Gaming
Na’vi beat CLG to Reach the Quarter Finals at DreamHack Open: Cluj-Napoca
Natus Vincere beat Counter Logic Gaming 2-1 to qualify for the quarter finals at DreamHack Open: Cluj-Napoca. The games went 16-9 on Train (Na’vi’s pick) 10-16 on Cobble (CLG’s pick) and 16-8 on Inferno. Na’vi moves on to face Luminosity Gaming in the playoffs tomorrow.
The games didn’t feel all that close, which is unfortunate for CLG, but they managed to win the rematch of the map they lost to Na’vi on their first day, and that’s worth celebrating. Jdm was the constant on team CLG throughout the series. He was the most consistent impact player, and the awp helps with that. Casters touched on the fact that tarik was quiet most of the series, save for an exception ace on a banana rush in Inferno, and that’s troubling as he is supposed to be not just their best player, but a top North American player period. It’s back to NA for Team Liquid, Cloud 9 and CLG, and this major didn’t draw any deciding lines on who deserves the title of top team.
Na’vi won fairly easily. It was 2-1, which is closer than most predicted, but it never felt like they were in danger of losing the series. Yes, zues’ Molotov play at the end of Cobble was odd, but that’s the type of play that looks pro as hell if it works and stunningly silver when it doesn’t. They moved to Inferno where they established an early lead on the counter-terrorist side. Once they hit 14 rounds won, they began to experience some resistance from CLG who was now on the favored CT side, but 16-8 should aptly display the amount of danger Na’vi was facing in losing control.
Luminosity Gaming is up next for Na’vi in a game that will prove interesting if nothing else. LG beat Cloud 9 on their way to the tournament, upsetting many skin bets, and went on to beat them at the LAN, and they were among the eight teams invited to the LAN. Of the eight teams invited, all eight made it to the playoffs. Not one team that qualified through online tournaments landed a spot in the quarter finals.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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