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A Post-Mortem Look at Pokemon GO Fest

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So, I guess we have a new number 1 in terms of disastrous PR events that will forever be remembered in the history of gaming. Coming first to take the place of that hilariously bad Sonic 25th anniversary spectacle of bad. And that hilarious KONAMI press conference. We are going to look at this short “Post-mortem” of Pokemon GO Fest at Chicago Illinois. Quick shoutout to my friend Jess for giving me word of this, you can check her article Here.

Niantic’s One Year Anniversary Celebration – The Beginning

Around 20,000 Pokemon GO fans made their way to Grant Park in Chicago, Illinois on Saturday with the promise of event exclusive legendary Pokemon and a great time. The event had its $20-dollar ticket events sold out very quickly and the hype behind it was basically a higher encounter rate, rewards for accomplishing challenges Special Pokestops, an in-app medal exclusive to the event amongst other sort of swag for the fans of the app.

And of course, like any other kind of event that has a ton of buildup and an incompetent team of developers (more on that in a bit). The event turns out to be a complete disaster, plagued by lines to even get into the event that were long and moved at a snails’ pace. Only rivaled by the amount of frustrated gamers when Ryu became a fighter in Smash 4.

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But what caused such a problem? Well, turns out that. In an ironic twist of fate, Niantic didn’t really learn their lesson when the app was launched to begin with. Since the servers crashed due to the overpopulation. Basically, when the servers are too cluttered with users. The servers crash and any and all activity is unavailable for the app. So, in essence. Pokemon GO was literally IMPOSSIBLE to play for any and all users in and outside Grant Park.

Pokemon GO Fest – The Backlash

The show wasn’t done yet because in a very hilarious display that had me sharing this with almost all of my peers and partners. Festival goers expressed their frustrations, shouting “we can’t play” when the Niantic CEO John Hanke went in to present his apology to the general public. This was one of the highest moments of the event and I was really laughing hard during the entire spectacle. Not because I was there, but because this event was being publicly broadcasted to Twitch.tv!

Hanke came clean and talked about the issues at the current time, stating: “I know that some of you guys have had trouble getting logged on this morning, and I wanted to let you know that we’re working with the cell companies—AT&T, Sprint, Verizon, trying to get that worked out, and we’re working on the game server to get that worked out. So, I want to ask you guys, please know, we’ve got the whole Niantic team working against this, so please be patient with us.”

The “Solution” that the players got was to stand close to a nearby cell-tower and use Wi-Fi… In a place without Wi-Fi connections. Also, considering the fact that these would be the first solutions people would think of. The advice came off as redundant and only painted more shade at Niantic and Nintendo for the people who didn’t know any better.

Angry Gamers and Wasted Time – Death

What happened was nothing short of amazing, Niantic turned out to be refunding ticket sales for the people who came by. But those were only Ticket sales, considering that people who wasted their money on Hotel expenses and Travelling from other countries to Chicago were only getting like 10% of the cahs they spent to be there to begin with, well. You can guess that the backlash was also more than impressive.

However, players also got to leave with $100 dollars’ worth of Pokecoins. You know, because in-game currency often makes up for the fact that you wasted a lot of money in going to the goddamned event in the first place. They were also rewarded with 20-minute-long lines just to get out of the event (Fun times) and generally. A miserable time to be alive for the people who attended the event.

Niantic’s Tomfoolery – The Autopsy

Now, this post-mortem has the purpose of showing what’s wrong and how the company can get better from it. Niantic must learn that partnerships with mobile companies are golden in such an app. They decided to release Lugia and Articuno to the general public (To quote Kotaku in a different article “Because that’ll help”). And now, everyone has effectively wasted their time in this event. So, Niantic. If you plan on doing something like this, you can expect a little more than 20,000 users are going to come to it.

