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Na’vi beat CLG to Reach the Quarter Finals at DreamHack Open: Cluj-Napoca

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Natus Vincere beat Counter Logic Gaming 2-1 to qualify for the quarter finals at DreamHack Open: Cluj-Napoca. The games went 16-9 on Train (Na’vi’s pick) 10-16 on Cobble (CLG’s pick) and 16-8 on Inferno. Na’vi moves on to face Luminosity Gaming in the playoffs tomorrow.

The games didn’t feel all that close, which is unfortunate for CLG, but they managed to win the rematch of the map they lost to Na’vi on their first day, and that’s worth celebrating. Jdm was the constant on team CLG throughout the series. He was the most consistent impact player, and the awp helps with that. Casters touched on the fact that tarik was quiet most of the series, save for an exception ace on a banana rush in Inferno, and that’s troubling as he is supposed to be not just their best player, but a top North American player period. It’s back to NA for Team Liquid, Cloud 9 and CLG, and this major didn’t draw any deciding lines on who deserves the title of top team.

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Na’vi won fairly easily. It was 2-1, which is closer than most predicted, but it never felt like they were in danger of losing the series. Yes, zues’ Molotov play at the end of Cobble was odd, but that’s the type of play that looks pro as hell if it works and stunningly silver when it doesn’t. They moved to Inferno where they established an early lead on the counter-terrorist side. Once they hit 14 rounds won, they began to experience some resistance from CLG who was now on the favored CT side, but 16-8 should aptly display the amount of danger Na’vi was facing in losing control.

Luminosity Gaming is up next for Na’vi in a game that will prove interesting if nothing else. LG beat Cloud 9 on their way to the tournament, upsetting many skin bets, and went on to beat them at the LAN, and they were among the eight teams invited to the LAN. Of the eight teams invited, all eight made it to the playoffs. Not one team that qualified through online tournaments landed a spot in the quarter finals.

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The cast of the Sonic the Hedgehog 3 film has added an exciting new addition with the inclusion of Shadow, who will be voiced by the talented Keanu Reeves

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After a long wait, it appears that the search for a capable Hollywood actor to bring the brooding Shadow the Hedgehog to life has come to an end. Keanu Reeves, a renowned actor known for his iconic roles in film franchises such as The Matrix and John Wick, as well as his involvement in the highly anticipated game Cyberpunk 2077, has officially been cast for the role.

Speculation has been running wild lately, but The Hollywood Reporter has officially confirmed the casting, citing reliable sources in the know. News of Sonic the Hedgehog 3 being showcased at Cinemacon has quickly spread. Reeves is sure to bring his own special touch to the role, but it’s uncertain how well he will mesh with the mustachioed Dr. Robotnik, as Jim Carrey is set to reprise the character.

What are your thoughts on Keanu Reeves being cast as Shadow the Hedgehog in Sonic the Hedgehog 3? Please avoid sharing fan art in the comments section below.

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Get ready for a metaphorical rollercoaster ride with ReFantazio Livestreams!

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ATLUS has just announced their latest event, the “ATLUS Exclusive: Metaphor: ReFantazio” broadcast. Fans can look forward to an exciting 30-minute showcase of never-before-seen gameplay from the publisher/developer. How exciting is that to anticipate?

According to Gematsu, director Katsura Hashino will serve as the host of the broadcast, which will debut on YouTube on April 22. The English version will include dubbed audio and English subtitles, and we have also expanded the list of timezones available.

  • North America: 3 pm PDT, 4 pm MDT, 5 pm CDT, and 6 pm EDT.
  • UK/Ire: 11pm BST
  • Europe: 12am CEST / 1am EEST
  • Asia/Oceania: 7am JST, 6am AWST, 8am AEST.

Additionally, there is a scheduled stream for the next day, April 23rd, with the specific times listed below. Get ready for the “ATLUS Exclusive Debut Commemoration Special—Metaphor: Stalkers Club Final,” where fans can indulge in the captivating presence of hosts Mafia Kajita and Tomomi Isomura. They will thoroughly analyze and delve into all the information disclosed during the initial broadcast. Sayawaka, a visitor who is the author of the associated manga’s story, will be with them.

  • North America: 7 am PDT, 8 am MDT, 9 am CDT, and 10 am EDT.
  • UK/Ire: 3pm BST
  • Europe: 4pm CEST / 5pm EEST
  • Asia/Oceania: 11pm JST, 10pm AWST, 1am AEDT

What are your thoughts on the influx of information about Metaphor: ReFantazio? Are you planning to watch any of the upcoming broadcasts? Share your authentic thoughts in the comments section below.

 

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Final Fantasy 7 Rebirth’s Retry Wording Has Been Updated in a Subtle Manner

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Despite the numerous praises players have showered upon Final Fantasy 7 Rebirth, there is one particular aspect of the game that has garnered nothing but criticism: the perplexing wording of its retry screen, which players encounter when facing a Game Over. Fortunately, the developers have discreetly resolved this issue in the game’s latest patch. They have fixed the Platinum Trophy progression, resulting in a slightly less confusing experience for players.

If you don’t possess exceptional combat abilities, chances are you’ve come across the game’s notorious four options: “Retry from Current Battle, Retry from This Battle, Retry from Before Battle, or Resume.”. As an avid gamer, I must admit that I’ve experienced the frustration of losing precious time due to my own foolish mistake. In this particular instance, I found myself engrossed in fine-tuning my matrix and equipping my party, only to have it all go to waste when I encountered a formidable enemy. To compound my error, I made the ill-advised decision to retry the battle, resulting in an hour of agonizing repetition. Lesson learned!

The “Retry from This Battle” option has become a source of frustration for players who are struggling with the game’s final boss encounter, leading to a significant number of rage-quits. Without giving away any surprises, opting for that choice after being defeated would result in players being sent back to the beginning of the final boss encounter, needlessly forcing them to forfeit approximately an hour’s worth of hard-earned progress in battle.

After the update, players now have the option to select “Retry from the Current Phase” instead of “Retry from Before the Current Battle.”. It’s worth noting that this change is only slightly improved. It’s rather disappointing that the screen is overly convoluted, which may lead to players feeling frustrated. While it’s better late than never, we can’t help but wonder if this issue will persist in the future.

 

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