DreamHack Cluj-Napoca playoffs round recap
After a back and forth pool bracket we go into the playoff bracket of Dreamhack Cluj-Napoca where we watched as the teams that were sent into the lower side of the bracket played to try to make it to the semis where each individual winner of the pools await. We start with Cloud 9 being tasked to take down Fnatic who have had a very hot, and cold tournament. Cloud 9 came in throwing the best they had; however it was clear how out classed they are. One would think Cloud 9 could scrape together a win on their map choice, but that was not how the script would play out today. Cloud 9 were torn apart by Fnatic who had no answer to Krimz, and Olofmeister putting up 43 kills between the two of them.
Cloud 9 put together 0 rounds on their T side showing the futility, and struggle of trying to overcome the challenge before them. Cloud 9’s best gunman on the map Freakazoid was only able to put up 15 kills ending with a -2 kill-death difference. It was the second map that we saw bright moments from Cloud 9 with more secure team play, but it doesn’t matter how crisp your movements and team rotations are if the men pulling the triggers can’t hit the targets, but it does make for a close match. Krimz showed up this match as well with 21 kills, but for Fnatic it was their second half adjustments that kept the game out of Cloud 9’s reach.
G2 vs. Mousesports was odd considering that each team lost on their chosen map despite them being home maps. The first map was Mirage. This was my game of the day, as Niko was putting up massive numbers like he was a man possessed. Picking up 4 kills with the Desert Eagle on round 17 which was an eco-round so all they had were pistols. G2 had some money management issues in both the normal rounds and over time, but the team made proper rotations after kills denying vital positional information from Mousesports. In the late half of the game Mouse pushed their score to 15 finding themselves on match point, but G2 ran with the next five rounds to send it into overtime. G2’s fox lit up the 30th round finding 4 Awp kills to punch G2’s ticket into overtime. G2’s poor money management almost cost them the game, but through proper teamwork strung together the rounds to seal the deal and take the first map.
Map two on G2’s choice Inferno was close, but Mouse seemed in command that game with the team as a whole putting up great numbers across the board. Niko once again had the hot hand dropping 24 kills along teammate Dennis. G2 could not take the duels with Mouse’s gunners which would leave them in unfavorable situations fighting shorthanded. The random map choice Cache was a stomp for G2 deciding to leave mouse in the dust. The stat score-line while looking nice for G2 does not do justice to how one-sided this game was. The entry fragging and picks from G2 were just too much for Mousesports to handle and come up with any sort of answer; at halftime the score was 11 to 4.
NIP vs. Titan was a 2-0 in NIPs favor which started with Titan losing a nail-biter on NIP’s map choice Cache. After a 9-6 half, Titan looked composed and set to take this map, but a poor T side put an end to that notion. Titan had great fraggers, but they could not break the NIP defense on their CT side. NIP won their map, but it was a sloppy first half with nothing to write home about as it seemed Titan lost the game instead of NIP winning. NIP shook off cobwebs in time for the second map where NIP throttled Titan on Dust2 with the winning score of 16-1. Titan might have been rattled after that first game heartbreaking loss, but to lose your map choice like that on the pro level is unacceptable. Nothing went right for Titan. Forest, and Allu lead the way with 22 and 20 kills, respectively. Titan on Dust 2 was held to no more than 10 kills on any one player, a truly rough loss for Titan.
CLG vs. NA’VI was a surprisingly close set with CLG showing a resilience that most would not think the NA squad would be capable of putting up. CLG picked Train, which Na’Vi had no problem with. CLG had the plays, but Tarik, FNS, and Cutler could not keep up with their CLG teammates who were having a good game. Hazed dropped 22 kills, only one behind Na’Vi’s Seized. CLG had some strong starts to their eco rounds, but could not finish those rounds off. Map two was on Cobblestone. Cutler was the hero this game going from the bottom to the top. Cutler had 28 kills which made it rough for Na’Vi to defend against CLG’s monstrous T side. This match ended on a funny note with JDM vs. Zeus facing off on a 1v1 to decide if a CLG would take the map. An incendiary Grenade was thrown and Zeus decides to try to sneak up on a low health JDM. One thing wrong with that, and that is Zeus had to walk through the fire. Zeus. bless his soul for trying something out of the ordinary to catch his opponent off guard, but Zeus went too slow and burned, handing the game to JDM and CLG.