What makes me chuckle about this whole situation is that this is a repeat that happened exactly one year ago. Yes! This is indeed a celebration of Pokemon GO’s first anniversary. And I guess old habits die hard for this company because it reminded people of the problems that came when the game was first released. What a poor performance by Niantic. Hopefully, they will learn from this.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Google Chrome now has a ‘picture-in-picture’ feature

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Google is getting ready to make a big change to how its Chrome browser works. This is because new browsers from startups like Arc are making the market more competitive. The company said on Wednesday that it will be adding a new feature called “Minimized Custom Tabs” that will let users tap to switch between a native app and their web content. When you do this, the Custom Tab turns into a small window that floats above the content of the native app.

The new feature is all about using Custom Tabs, which is a feature in Android browsers that lets app developers make their own browser experience right in their app. Users don’t have to open their browser or a WebView, which doesn’t support all of the web platform’s features. Custom tabs let users stay in their app while browsing. Custom tabs can help developers keep users in their apps longer and keep them from leaving and never coming back.

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If you make the Custom Tab into a picture-in-picture window, switching to the web view might feel more natural, like you’re still in the native app. People who send their customers to a website to sign up for accounts or subscriptions might also find this change useful, since it makes it easier for users to switch between the website and the native app.

After being shrunk down to the picture-in-picture window, the Custom Tab can be pushed to the side of the screen. Users can tap on a down arrow to bring the page back to the picture-in-picture window when it is full screen.

The new web experience comes at a time when Google is making it easier for Android users to connect to the web. People can find their way to the web with AI-powered features like Circle to Search and other integrations that let them do things like circle or highlight items.

The change is coming to the newest version of Chrome (M124), and developers who already use Chrome’s Custom Tabs will see it automatically. Google says that the change only affects Chrome browsers, but it hopes that other browser makers will add changes like these.

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TikTok Shop is now introducing its collection of pre-owned high-end fashion items to customers in the United Kingdom

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TikTok Shop, the social commerce marketplace of TikTok, is introducing a new section dedicated to secondhand luxury items in the United Kingdom. This move positions TikTok Shop in direct rivalry with existing platforms such as The RealReal, Vestiaire Collective, Depop, Poshmark, and Mercari. The offering has been present at TikTok Shop U.S. for a duration exceeding six months.

The addition of this new category enables clients in the United Kingdom to conveniently buy second-hand luxury garments, designer purses, and various accessories from within the TikTok application. Upon its inception, the platform offers a selection of only five British brands, namely Sellier, Luxe Collective, Sign of the Times, HardlyEverWornIt, and Break Archive.

Since its introduction in 2022, TikTok Shop has generated sales of approximately $1 billion or more in merchandise value. Nevertheless, despite its triumph, some contend that TikTok Shop is undermining the short-form video-sharing platform, alleging that counterfeit and substandard merchandise are inundating the market. The purchase of pre-owned luxury goods online carries the greatest danger of encountering counterfeit products, even for major e-commerce platforms such as Amazon, eBay, and others, which also struggle with ensuring authenticity.

TikTok Shop, like other resale marketplaces, implements an anti-counterfeit policy that ensures a complete reimbursement in the event that a seller is verified to have sold a counterfeit item. Bloomberg has disclosed that the corporation is engaged in discussions with luxury goods company LVMH to enhance efforts to combat counterfeiting.

Every secondhand brand on TikTok Shop in the U.S. must possess certificates from third-party authenticators. TikTok collaborated with authentication providers Entrupy and Real Authentication to verify the authenticity of designer handbags available on the platform.

Concurrently, a representative from TikTok informed me that the five British brands each possess their own internal verification procedure. They declined to provide the commencement date for accepting secondhand brands other than their own.

TikTok Shop’s introduction of a used luxury category is a calculated maneuver to access the expanding market for previously owned high-end goods. The secondhand luxury market is a prosperous industry valued at around $49.3 billion (€45 billion) in 2023, with global sales of pre-owned designer items.

Moreover, this expansion is in line with the growing inclination of individuals towards adopting preloved fashion, and it creates new opportunities for secondhand brands in the U.K. to access a broader client demographic. The prevalence of secondhand fashion on TikTok is apparent, as seen by more than 144,000 TikTok postings utilizing the hashtag #secondhandfashion, resulting in nearly 1.2 billion views.

