landau, producer of the Avatar films, said: “I think clans are a perfect thing to someday try to weave into the movies. However, new environments follow. Go and say, “Okay, let’s explore what you did in the video game in the movie.” Frontiers of Pandora introduces the Aranahe, Zeswa, and Kame’tire Na’vi clans.

In addition, Lightstorm VP of franchise development Joshua Izzo teased: “I can say that there are going to be some future sequel elements in Frontiers of Pandora that will pay off when the movie comes out when Avatar 3 comes out in 2025. Because of ’25, careful Avatar fans may want to revisit certain things.

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CDPR’s Live-Action Cyberpunk 2077 Not Due Until 2025

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CD Projekt’s live-action Cyberpunk 2077 won’t arrive until 2025. In the company’s latest earnings call, the PM project was only mentioned as not expected in 2024.

During a call with IGN, chief commercial officer Michał Nowakowski stated that the company will continue to promote the game and develop the Cyberpunk IP through activities beyond the game.

Nowakowski said, “We’re not really discussing specifics here, but one of the obvious things that we have announced, not happening next year, but going to be developed or moved in the direction next year, is the project we have announced with Anonymous Content.”

Anonymous Content, which produced Crime & Punishment, True Detective, and Mr. Robot, seems like a good fit to bring Night City’s mean streets to life. We don’t know if the project will be a TV show, movie, game adaptation, or standalone story.

Would you attend a live-action Cyberpunk event? Would you like it in what form? Jackie and V lost six months. With Johny Silverhand, Behind the Music?

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