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Crash Team Racing Remake Rumored To Be Revealed During The Game Awards

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With the upcoming Game Awards slated for December 6th, 2018, various rumors and teases surrounding the industry have been making themselves present leading up to the event. Most recently, a rumor surfaced through a series of social media posts giving a slight nod to Playstation’s popular cart racer receiving the N. Sane Trilogy treatment.

The Crash Bandicoot Facebook page had a few interesting posts with one teasing the date 12-6-18 (The Game Awards date) along with a picture of the platforming marsupial, and another shows the page’s cover photo being swapped for the checkered flag banner found in the backdrop of CTR’s menu screens.

 

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The checkered flag backdrop featured in Crash Team Racing

 

To go right along with the Facebook teases is the tweet from Hollie Bennet – best known for hosting Playstation Access – and her shared image of a pair of orange fuzzy dice with the intriguing attached note: “Sliding into the Game Awards 6/12 – Anonymous”

 

 

There’s been a massive outcry for a remake of the cult favorite cart racer, Crash Team Racing, especially after the significant success behind Vicarious Visions’ remake of the original trilogy, Crash N. Sane Trilogy.

Once The Game Awards airs on Thursday, December 6, 2018 we’ll certainly know what the Crash Bandicoot team is planning, but all fingers are beginning to point towards the iconic cart racer remake. It would also be interesting to see if there will be any other remade classics added to the package, such as the two other cart racers in the series — Crash Nitro Kart and Tag Team Racing — or even bundled up with the co-op party game, Crash Bash.

Be sure to check out The Game Awards this Thursday for more on the Crash Bandicoot teases, as well as tons of other surprising game reveals and winners of the coveted annual awards, including Game of the Year.

 

Source: Game Informer

Writer and avid gamer, Chris will put together an article to keep the reader engaged, informed and moderately happy for a solid 4 minutes. That my friend, is no easy feat.

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The release of Atlas Fallen was delayed until August in order to provide the “best possible version”

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Atlas Fallen, an upcoming action role-playing game, has been delayed, according to publisher Focus Entertainment and developer Deck 13. This occurs shortly after a well-received public demonstration, during which new pictures and previews as well as the first gameplay were revealed. The team wants to give the game a bit more time in the oven, even though it appears to be quite promising. The game, originally scheduled to debut on May 16th, will instead do so on August 10th. Deck 13 announced the delay on social media, saying that it was necessary to “give the game some extra time so that we can provide the finest version of Atlas Fallen.”

The company said that it will reveal additional information about the game in the “early summer,” along with “new gameplay videos and your first look at drop-in co-op gameplay.” Atlas Fallen will also be released with a German audio option in addition to the English one. We have high hopes for this because delays are generally seen as positive things these days, and the game already looks great. Are you anticipating this one?

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Game on! During just two days, Resident Evil 4 sales reached 3 million

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Resident Evil 4 is performing quite well for itself, which shouldn’t come as much of a surprise. Everyone agrees that the remake is a great version of a classic, and it has been a critical and financial success from the start. The game’s publisher, Capcom, announced in a brief statement that it had sold more than 3 million copies in its first two days on the international market. So, to compare, Resident Evil Village reached the same milestone in just four days, whereas Resident Evil 2: Remake sold just as many copies in its first week. In contrast, within five days of its release, Resident Evil 3 sold 2 million copies. Hence, the most recent entry is trending somewhat earlier than the others. Capcom also released an update on the total number of units shipped over the whole series, which presently stands at 135 million units and is accurate until December 31, 2022. It’s difficult to disagree with the publisher when it refers to Resident Evil as its “flagship game series” at this point.

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The Last of Us PC Version’s Joke: Joel’s Screwed Up Face

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We are not exactly certain how Naughty Dog intended The Last of Us: Part I’s PC release to turn out. It’s having to put out fire after fire from people on social media instead of happy tweets and lovely Picture Mode dumps. Technically speaking, the PC options are allegedly a disaster, as seen by the more than 4,000 “mainly unfavorable” user evaluations that have been consistently posted on Steam. Yet, for the coder, this trending tweet feels like the undesired icing on top. Anyone may use it as a punchline to illustrate how broken the PC version is. As freelance writer Kyle Campbell has illustrated here, Joel has undoubtedly experienced better times on Steam.

It’s not exactly the viewpoint Joel will want for future selfies, although we don’t know if the character model appears this way for the entire game. The end of the world has affected him more than usual, as evidenced by his facial hair, which appears to last for days. A truly sad sight. Let’s hope that he has some better days ahead of him. Of course, if you’re playing the game on a powerful computer, Joel doesn’t look like this. Nonetheless, you’d want to assume the port would look at least a little bit better than this because The Last of Us: Part I was even touted with the Steam Deck in a promotional advertisement. Naughty Dog has asked PC customers to submit support queries on its website via Twitter in order to collect comments and identify the problems with this specific version. The developer will want to address these issues right away because they ran flawlessly on the PS5. Many complaints lament frequent crashes, shader problems, and generally subpar performance. Instead of just being a straightforward version that runs on the personal computer, the studio even went so far as to refer to this transfer as being “for PC.” As a result, anticipate thick, quick flows of patches.

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