Today’s statement follows closely after the U.S. House of Representatives passed a bill mandating that ByteDance sell TikTok or else risk a ban in the U.S. This bill seems to be gaining favor in the Senate. An embargo would have a significant impact on American merchants who sell their products on the application. As per the company’s statement, the brief video-sharing application produced a total of $14.7 billion in revenue for small- to mid-size enterprises in the year 2023.

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Airchat, developed by Naval Ravikant, is a social application that focuses on conversation rather than written messages

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Airchat is a recently developed social media application that promotes and encourages users to engage in open and spontaneous conversations.

Last year, a previous iteration of Airchat was released. However, yesterday the team, which included Naval Ravikant, the founder of AngelList, and Brian Norgard, a former product executive for Tinder, rebuilt the application and reintroduced it on both iOS and Android platforms. At present, Airchat is exclusively accessible via invitation. However, it has already achieved a ranking of #27 in the social networking category on Apple’s App Store.

Airchat has a user interface that is visually familiar and easy to understand. Users can follow other users, navigate through a feed of posts, and interact with those posts by replying, liking, and sharing them. The distinction comes from the fact that the content consists of audio recordings for both posts and replies, which are subsequently converted into written form by the application.

Airchat automatically starts sending messages, which you can quickly navigate through by vertically swiping up and down. If you have the desire, you have the option to pause the audio and only read the text. Additionally, users have the capability to exchange photographs and videos. However, it appears that audio is the main point of interest for everyone, and Ravikant explains that it has the potential to significantly change the way social apps function, especially when contrasted to text-based platforms.

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Upon my recent enrollment in Airchat, the majority of the messages I encountered pertained to the application itself. Notably, Ravikant and Norgard actively engaged in responding to inquiries and seeking input from users.

“All humans are inherently capable of harmonious interactions with one another; it simply necessitates the use of our innate communication abilities,” Ravikant stated. “The prevalence of online text-only media has created the false belief that people are unable to get along, when in reality, everyone is capable of getting along.”

Past instances have seen digital entrepreneurs placing their bets on speech as the upcoming significant trend in social media. However, Airchat’s utilization of asynchronous, threaded messages provides a distinct experience compared to the transient live chat rooms that briefly gained popularity on Clubhouse and Twitter Spaces. Norgard claimed that this method eliminates the obstacle of stage fright when it comes to participation, as individuals have the freedom to make multiple attempts at producing a message without anybody being aware.

Indeed, he stated that during discussions with the first users, the team discovered that the majority of individuals currently utilizing AirChat exhibit introverted and timid characteristics.

Personally, I have not yet persuaded myself to publish anything. I was primarily intrigued by observing how other individuals were utilizing the application. Additionally, I had a complex emotional connection with the auditory perception of my own speech.

However, there is value in listening to Ravikant and Norgard articulate their perspective instead of solely relying on written transcriptions, as the latter may overlook subtle aspects such as excitement and tone. I am particularly interested in observing how deadpan humor and shitposting are conveyed, or not, in audio format.

I also encountered some difficulty with the velocity. The application automatically sets the audio playing to double the normal speed, which I found to be artificial, especially considering that the main purpose is to promote human interaction. To reset the speed, simply press and hold the pause button. However, when the speed is set to 1x, I observed that I would begin to skim through longer postings while listening, and I would often jump forward before listening to the entire audio. However, perhaps that is acceptable.

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However, Ravikant’s conviction in the efficacy of speech to reduce hostility does not always obviate the requirement for content-filtering functionalities. According to him, the feed operates based on intricate regulations that aim to conceal spam, trolls, and those that either you or they may prefer not to receive messages from. However, at the time of publication, he had not yet replied to a subsequent user inquiry regarding content moderation.

When questioned about monetization, namely the introduction of advertisements, whether in audio format or otherwise, Ravikant stated that the company is currently not under any obligation to generate revenue. (He characterized himself as “not the exclusive investor” but rather as a significant stakeholder in the company.)

“Monetization is of little importance to me,” he stated. “We will operate this project with minimal financial resources if necessary.”

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