Gaming
The Wall – Competitive Pokémon Guide

The Wall will be one of the most important Pokémon on your team. Like with sweepers I recommend two walls, a physical wall, and a special wall. They need high defensive stats (hit points included) in order to be effective and they need typing that doesn’t have too many weaknesses.
A good example of bad typing breaking a defensive Pokémon is Avalugg, a Pokémon that despite it’s defensive stat of 184, just fails to be useful due to its ice typing. Ice is a type that is weak to fire, rock, fighting and steel. Which are all common attacking types. It also only resists ice. Meaning this Pokémon is a wall that isn’t actually very good at defending. Which is a shame because it really was an awesome design.
A very popular wall combo is the Skarmory/Blissey (SkarmBliss) which in fourth generation battling was without a doubt the best defensive core. A sturdy steel and flying type with great defence, and the best special wall in the game made for an incredible duo, and switching back and forth between them as threats came in could be immensely frustrating for anyone who didn’t have a strong wall breaker or a Pokémon like Magnezone that could trap Skarmory with its Magnet Pull ability.
Another incredible wall is Chansey. Chansey is a Pokémon that remained completely viable even after it gained an evolution in Blissey. While it did get replaced by its evolution which had better stats, Chansey did gain something very special in Gen V with the introduction of Eviolite, an item which doubles the defences of non-evolved Pokémon. With Chansey’s astronomical hit point stat it doesn’t even need to invest any EVs into its hit points at all, you can just give it a maximum of 252 EVs in its defence and special defence, give it Eviolite and it’s even able to tank physical moves that its evolution can’t.
However when picking a wall, you must be weary of annoyers such as Sableye, who will happily use a move like taunt (which forces you to use damaging moves) to shut down a wall. If your Pokémon doesn’t have any offensive moves it will be rendered useless and have to switch out. So it’s always worth giving your wall an offensive move, especially as seeing Blissey use flamethrower will never, not be hilarious.
Aside from having good defensive stats, there are a lot of jobs a wall can do aside from just taking hits. Give your wall a recovery move to maximise its defensive capability and then read my next article about support Pokémon to see what more use you can make of it.
Gaming
Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.
According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.
More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.
Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!
Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.
Gaming
Techland Shows Durable Dying Light 2 Content Roadmap

Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.
IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.
Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.
Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?
Gaming
Epic to Globalize V-Buck Price Hike

Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.
Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.
Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).
How do you view Epic’s timing and pricing increase?
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