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Splatoon’s Splatfest Dominated By Decepticons

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Splatoon Splatfest Autobots vs Decepticons

Splatoon’s latest North American Splatfest has been won by Team Decepticon. The most recent Splatfest was unique in that it was the first time Splatoon featured a tie-in with an outside brand – in this case, Transformers. In this Splatfest, squid kids were tasked with choosing a side between the good Autobots and the evil Decepticons before joining the nationwide ink war. Autobots were shooting red ink while the Decepticons were shooting purple ink. By the end of the contest, the Decepticons came out on top.

The Autobots were actually the more popular team and managed to take in 58% of the votes. But popularity doesn’t mean a lot in a turf war, and with the Decepticons winning 56% of the total matches, the final tally was 266 for Team Decepticon and only 234 for Team Autobot. The 56% win rate is actually the biggest victory in the North American Splatfest history – sorry Autobots, but no other Splatfest team has ever had their collective posteriors handed to them as badly as you guys did.

Early on, punters suspected the Autobots side would attract younger and less experienced Splatoon players. Those suspicions seem to have been proven correct, which may have contributed to the Decepticons’ victory. And with the Autobots becoming the worst Splatfest team in history based on wins, the Decepticons are now the best team. That’s right – Splatoon’s Splatfest ladder is now dominated by evil transforming robots.

Meanwhile, there was a slightly less publicised Splatfest going on in Europe. This one was much less interesting, with Team Singing versus Team Dancing (seriously?). While dancing was more popular, with 54% of votes, it was singing that won the day with 57% of matches won. That’s actually even more than the Decepticons in North America, which makes Team Dancing the worst Splatfest team in not just Europe, but the world. Turns out the least popular teams are a safe bet for being the winners.

(Results via Nintendo World Report)

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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