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The Wall – Competitive Pokémon Guide

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The Wall will be one of the most important Pokémon on your team. Like with sweepers I recommend two walls, a physical wall, and a special wall. They need high defensive stats (hit points included) in order to be effective and they need typing that doesn’t have too many weaknesses.

A good example of bad typing breaking a defensive Pokémon is Avalugg, a Pokémon that despite it’s defensive stat of 184, just fails to be useful due to its ice typing. Ice is a type that is weak to fire, rock, fighting and steel. Which are all common attacking types. It also only resists ice. Meaning this Pokémon is a wall that isn’t actually very good at defending. Which is a shame because it really was an awesome design.

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A very popular wall combo is the Skarmory/Blissey (SkarmBliss) which in fourth generation battling was without a doubt the best defensive core. A sturdy steel and flying type with great defence, and the best special wall in the game made for an incredible duo, and switching back and forth between them as threats came in could be immensely frustrating for anyone who didn’t have a strong wall breaker or a Pokémon like Magnezone that could trap Skarmory with its Magnet Pull ability.

Another incredible wall is Chansey. Chansey is a Pokémon that remained completely viable even after it gained an evolution in Blissey. While it did get replaced by its evolution which had better stats, Chansey did gain something very special in Gen V with the introduction of Eviolite, an item which doubles the defences of non-evolved Pokémon. With Chansey’s astronomical hit point stat it doesn’t even need to invest any EVs into its hit points at all, you can just give it a maximum of 252 EVs in its defence and special defence, give it Eviolite and it’s even able to tank physical moves that its evolution can’t.

However when picking a wall, you must be weary of annoyers such as Sableye, who will happily use a move like taunt (which forces you to use damaging moves) to shut down a wall. If your Pokémon doesn’t have any offensive moves it will be rendered useless and have to switch out. So it’s always worth giving your wall an offensive move, especially as seeing Blissey use flamethrower will never, not be hilarious.

Aside from having good defensive stats, there are a lot of jobs a wall can do aside from just taking hits. Give your wall a recovery move to maximise its defensive capability and then read my next article about support Pokémon to see what more use you can make of it.

I'm a writer based somewhere in the UK, I like fiction, dinosaurs, martial arts, holding hands and long walks on the beach.

Gaming

The cast of the Sonic the Hedgehog 3 film has added an exciting new addition with the inclusion of Shadow, who will be voiced by the talented Keanu Reeves

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After a long wait, it appears that the search for a capable Hollywood actor to bring the brooding Shadow the Hedgehog to life has come to an end. Keanu Reeves, a renowned actor known for his iconic roles in film franchises such as The Matrix and John Wick, as well as his involvement in the highly anticipated game Cyberpunk 2077, has officially been cast for the role.

Speculation has been running wild lately, but The Hollywood Reporter has officially confirmed the casting, citing reliable sources in the know. News of Sonic the Hedgehog 3 being showcased at Cinemacon has quickly spread. Reeves is sure to bring his own special touch to the role, but it’s uncertain how well he will mesh with the mustachioed Dr. Robotnik, as Jim Carrey is set to reprise the character.

What are your thoughts on Keanu Reeves being cast as Shadow the Hedgehog in Sonic the Hedgehog 3? Please avoid sharing fan art in the comments section below.

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Get ready for a metaphorical rollercoaster ride with ReFantazio Livestreams!

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ATLUS has just announced their latest event, the “ATLUS Exclusive: Metaphor: ReFantazio” broadcast. Fans can look forward to an exciting 30-minute showcase of never-before-seen gameplay from the publisher/developer. How exciting is that to anticipate?

According to Gematsu, director Katsura Hashino will serve as the host of the broadcast, which will debut on YouTube on April 22. The English version will include dubbed audio and English subtitles, and we have also expanded the list of timezones available.

  • North America: 3 pm PDT, 4 pm MDT, 5 pm CDT, and 6 pm EDT.
  • UK/Ire: 11pm BST
  • Europe: 12am CEST / 1am EEST
  • Asia/Oceania: 7am JST, 6am AWST, 8am AEST.

Additionally, there is a scheduled stream for the next day, April 23rd, with the specific times listed below. Get ready for the “ATLUS Exclusive Debut Commemoration Special—Metaphor: Stalkers Club Final,” where fans can indulge in the captivating presence of hosts Mafia Kajita and Tomomi Isomura. They will thoroughly analyze and delve into all the information disclosed during the initial broadcast. Sayawaka, a visitor who is the author of the associated manga’s story, will be with them.

  • North America: 7 am PDT, 8 am MDT, 9 am CDT, and 10 am EDT.
  • UK/Ire: 3pm BST
  • Europe: 4pm CEST / 5pm EEST
  • Asia/Oceania: 11pm JST, 10pm AWST, 1am AEDT

What are your thoughts on the influx of information about Metaphor: ReFantazio? Are you planning to watch any of the upcoming broadcasts? Share your authentic thoughts in the comments section below.

 

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Final Fantasy 7 Rebirth’s Retry Wording Has Been Updated in a Subtle Manner

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Despite the numerous praises players have showered upon Final Fantasy 7 Rebirth, there is one particular aspect of the game that has garnered nothing but criticism: the perplexing wording of its retry screen, which players encounter when facing a Game Over. Fortunately, the developers have discreetly resolved this issue in the game’s latest patch. They have fixed the Platinum Trophy progression, resulting in a slightly less confusing experience for players.

If you don’t possess exceptional combat abilities, chances are you’ve come across the game’s notorious four options: “Retry from Current Battle, Retry from This Battle, Retry from Before Battle, or Resume.”. As an avid gamer, I must admit that I’ve experienced the frustration of losing precious time due to my own foolish mistake. In this particular instance, I found myself engrossed in fine-tuning my matrix and equipping my party, only to have it all go to waste when I encountered a formidable enemy. To compound my error, I made the ill-advised decision to retry the battle, resulting in an hour of agonizing repetition. Lesson learned!

The “Retry from This Battle” option has become a source of frustration for players who are struggling with the game’s final boss encounter, leading to a significant number of rage-quits. Without giving away any surprises, opting for that choice after being defeated would result in players being sent back to the beginning of the final boss encounter, needlessly forcing them to forfeit approximately an hour’s worth of hard-earned progress in battle.

After the update, players now have the option to select “Retry from the Current Phase” instead of “Retry from Before the Current Battle.”. It’s worth noting that this change is only slightly improved. It’s rather disappointing that the screen is overly convoluted, which may lead to players feeling frustrated. While it’s better late than never, we can’t help but wonder if this issue will persist in the future.

 

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