Gaming
Zeratul Silent Strike high damage build – Heroes of the Storm
Level 16: When you reach this level there’s really only one sensible choice as far as I’m concerned and that’s Double Bombs. Singularity Spike is already a great skill and Double Bombs allows you to cast two of them in rapid succession, with the second one being free of any mana cost. What more could you want? Double Bombs is definitely more effective if you pick other skills that improve your Singularity Spike, but it’s still incredibly useful even if you don’t. At this level all your spells deal a considerable amount of damage, so having more of them to throw at your enemies is certainly something you’ll want to look into.
Executioner, Void Slash and even Berserk might seem like a better fit than Double Bombs for the purposes of the Silent Strike build, but the damage you can do if you hit with both spikes is overall better than what you can get with the other skills. Plus, Singularity Spike is your only ranged skill, so having the option to cast it more often is very useful, especially since now you can damage and slow two targets instead of just one. We’ve focused enough on our melee damage until this point, which is why picking a skill that improves our range damage becomes pretty helpful at this point just to balance things out a bit. Stoneskin is not even worth mentioning to be honest because it doesn’t help Zeratul at all.
Level 20: The last skill is a no-brainer given that the Silent Strike build goes for Shadow Assault at level 10 instead of Void Prison. Shadow Assault already makes you pretty scary whether you combine it with other skills or not, so improving it with Nerazim Fury is very wise needless to say. And we’re not talking about some small improvements either because Nerazim Fury increases the duration of Shadow Assault by 50% and also grants you 30% lifesteal. Zeratul doesn’t really benefit from skills that heal him for the most part, but the 30% lifesteal is a nice bonus at this point since you’ll be dishing out huge amounts of damage and thus the healing you can get is pretty decent.
In any case, don’t rely on the lifesteal too much and don’t rush into battle with low health thinking that you can heal yourself in no time because you’re still a glass cannon regardless of your kit. Instead, only jump into battle if you plan on killing someone and make sure you don’t commit too much if you can’t handle the heat. Generally speaking, at level 20 you can go one-on-one with pretty much every hero if you play with this build, but heroes with good crowd control and healing spells might still pose a problem because they’re not easy to kill in just a matter of seconds. Against most assassins and warriors, however, you shouldn’t have too many issues provided that you know when to attack. As for the other skills at this level, Bolt of the Storm grants you an extra Blink while Fury of the Storm makes your basic attacks bounce to nearby targets for 50% damage. These two skills are not necessarily terrible, but Zeratul will be much better off with Nerazim Fury and the nice bonuses it provides.
And there you have it. Naturally, you can change things around a bit to better suit your playstyle, but using Silent Strike in its current form is already able to transform Zeratul into the lean mean killing machine he is meant to be. As a reminder, Zeratul is considered to be a “hard” hero to play, so don’t expect to win just because you’re using this build or any others because the most important thing is your own skill and that of your team mates. Having said that, make sure you take Zeratul out for a spin and tell me how this building is working out for you. This is the best I could come up with for now, but if you have any suggestions on how to improve Silent Strike I’m all ears.
Heroes of the Storm is currently in the Closed Beta phase and requires a key to access. In case you don’t already have one, you can check out our second Heroes of the Storm Beta keys giveaway (with more to come) and try your luck at winning one from us.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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