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Wyrmwood Has a Place Among the Zombie Hordes

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Those of you who’ve read my articles before understand that I’m a bit of a zombie fan (the half-sleeve is also a dead giveaway). However, I’m rather particular about what I consider a good zombie film. My selectivity comes from the boundless number of bloated corpses floating in the genre since Shaun of the Dead relaunched the walking corpse legacy in the early 2000s. Following in Edgar Wright and Simon Pegg’s footsteps, every Tonya, Dick, and Jeffe with a spare thousand bucks and a high-end cam decided to slap together an undead flick.

While I applaud their creative effort and independent spirit, the undead subgenre is awash with mediocre fare, for which Hollywood is just as much to blame (*ahem* World War Z. The book was so much better.). For this reason, when I discover a zombie film that actually impresses me, like 2014’s Wyrmwood, I want to shout it from the body-strewn post-apocalyptic rooftops of the future.

Loosely based on an apocalyptic biblical prophecy, Wyrmwood opens as a meteor shower dazzles the Australian outback. Before anyone can quote Paul Hogan or Steve Irwin, a lightning-fast plague spreads through the populace, infecting many with that old familiar incurable cannibalistic eating disease. After being attacked by her assistants in studio, Brooke calls her brother Barry to warn him about the very real threat. Alerting his family, they flee the city in search of safe haven. Unfortunately, after removing their masks, his wife and daughter succumb to the rapidly manifesting plague, forcing Barry to kill them and nearly kill himself–save for missing bullets.

Running out of gas in the wilds, Barry happens upon another band of survivors, including sardonic Benny and dour mechanic Frank, who’s holed up in a remote garage. Quite by serendipity, the ragtag gaggle discovers that while gasoline is no longer flammable, zombie blood is (huh?). They rig up a zombie-powered Mad Max-mobile and burn off in search of Barry’s sister and a better, more-fortified location to fend of the undead multitudes.

One of the latest zombie rompers from Down Under, Wyrmwood is a credit to its small yet austere regional pedigree. The Australian-New Zealand area has been a hotspot for unique and quirky horror–especially zombie flicks–since Peter Jackson turned the film world crimson with Braindead (aka Dead Alive). Since releasing his ultimate gore fest, it seems his efforts inspired several generations of indie splatter-hounds to give it a go. Unusual and amusing efforts of note include 2005’s Undead, 2006’s spastically funny Black Sheep, and 2009’s Last of the Living.

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I swear I’m not a zombie. They just made me watch “House of the Dead.”

In several ways, director Kiah Roache-Turner’s debut film is a somewhat refreshing take on the overcooked genre. Wyrmwood endeavors to work a little CPR magic on the zombie film with little touches like flammable walking corpses who only are fast at night, when they’re not incendiary (although Barry still managed to set one ablaze by accident during the night). Another nice touch is his sister Brooke (spoiler alert!). Captured by the ubiquitous creepy army doctor, she’s injected with zombie blood as part of his twisted and seemingly pointless experiments—although we assume his motivation is loosely based on finding a cure for the disease. After several doses, Brooke gains some sort of hive-like awareness with the other prisoners—a sort of zombie sensory perception (or ZSP).

Sure, the film has a few flaws. Nothing’s ever perfect. The rescue of Brooke seems a little Deus ex machina for me, but it’s a thrilling one nonetheless. Also, the creepy doctor isn’t nearly as creepy as he is irksome–no matter how many different ways I’ve seen it done, the Reservoir Dogs dancing-while-doing-something-messed-up homage still feels played out. But aside from a handful of sequences that don’t work as well, the acting is solid for low budget and the movie overcomes most other limitations with sheer Aussie bravado. I especially dug the characterization and portrayal of Benny. His flippant attitude act as a fun counterpoint to the steely determined Barry and the otherwise dismal reality of the film’s environs.

In a crowded and often less-than spectacular-field, though, Wyrmwood is a genuinely enjoyable picture. Comprised of all the right ingredients: a solid plot, a decent cast, and an enjoyable couple of zombie twists—as well as a host of undead film homages—this stomper from Down Under sets itself apart from an often mediocre genre.

With a Creative Writing degree in one hand and an endless curiosity in the other, Andy dabbles in many creative fields. He's published blog posts, articles, hotel copy, fiction, and poetry professionally. Currently he dwells in Austin, TX, with his brilliant and understanding fiancee, Kim.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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