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Koji Igarashi Unveils the Latest Bloodstained: Ritual of the Night Update for Halloween

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Koji Igarashi, the mind behind some of Castlevania‘s best entries, including Castlevania: Symphony of the Night, has been hard at work on his latest game Bloodstained: Ritual of the Night. The game’s Kickstarter campaign received over ten times its original funding goals, and while it missed its original estimated release date of March 2017, Igarashi has yet to stop developing the game or update its backers. And, since Bloodstained is horror-themed, Halloween is as good a time as any for an update.

Today, Igarashi revealed that the music team at Noisycroak is helping develop some of Bloodstained‘s songs, including the boss battle music from the 2017 E3 demo, the theme for the side character Johannes, and music for a yet-to-be-announced location in the game. And, what is a Bloodstained: Ritual of the Night updated without a video?

The video takes place in ruined courtyard covered in vines and crawling with new enemies, including toads and an archer named Barbatos. The update also reveals that the side-character Zangetsu will be a boss in Bloodstained: Ritual of the Night and that he comes with a grappling hook and an affinity for ice magic. Also, it was revealed that players will be able to customize the protagonist Miriam’s appearance, as the video demonstrates she can wear different hats. Sure, it’s not much, but it’s more customization than gamers usually get in Metroidvania games.

Igarashi finished the update with the promise that he and the Bloodstained team have more surprises in store for gamers and backers. And that the Bloodstained booth at New York Comic Con was so successful that almost 10,000 people played the available demo (I was one of those people). The booth also gave away free Bloodstained prints that Igarashi signed, also for free.

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Either I missed the prints or they were already out by the time I made it to the Bloodstained booth, but it’s a beautiful piece of work. Still, Igarashi continues to wow me with his game, and I look forward to its eventual release.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

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Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.

According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.

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More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.

Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!

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Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.

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Techland Shows Durable Dying Light 2 Content Roadmap

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Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.

IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.

Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.

Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?

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Epic to Globalize V-Buck Price Hike

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Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.

Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.

Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).

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How do you view Epic’s timing and pricing increase?

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