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Mass Effect Andromeda: Shepard’s return, first-person mode, classes and more unanswered questions

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Bioware continues to keep Mass Effect Andromeda behind closed doors for the most part, with new info on the highly anticipated title expected to be lacking at least until N7 Day. However, that didn’t stop long-time fans of the series from pestering the devs in the hopes for getting some juicy new details. Senior Development Director Chris Wynn, in particular, was bombarded on Twitter with all sorts of questions concerning Mass Effect Andromeda last week. Needless to say, questions regarding undisclosed details about the game are very difficult to (decline to) answer in a tactful manner, but Wynn did it anyway. So let’s take a look at what the Bioware dev had to say about those questions, shall we?

First off, let’s talk about the long-rumored return of Commander Shepard. As you probably know, the commander’s fate has remained unknown after the end of the original trilogy. Bioware already confirmed that Shepard will not return for Mass Effect Andromeda, but what about further down the line? The chances are admittedly pretty slim, however, the company isn’t completely dismissing the idea apparently. When asked about the return of Shepard in a future installment, Chris Wynn simply replied with “that’s impossible to answer.” Not the most promising statement, but at least there’s a bit of hope for the future. Perhaps in some sort of prequel? We’ll see.

Shepard aside, Wynn elegantly dodged a few more interesting questions, this time specifically aimed at Mass Effect Andromeda. Apparently, even the Senior Development Director is “not sure yet” when we can expect to hear some details regarding the game’s plot. N7 Day (November 7th) would be a great time to announce something new so here’s hoping for the best. Wynn also avoided revealing anything about the game’s classes, however, he did say that “we will talk more about classes and things at a later time.” So, there we have it, nothing concrete but at least it seems like Bioware is preparing to give answers to some of these questions in the near future. Again, my money is on N7 Day.

Interestingly enough, Wynn previously stated that a first-person mode for the Mass Effect Andromeda multiplayer would be “pretty expensive and risky”, though he didn’t go into further details or explain why that would be the case. After all, some of the best multiplayer FPS titles out there are being played from a first-person perspective. Sounds rather strange if you ask me…

As for the highly anticipated Mass Effect Remasted Trilogy, Wynn had “no words” to share with the fans.

Mass Effect Andromeda is currently scheduled to release during Holiday 2016 on PC, PS4, and Xbox One. If you want to be kept up to date with any future announcements or news make sure you sign up for the newsletter on the official website. Stay tuned for more.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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