Connect with us

The Utopia expansion is the first major addition to Paradox’s awesome space Grand Strategy game is going to hit our digital shelves on the 6th of April. As is tradition for Paradox, the DLC will be accompanied by a free patch that will also include some pretty hefty changes in its own right. Paradox have previously released some smallish DLC, including the awesome Leviathans, that added ancient space horrors and orders to the game.

Lets start with the Utopia expansion. One of the more talked about features is the ability to build vast orbital habitats and structures, including Dyson spheres. This will hopefully go some way to mitigating the expansion problems pacifist empires face when boxed in and will give more scope to building “tall” crowded empires, as opposed to vast sprawling ones.

The Utopia expansion will also improve the slavery feature. No more will your slaves be condemned to simply work the mines, now you can be far more… Inventive. You can chose the kind of enslavement for a population; you can turn them into domestic servants, battle thralls, or into livestock to produce food to fill the bellies of your people. It will also add in a number of new purge options. You can choose to simply wipe a peoples off the map if you so wish, but now you can also force unwanted pops from your border or place them into labor camps or turn them into burgers… Paradox really went in for the whole cannibalism thing this time.

The real star of the Utopia expansion is the Ascension perks. These are special traits that your empire can acquire that will help you with different play-styles and goals. These perks will really help define the feel of your empire and will give you access to three new “paths” in the end-game. Will you shed your weak flesh and become truly cyborg? Perhaps you wish to master your mind and develop your species latent psionic abilities? Or will you bend your own flesh to your will, twisting and warping evolution to suit your needs or desires?

Have you ever wanted to be the all consuming horror of the universe? Well Utopia will also let you do that. You can turn your species into a hive-mind. Your species will be one, posses a single unshakable will, there will be no dissent or unrest. The down side? Other species really don’t trust you and your pops can only survive on hive-mind worlds. That and if you have any non-hivemind pops in your empire then your species will… well… Eat them alive…. So much cannibalism Paradox.

The Banks expansion will be released alongside this DLC, providing a number of features for everyone who owns Stellaris, regardless of whether they own Utopia or not.

The tradition trees are similar to the Ascension perks in that they offer ways for you to customize your empire to your liking and play-style, they’ll help you research tech faster or build a better navy, it should help give individual empires more character.

Ethics are also getting a major rework. In the past ethics drift was pretty random and led to some somewhat odd results. Now it is tied to an “attraction” value that dictates how likely a population is to adopt a specific ethic. If you fight a lot of wars then your people are naturally going to become more militaristic. This is great because it also ties heavily into the new faction system. New factions will form around ethics and lobby your government to pass policies that suit their world-view. If you fail to satisfy these demands, it will lead to unrest that could result in rebellion.

You will also have new ways to approach the species in your empire. You’ll be able to define specific rights, give them automatic citizenship, military citizenship define whether they are allowed to migrate around your empire or join the military. You can even say how many children you will allow them to have.

All these changes will allow players to build the harmonious Utopia of the future. I mean, it will also let them build dystopian nightmares, but whatever works… Right?

Utopia releases on the 6th of April and will cost $19.99.

You'll find me wandering around the Science sections mostly, excitedly waving my arms around while jumping up and down about the latest science and tech news. I am also occasionally found in the gaming section, trying to convince everyone else that linux is the future of the computer gaming.

Gaming

Final Fantasy 7 Rebirth’s Retry Wording Has Been Updated in a Subtle Manner

blank

Published

on

blank

Despite the numerous praises players have showered upon Final Fantasy 7 Rebirth, there is one particular aspect of the game that has garnered nothing but criticism: the perplexing wording of its retry screen, which players encounter when facing a Game Over. Fortunately, the developers have discreetly resolved this issue in the game’s latest patch. They have fixed the Platinum Trophy progression, resulting in a slightly less confusing experience for players.

If you don’t possess exceptional combat abilities, chances are you’ve come across the game’s notorious four options: “Retry from Current Battle, Retry from This Battle, Retry from Before Battle, or Resume.”. As an avid gamer, I must admit that I’ve experienced the frustration of losing precious time due to my own foolish mistake. In this particular instance, I found myself engrossed in fine-tuning my matrix and equipping my party, only to have it all go to waste when I encountered a formidable enemy. To compound my error, I made the ill-advised decision to retry the battle, resulting in an hour of agonizing repetition. Lesson learned!