Game three on Inferno had Na’Vi through their weight around on CLG going 11-2 in the first half. Siezed had the kills, 22, but it was Guardian who was the thorn in CLG’s side. CLG could not break through the absolute wall that Guardian was putting up. That Forced CLG to try the A bomb site but since Na’Vi knew this, they had the appropriate defense to negate it. The second half was kinder towards CLG, putting up a few rounds in a game that was a foregone conclusion, but not going done without a fight CLG put on a heroic effort claiming 8 rounds.
The remaining teams in the bracket are Luminosity, Fnatic, G2, TSM, Virtus.Pro, Nip, and Envyus, Na’Vi
The release of Atlas Fallen was delayed until August in order to provide the “best possible version”
Atlas Fallen, an upcoming action role-playing game, has been delayed, according to publisher Focus Entertainment and developer Deck 13. This occurs shortly after a well-received public demonstration, during which new pictures and previews as well as the first gameplay were revealed. The team wants to give the game a bit more time in the oven, even though it appears to be quite promising. The game, originally scheduled to debut on May 16th, will instead do so on August 10th. Deck 13 announced the delay on social media, saying that it was necessary to “give the game some extra time so that we can provide the finest version of Atlas Fallen.”
— Focus Entertainment (@Focus_entmt) March 29, 2023
The company said that it will reveal additional information about the game in the “early summer,” along with “new gameplay videos and your first look at drop-in co-op gameplay.” Atlas Fallen will also be released with a German audio option in addition to the English one. We have high hopes for this because delays are generally seen as positive things these days, and the game already looks great. Are you anticipating this one?
Game on! During just two days, Resident Evil 4 sales reached 3 million
Resident Evil 4 is performing quite well for itself, which shouldn’t come as much of a surprise. Everyone agrees that the remake is a great version of a classic, and it has been a critical and financial success from the start. The game’s publisher, Capcom, announced in a brief statement that it had sold more than 3 million copies in its first two days on the international market. So, to compare, Resident Evil Village reached the same milestone in just four days, whereas Resident Evil 2: Remake sold just as many copies in its first week. In contrast, within five days of its release, Resident Evil 3 sold 2 million copies. Hence, the most recent entry is trending somewhat earlier than the others. Capcom also released an update on the total number of units shipped over the whole series, which presently stands at 135 million units and is accurate until December 31, 2022. It’s difficult to disagree with the publisher when it refers to Resident Evil as its “flagship game series” at this point.
The Last of Us PC Version’s Joke: Joel’s Screwed Up Face
We are not exactly certain how Naughty Dog intended The Last of Us: Part I’s PC release to turn out. It’s having to put out fire after fire from people on social media instead of happy tweets and lovely Picture Mode dumps. Technically speaking, the PC options are allegedly a disaster, as seen by the more than 4,000 “mainly unfavorable” user evaluations that have been consistently posted on Steam. Yet, for the coder, this trending tweet feels like the undesired icing on top. Anyone may use it as a punchline to illustrate how broken the PC version is. As freelance writer Kyle Campbell has illustrated here, Joel has undoubtedly experienced better times on Steam.
Joel Last of Us on Steam Deck is SENDING me pic.twitter.com/TUq1F0zPEa
— Kyle Campbell (@Levit0) March 29, 2023
It’s not exactly the viewpoint Joel will want for future selfies, although we don’t know if the character model appears this way for the entire game. The end of the world has affected him more than usual, as evidenced by his facial hair, which appears to last for days. A truly sad sight. Let’s hope that he has some better days ahead of him. Of course, if you’re playing the game on a powerful computer, Joel doesn’t look like this. Nonetheless, you’d want to assume the port would look at least a little bit better than this because The Last of Us: Part I was even touted with the Steam Deck in a promotional advertisement. Naughty Dog has asked PC customers to submit support queries on its website via Twitter in order to collect comments and identify the problems with this specific version. The developer will want to address these issues right away because they ran flawlessly on the PS5. Many complaints lament frequent crashes, shader problems, and generally subpar performance. Instead of just being a straightforward version that runs on the personal computer, the studio even went so far as to refer to this transfer as being “for PC.” As a result, anticipate thick, quick flows of patches.
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