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Battle Psychology – Competitive Pokemon Guide

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In terms of tactics Pokémon battles are like far less impressive and gruelling versions of real life combat sports. They require power, defence, being well rounded in all aspects of the game and most importantly, fight psychology.

You need a strategy. Whether your strategy is to use entry hazards to wear down opponents and make them more difficult to battle, to lure and take out your opponents main threats and leave them with the easy to take Pokémon or even just to annoy the shit out of them until they rage quit (hey, if they forfeit, it’s legit).

However you need to be able to play mind games with your opponent and this is the part that is actually very difficult to flat out teach, as what comes more instinctively to some players won’t for others.

First, you need to be able to recognise the fact that your opponent knows that some of your Pokémon are going to be a threat to his, and he will switch out to gain an advantage. This is why it’s important to not only have great type coverage, but also to be unpredictable in your attack.

For example say your opponent has a Forretress currently on the field and its facing your Ninetales (with drought). No good player is going to keep Forretress before its done it’s job, especially when it has weaker special defence and is 4x weak to fire attacks. So you can predict that they will probably switch out to their Golem in their party who will be able to take the fire attack without any problem and then KO with earthquake or force you to switch out.

You take the change, they switch and then BAM. You’ve KO’d your opponents Golem with Solarbeam which they didn’t even know was coming. It’s true that you could have hit Forretress and done practically no damage to it, but because you predicted correctly you managed to KO one of your opponents Pokémon for free, without taking any additional damage.

That is the kind of battle psychology that is good to have; the ability to predict your opponent and be unpredictable. Not everyone is going to be a big risk taker but once you’ve had enough battles you will tend to find that most people share quite a few habits.  It is important to always think before you make your next move: I’ve lost a fair few battles just because I made a bad call, or I didn’t switch into the Pokémon that would make the most effective counter.

You should always look to take away your opponents options, it’s completely fine to leave a Pokémon on the field if it looks vulnerable if either it has the ability to damage the opponent more than what they’d expect, or you have another Pokémon waiting.

I personally recommend the use of annoyers to frustrate and put pressure on your opponent to cause them to make mistakes which you can capitalise on. Constant attacking with status moves or forcing your opponents into entry hazards will make a battle far easier for you.

That and the presence of a powerful Pokémon will often cause intimidation, especially if your opponent is already losing a battle,. I’ve been in quite a few battles in which opponents probably would have been able to beat me, but the mere presence of a Pokémon like Latios causes them to over switch to avoid taking too much damage and weaken their whole team as a result. No player wants to admit it, but I don’t think there is a single hardcore player that hasn’t thought “oh shit” when a powerhouse like Garchomp has been let onto the field, especially if they’re not prepared.

Make sure you set up your sweeps with your other Pokémon, if you have a clear shot to sweep then take it, but make sure you don’t lose your most valuable Pokémon early in the game.

A lot of experienced battlers reading this will probably not find this to be anything 2new, but if you’re a new battler then it’s really crucial to think about these things, as competitive Pokémon battling is no longer about raw power. It’s has become a tacticians game.

Remember your Pokémon’s roles and constantly plan ahead on how to make the most use of them, if you stick to your game plan you’ll most likely find you will win battles more. But just remember, you can’t win them all and sometimes you will just get out fought and out battled by an opponent.

I’ve done a lot of talking about battle roles and strategies, but let’s see what sort of team I can put together. I have two teams in the waiting ready to show you and I will break down what makes them effective. See you next time.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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