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For Honor Highlander Character Review

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Highlander

Nothing plays quite like the Highlander. Hybrid to the core, this Technical Fighter character has the biggest learning curve so far.

Gameplay

The first thing to get to grips with regarding the Highlander is the two stances; Defensive and Offensive. Defensive form has access to Block, Parry and Guardbreak whilst Offensive form has access to a number of un-blockable attacks. Notably, the Highlander has the ability to ‘Fast Flow’ into Offensive form and this is where the big damage comes in. Chaining fast lights into superior lights, un-blockable grabs and heavies is possible, but a few days still hasn’t been enough for me to do this reliably.

Timing is an important part of effectively using the Highlander, particularly the Celtic Curse move. Celtic curse is a heavy over-head that gains super armor, but can also be cancelled into a side dodging heavy (also with super armor). Sounds complex, yet has a satisfying feel when pulled off successfully. It also forces the opponent to play defensively, pre-empting the direction of attack for fear of taking a sizeable chunk of damage.

Players will quickly realise the combination of slow attacks and high stamina use are the pitfalls of the Highlander, leading to many calling it the lower tier class compared to the Gladiator. I would agree with this view, but also see a number of highly skilled players performing elaborate and unpredictable combos with the character to great effect. Put the time in and expect most people to not be prepared for your onslaught.

Design & Cosmetics

Kilts and animal skins best summarise the look of the Highlander and fit perfectly into the rugged designs characteristic of the Viking faction. Claymores are undoubtedly impressive looking weapons and the sheer size of it is incredibly imposing. Most notably, the Highlander is the first character with a completely uncovered face, so if you like the idea of your hero staring into the eyes of their enemy then enjoy!

Armor and weapon customizations generally maintain the raw look, with some of the higher tier weapon gear pieces being the only departure. They are magnificent, however, and add to the sense of superiority you will probably feel at having mastered the class at that point. Personally, the Bran design seems the best balance between elegance and practicality.

Conclusion

If you like the complexity of the Shinobi, the pure power of the Raider and an array of un-blockable attacks like the Lawbringer, then Highlander is a good bet. For Honor classes him as a ‘Hard’ character to learn and for good reason. I will be sticking to simpler heroes myself, but will be very wary of Highlanders knowing how dangerous they can really be.

British resident and sucker for over-analysis. Games are the future of Literature and I'll gladly argue that fact for hours.

Gaming

Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

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Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.

According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.

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More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.

Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!

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Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.

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Techland Shows Durable Dying Light 2 Content Roadmap

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Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.

IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.

Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.

Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?

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Epic to Globalize V-Buck Price Hike

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Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.

Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.

Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).

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How do you view Epic’s timing and pricing increase?

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