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DreamHack Cluj-Napoca playoffs round recap

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After a back and forth pool bracket we go into the playoff bracket of Dreamhack Cluj-Napoca where we watched as the teams that were sent into the lower side of the bracket played to try to make it to the semis where each individual winner of the pools await. We start with Cloud 9 being tasked to take down Fnatic who have had a very hot, and cold tournament. Cloud 9 came in throwing the best they had; however it was clear how out classed they are. One would think Cloud 9 could scrape together a win on their map choice, but that was not how the script would play out today. Cloud 9 were torn apart by Fnatic who had no answer to Krimz, and Olofmeister putting up 43 kills between the two of them.

Cloud 9 put together 0 rounds on their T side showing the futility, and struggle of trying to overcome the challenge before them. Cloud 9’s best gunman on the map Freakazoid was only able to put up 15 kills ending with a -2 kill-death difference. It was the second map that we saw bright moments from Cloud 9 with more secure team play, but it doesn’t matter how crisp your movements and team rotations are if the men pulling the triggers can’t hit the targets, but it does make for a close match. Krimz showed up this match as well with 21 kills, but for Fnatic it was their second half adjustments that kept the game out of Cloud 9’s reach.

G2 vs. Mousesports was odd considering that each team lost on their chosen map despite them being home maps. The first map was Mirage. This was my game of the day, as Niko was putting up massive numbers like he was a man possessed. Picking up 4 kills with the Desert Eagle on round 17 which was an eco-round so all they had were pistols. G2 had some money management issues in both the normal rounds and over time, but the team made proper rotations after kills denying vital positional information from Mousesports. In the late half of the game Mouse pushed their score to 15 finding themselves on match point, but G2 ran with the next five rounds to send it into overtime. G2’s fox lit up the 30th round finding 4 Awp kills to punch G2’s ticket into overtime. G2’s poor money management almost cost them the game, but through proper teamwork strung together the rounds to seal the deal and take the first map.

Map two on G2’s choice Inferno was close, but Mouse seemed in command that game with the team as a whole putting up great numbers across the board. Niko once again had the hot hand dropping 24 kills along teammate Dennis. G2 could not take the duels with Mouse’s gunners which would leave them in unfavorable situations fighting shorthanded. The random map choice Cache was a stomp for G2 deciding to leave mouse in the dust. The stat score-line while looking nice for G2 does not do justice to how one-sided this game was. The entry fragging and picks from G2 were just too much for Mousesports to handle and come up with any sort of answer; at halftime the score was 11 to 4.

NIP vs. Titan was a 2-0 in NIPs favor which started with Titan losing a nail-biter on NIP’s map choice Cache. After a 9-6 half, Titan looked composed and set to take this map, but a poor T side put an end to that notion. Titan had great fraggers, but they could not break the NIP defense on their CT side. NIP won their map, but it was a sloppy first half with nothing to write home about as it seemed Titan lost the game instead of NIP winning. NIP shook off cobwebs in time for the second map where NIP throttled Titan on Dust2 with the winning score of 16-1. Titan might have been rattled after that first game heartbreaking loss, but to lose your map choice like that on the pro level is unacceptable. Nothing went right for Titan. Forest, and Allu lead the way with 22 and 20 kills, respectively. Titan on Dust 2 was held to no more than 10 kills on any one player, a truly rough loss for Titan.

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CLG vs. NA’VI was a surprisingly close set with CLG showing a resilience that most would not think the NA squad would be capable of putting up. CLG picked Train, which Na’Vi had no problem with. CLG had the plays, but Tarik, FNS, and Cutler could not keep up with their CLG teammates who were having a good game. Hazed dropped 22 kills, only one behind Na’Vi’s Seized. CLG had some strong starts to their eco rounds, but could not finish those rounds off. Map two was on Cobblestone. Cutler was the hero this game going from the bottom to the top. Cutler had 28 kills which made it rough for Na’Vi to defend against CLG’s monstrous T side. This match ended on a funny note with JDM vs. Zeus facing off on a 1v1 to decide if a CLG would take the map. An incendiary Grenade was thrown and Zeus decides to try to sneak up on a low health JDM. One thing wrong with that, and that is Zeus had to walk through the fire. Zeus. bless his soul for trying something out of the ordinary to catch his opponent off guard, but Zeus went too slow and burned, handing the game to JDM and CLG.

Game three on Inferno had Na’Vi through their weight around on CLG going 11-2 in the first half. Siezed had the kills, 22, but it was Guardian who was the thorn in CLG’s side. CLG could not break through the absolute wall that Guardian was putting up. That Forced CLG to try the A bomb site but since Na’Vi knew this, they had the appropriate defense to negate it. The second half was kinder towards CLG, putting up a few rounds in a game that was a foregone conclusion, but not going done without a fight CLG put on a heroic effort claiming 8 rounds.

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The remaining teams in the bracket are Luminosity, Fnatic, G2, TSM, Virtus.Pro, Nip, and Envyus, Na’Vi

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Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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