The “Retry from This Battle” option has become a source of frustration for players who are struggling with the game’s final boss encounter, leading to a significant number of rage-quits. Without giving away any surprises, opting for that choice after being defeated would result in players being sent back to the beginning of the final boss encounter, needlessly forcing them to forfeit approximately an hour’s worth of hard-earned progress in battle.

After the update, players now have the option to select “Retry from the Current Phase” instead of “Retry from Before the Current Battle.”. It’s worth noting that this change is only slightly improved. It’s rather disappointing that the screen is overly convoluted, which may lead to players feeling frustrated. While it’s better late than never, we can’t help but wonder if this issue will persist in the future.

 

Continue Reading

Gaming

Baldur’s Gate 3 has received an impressive haul of 5 BAFTA Awards, with the prestigious title of Best Game among them

blank

Published

on

blank

Baldur’s Gate 3 continues to solidify its position as a standout title, garnering five prestigious BAFTA awards, including the highly coveted Best Game accolade. In addition to the top accolade of the evening, the RPG created by the talented team at Larian Studios also emerged victorious in the categories of narrative, music, players’ choice, and performer in a supporting role.

Several games for the PS5 and PS4 received BAFTA awards. Alan Wake 2 won for Audio Achievement, Cyberpunk 2077 was recognized as an Evolving Game, Viewfinder was named the Best British Game, and Nadji Jeter received the Performer in a Leading Role award for his portrayal of Miles Morales in Marvel’s Spider-Man 2.

Standing on the stage that night, Swen Vincke, the founder of Larian Studios, expressed his disbelief: “It’s truly incredible to be here.” The effort and dedication poured into creating Baldur’s Gate 3 is truly commendable. It’s truly remarkable, and I extend my gratitude to Bafta and everyone involved.

Here are the winners of the BAFTA awards for 2024:

  • Debut game: Venba
  • Audio achievement: Alan Wake 2
  • Multiplayer: Super Mario Bros. Wonder
  • Evolving game: Cyberpunk 2077
  • Game design: Dave the Diver
  • British game: Viewfinder
  • Artistic achievement: Alan Wake 2
  • New intellectual property — Viewfinder
  • Narrative: Baldur’s Gate 3
  • Performer in a supporting role: Andrew Wincott, Raphael in Baldur’s Gate 3
  • Family — Super Mario Bros. Wonder
  • EE Players’ Choice — Baldur’s Gate 3
  • Animation — Hi-Fi Rush
  • Music — Baldur’s Gate 3
  • Game Beyond Entertainment — Tchia
  • Technical achievement: The Legend of Zelda: Tears of the Kingdom
  • Performer in a leading role — Nadji Jeter, Miles Morales in Marvel’s Spider-Man 2
  • Best game: Baldur’s Gate 3

 

Continue Reading

Gaming

V Rising embraces its theme by introducing a Legacy of Castlevania crossover DLC

blank

Published

on

blank

V Rising, a vampiric RPG, made its debut on PC in 2022 and is set to grace the PS5 in 2024. The game clearly showcased a strong influence from Castlevania. Now, Stunlock Studios is fully embracing the opportunity, officially teaming up with Konami for a captivating DLC with a gothic twist.

Featured in The Triple-i Initiative’s recent digital indie showcase, Legacy of Castlevania offers players the opportunity to immerse themselves in the timeless visuals of hair, cloth, and character design from one of the most beloved vampire franchises in gaming history. The pack is set to be released in May, and it’s possible that we’ll gain further insights into the PS5 port at that time. In the upcoming game, players will have the chance to encounter the renowned vampire hunter Simon Belmont, who will serve as a formidable adversary. Additionally, fans will be delighted to know that they can dress up as the enigmatic Vampire Prince, Alucard, with a special cosplay set.

There will be three distinct shapeshifting variants for players to fully embrace the darkness. Among the options available are the Wolf Form Variant, Soul of the Wolf; the Human Form Variant, Glamour of Maria Renard; and the Toad Form Variant, Guise of The Flea Man. In addition, you’ll have access to luxurious furniture and decorations to adorn your sanctuary, creating an atmosphere reminiscent of a gothic masterpiece.

Did V Rising catch your attention? What are your thoughts on the Legacy of Castlevania collaboration? We eagerly await your thoughts in the comments section below.

 

Continue Reading

Trending