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Wyrmwood Has a Place Among the Zombie Hordes

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Those of you who’ve read my articles before understand that I’m a bit of a zombie fan (the half-sleeve is also a dead giveaway). However, I’m rather particular about what I consider a good zombie film. My selectivity comes from the boundless number of bloated corpses floating in the genre since Shaun of the Dead relaunched the walking corpse legacy in the early 2000s. Following in Edgar Wright and Simon Pegg’s footsteps, every Tonya, Dick, and Jeffe with a spare thousand bucks and a high-end cam decided to slap together an undead flick.

While I applaud their creative effort and independent spirit, the undead subgenre is awash with mediocre fare, for which Hollywood is just as much to blame (*ahem* World War Z. The book was so much better.). For this reason, when I discover a zombie film that actually impresses me, like 2014’s Wyrmwood, I want to shout it from the body-strewn post-apocalyptic rooftops of the future.

Loosely based on an apocalyptic biblical prophecy, Wyrmwood opens as a meteor shower dazzles the Australian outback. Before anyone can quote Paul Hogan or Steve Irwin, a lightning-fast plague spreads through the populace, infecting many with that old familiar incurable cannibalistic eating disease. After being attacked by her assistants in studio, Brooke calls her brother Barry to warn him about the very real threat. Alerting his family, they flee the city in search of safe haven. Unfortunately, after removing their masks, his wife and daughter succumb to the rapidly manifesting plague, forcing Barry to kill them and nearly kill himself–save for missing bullets.

Running out of gas in the wilds, Barry happens upon another band of survivors, including sardonic Benny and dour mechanic Frank, who’s holed up in a remote garage. Quite by serendipity, the ragtag gaggle discovers that while gasoline is no longer flammable, zombie blood is (huh?). They rig up a zombie-powered Mad Max-mobile and burn off in search of Barry’s sister and a better, more-fortified location to fend of the undead multitudes.

One of the latest zombie rompers from Down Under, Wyrmwood is a credit to its small yet austere regional pedigree. The Australian-New Zealand area has been a hotspot for unique and quirky horror–especially zombie flicks–since Peter Jackson turned the film world crimson with Braindead (aka Dead Alive). Since releasing his ultimate gore fest, it seems his efforts inspired several generations of indie splatter-hounds to give it a go. Unusual and amusing efforts of note include 2005’s Undead, 2006’s spastically funny Black Sheep, and 2009’s Last of the Living.

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I swear I’m not a zombie. They just made me watch “House of the Dead.”

In several ways, director Kiah Roache-Turner’s debut film is a somewhat refreshing take on the overcooked genre. Wyrmwood endeavors to work a little CPR magic on the zombie film with little touches like flammable walking corpses who only are fast at night, when they’re not incendiary (although Barry still managed to set one ablaze by accident during the night). Another nice touch is his sister Brooke (spoiler alert!). Captured by the ubiquitous creepy army doctor, she’s injected with zombie blood as part of his twisted and seemingly pointless experiments—although we assume his motivation is loosely based on finding a cure for the disease. After several doses, Brooke gains some sort of hive-like awareness with the other prisoners—a sort of zombie sensory perception (or ZSP).

Sure, the film has a few flaws. Nothing’s ever perfect. The rescue of Brooke seems a little Deus ex machina for me, but it’s a thrilling one nonetheless. Also, the creepy doctor isn’t nearly as creepy as he is irksome–no matter how many different ways I’ve seen it done, the Reservoir Dogs dancing-while-doing-something-messed-up homage still feels played out. But aside from a handful of sequences that don’t work as well, the acting is solid for low budget and the movie overcomes most other limitations with sheer Aussie bravado. I especially dug the characterization and portrayal of Benny. His flippant attitude act as a fun counterpoint to the steely determined Barry and the otherwise dismal reality of the film’s environs.

In a crowded and often less-than spectacular-field, though, Wyrmwood is a genuinely enjoyable picture. Comprised of all the right ingredients: a solid plot, a decent cast, and an enjoyable couple of zombie twists—as well as a host of undead film homages—this stomper from Down Under sets itself apart from an often mediocre genre.

With a Creative Writing degree in one hand and an endless curiosity in the other, Andy dabbles in many creative fields. He's published blog posts, articles, hotel copy, fiction, and poetry professionally. Currently he dwells in Austin, TX, with his brilliant and understanding fiancee, Kim.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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Gaming

ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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