Gaming
Steam For-Profit Mod System Fallout Grows & It’s Going to Get Worse
Negative Effects from the New Steam For-Profit Mod System have Already Started Popping Up & They’re Going to Grow
It’s only been a day since Valve introduced its new for-profit mod system that would allow developers to start charging for their mods. The response from the community was quick and overwhelmingly negative. The petition to change the policy back came swiftly, racking up thousands of signatures right away. All that anger is building up and the controversy has already started to appear with for-profit mods.
Valve kicked off its Steam Workshop for-profit mod system with the most heavily modded game of all: Skyrim, the obvious choice of course. Among the first mods to make the switch to the for-profit system was a Skyrim fishing mod. Now it’s become one of the for-profit mod system’s first controversies; taken down by the demand of another modder. According to a Destructoid report the fishing mod, developed by Chesko & aqqh, used assests from another modder’s creation without permission.
Chesko and aqqh quickly issued a statement:
“In the case of this mod, the animations are not required and the mod continues to work. However, I will defer to Fore’s decision, which will issue a refund to all subscribers.”
That solves this first controversy and Valve is introducing rules to stem off similar problems in the future, but how can they stay ahead of the curve to stop all new issues from popping up? Their user base is already asking difficult questions that Valve doesn’t have answers for such as: “What guarantee will they have that mods they pay for will continue to wok after developer updates.” The answer to that is that customers won’t have a guarantee because Valve will have no quality control measures in place for mods released in the Steam Workshop.
In fact there are almost no rules in place to protect consumers or developers who could have their work stolen and uploaded for a profit by someone else. The Steam Workshops for-profit mod system is simply a breeding ground of controversy that Valve is doing very little to prevent. Obviously the system is still in its infancy and Valve has plenty of time to develop rules to stave things off. The only question is how quickly they’ll be able to keep up and how many people will lose out on money they’ve put for mods in the meantime?
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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