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Final Fantasy XV confirmed for 2018 PC release date

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Final Fantasy XV: Windows Edition

Gamescom has started with a bang, confirming the release of Final Fantasy XV for PC in 2018.

While it’s been available for a while on PS4 and Xbox, there’s been no chance for PC players to get in on the action. This is set to change, as Square Enix has announced that Final Fantasy XV: Windows Edition will land early 2018 with improved graphics, a first-person mode and all of the DLC.

Speaking at the Cologne games event, game director Hajime Tabata has detailed how working with Nvidia has allowed the team to raise the bar.

“With the help of Nvidia, we are creating a stunning visual experience in Final Fantasy XV: Windows Edition, one worth of this beloved franchise. Nvidia pushes the pace of innovation in our industry, and that benefits gamers and developers alike.”

This partnership has allowed Square Enix to load their next-gen ‘Luminous Engine’ with GameWorks technology, advanced visual effects that enhance everything from shadows and grass to the fire effects. With 4K textures and quality ambient occlusion thrown into the mix,  Tabata believes that this collaboration means the PC release of Final Fantasy XV will be the highest quality available to players.

Nvidia have also confirmed that Shadowplay Highlights will integrate nicely with FFXV, allowing you to automatically record gameplay. Ideal if you’ve got a clip that you want to brag to your friends about.

Even better news for PC customers will be the inclusion of all DLC, both free updates and all current paid content available through the season pass. This bonus content also includes an all-new first person mode, allowing players to explore the world of Eos through protagonist Noctis’s eyes.

The gameplay does look stunning and we’re sure PC players will be clamoring to finally get their hands on the fifteenth installment of this classic RPG series. Be warned though, early shots of recommended specs are showing a hard drive destroying 170GB of space needed for install. That’s the price of lovely, lovely 4K we suppose.

You can view the short gameplay montage below.

Final Fantasy XV: Windows Edition will be available early 2018.

UK based gaming writer, raised on a diet of Street Fighter and Isometric RPG's. I enjoy playing every game I can get my grubby little hands on.

Gaming

Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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