Warning: this article is about a very violent and mature video game. The included video and pictures reflect this, so please do not read the article if you are under eighteen, are near children, or are at work. You have been warned.
Kickstarter has become synonymous with video games that, for one reason or another, major (and sometimes indie) publishers don’t want to fund. Usually these games are spiritual successors, long awaited sequels, or remakes, and sometimes they tackle/include controversial themes or topics. Blasphemous is the latter, but that shouldn’t stop you from backing it.
Blasphemous is a platformer with pixel graphics and brutal combat. At first glance, the game looks like another Dark Souls-inspired title, but unlike Souls games, Blasphemous focuses on fast action and combat. One of Blasphemous’ main mechanics is the “Martyr’s Excommunication” mode that players can activate if they “chain encounters at the right pace.” This mode makes the player “almost unstoppable,” which implies it will act similar to the rage mechanic from the God of War franchise. Blasphemous’ developers, The Game Kitchen (developer of the critically acclaimed horror game The Last Door), promises large, epic bosses, non-sequential level design that lets players decide where to go next, satisfying combat, and environmental storytelling. The game world feels as though it could exist in the canon of Dark Souls or Bloodborne
Earlier I explained that Blasphemous tackles controversial themes, and if you watched the trailer, you can probably guess what the main theme is: religion — not necessarily any one particular real-world religion but different aspects of orthodoxy. Sin, corruption, and extremist zealotry are prevalent in every facet of the game, from the story to the character and monster designs. Some of these minor themes are more obvious than others, such those included in the name and design of the protagonist:
Most of the themes are somewhat subtle, including those hidden in the backstory of the game and the designs of most monsters, such as this bleeding, naked woman who wields a heavy angel statue as a weapon:
And then there are some themes that are so subtle I don’t even know what they are. Take this monster for example:
What is that thing? Seriously, what is it? I’m sure it represents something, but I’m at a loss as to what. Its design is so out there, I can’t help staring at it. Maybe it isn’t supposed to represent anything and it’s just an awesome creature design for the sake of being awesome.
Blasphemous’ Kickstarter campaign started yesterday, but it has already received over $54,000, which far exceeds its $50,000 budget. With twenty-eight days to go, the campaign is well on its way to meeting stretch goals, including a Boss Rush mode ($60,000), a New Game + mode ($70,000), and weekly updates and challenges ($100,000). People can select various backer reward tier, and can get the game for as low as $20. Backers who are generous enough to give $1,500 will not only receive the game but also access to alpha and beta builds of the game, every physical reward, and a 3-day guided tour of Seville, Spain.
Blasphemous is currently scheduled to launch in 2019, but the Kickstarter campaign will only last another month, so if you want to help fund this amazing video game, you should head use this link.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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