Gaming
The Wall – Competitive Pokémon Guide
The Wall will be one of the most important Pokémon on your team. Like with sweepers I recommend two walls, a physical wall, and a special wall. They need high defensive stats (hit points included) in order to be effective and they need typing that doesn’t have too many weaknesses.
A good example of bad typing breaking a defensive Pokémon is Avalugg, a Pokémon that despite it’s defensive stat of 184, just fails to be useful due to its ice typing. Ice is a type that is weak to fire, rock, fighting and steel. Which are all common attacking types. It also only resists ice. Meaning this Pokémon is a wall that isn’t actually very good at defending. Which is a shame because it really was an awesome design.
A very popular wall combo is the Skarmory/Blissey (SkarmBliss) which in fourth generation battling was without a doubt the best defensive core. A sturdy steel and flying type with great defence, and the best special wall in the game made for an incredible duo, and switching back and forth between them as threats came in could be immensely frustrating for anyone who didn’t have a strong wall breaker or a Pokémon like Magnezone that could trap Skarmory with its Magnet Pull ability.
Another incredible wall is Chansey. Chansey is a Pokémon that remained completely viable even after it gained an evolution in Blissey. While it did get replaced by its evolution which had better stats, Chansey did gain something very special in Gen V with the introduction of Eviolite, an item which doubles the defences of non-evolved Pokémon. With Chansey’s astronomical hit point stat it doesn’t even need to invest any EVs into its hit points at all, you can just give it a maximum of 252 EVs in its defence and special defence, give it Eviolite and it’s even able to tank physical moves that its evolution can’t.
However when picking a wall, you must be weary of annoyers such as Sableye, who will happily use a move like taunt (which forces you to use damaging moves) to shut down a wall. If your Pokémon doesn’t have any offensive moves it will be rendered useless and have to switch out. So it’s always worth giving your wall an offensive move, especially as seeing Blissey use flamethrower will never, not be hilarious.
Aside from having good defensive stats, there are a lot of jobs a wall can do aside from just taking hits. Give your wall a recovery move to maximise its defensive capability and then read my next article about support Pokémon to see what more use you can make of it.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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