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For Honor Gladiator Character Review

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Gladiator

After playing with the Gladiator for a while now, it is quickly becoming one of the most exciting heroes on the roster. Fast-paced, able to control an opponent’s movement and equipped with bleed potential, it is an imposing enemy with great mix-ups.

Gameplay

Initially, I started playing very much like a Peacekeeper; both are classed as Assassins and therefore have similar playstyles. Oddly, as a Warlord main, I found myself reverting to the techniques I used playing that class instead and had a degree of success. Gladiator can dodge in any direction and follow up with an un-blockable punch (by pressing the Guard-break button) allowing for a similar technique to the Warlord’s head-butt. Damage is not guaranteed after the punch but does offer a nice daze to keep your opponent on their toes and potentially keep up a long combo.

Taking the crown in its move-pool however is the Fuscina Ictus (foot-stab) and the Skewer. Both un-blockable attacks can be performed during any chain; they can unbalance an enemy and put bleed on an enemy respectively. As the Gladiator can throw out a huge chain of light attacks, opponents must constantly wager between blocking, parrying or dodging in order to avoid taking damage. Skewer can also be used to throw an opponent, allowing you to stack a bit of bleed before throwing them into a wall for further punishment.

Generally speaking, the Gladiator has tools for most occasions but will require strong mind games to keep an opponent guessing, especially an opponent who is prepared to dodge and block efficiently.

Design & Cosmetics

Most of the armor pieces stay true to the classic look of a Roman Gladiator and a wide range of ornaments allow for magnificent looking characters to be created. The Gladiator can be Male or Female with slight tweaks to the chest armor (for obvious reasons) applied to each choice. My personal favorite cosmetic pieces are the array of Trident heads, ranging from brutal-looking, spike-covered implements of torture to elegant, Poseidon-esque designs. Most armor combinations not only make you look, but feel powerful.

One thing I personally think is lacking is the size of the character. Perhaps the Assassin allocation is responsible for this, but the character feels somewhat narrow and looks slightly odd bouncing around like a pogo-stick (albeit a deadly one).

Overall, I hope to see a few more elaborate pieces of chest armor and helmets as I level up further, but am impressed by the designs I have seen so far.

Conclusion

I love the Gladiator. Playing a fast character that can dish out serious damage is incredibly fun, coupled together with a great historical look and sense of power. As the potential final addition to the Knights’ roster the Gladiator certainly earns its place amongst the other tin-cans and I can’t wait to see what the top players can really do with it.

British resident and sucker for over-analysis. Games are the future of Literature and I'll gladly argue that fact for hours.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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