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The Power Rangers movie released alongside two licensed tie-in video games. The first game, Mighty Morphin’ Power Rangers: Mega Battle, is a side-scrolling beat ’em up that received low review scores. The second game is Power Rangers: Legacy Wars and is rather decent, but that is the key word: decent. Several design choices work; some don’t, and a few make me tilt my head and ask, “What were they thinking?”

The Good

Power Rangers: Legacy Wars is a fighting game, not unlike Kabam’s Marvel: Contest of Champions. While most mobile fighting games make players attack by repeatedly tapping the middle of the screen, gamers attack in Legacy Wars by tapping ability cards. Each ability is different: some are fast and weak; some are slow and strong; some are melee; some are ranged, and some are blocks/counters. Some abilities can even be strung together to form combos. Furthermore, the attacks follow a “rock, paper, scissors” system: weak attacks cancel strong attacks; strong attacks break through blocks, and blocks prevent weak attacks. No two attacks have the same windup, hitbox, or animation. Moreover, each character uses his or her iconic weapons. Finally, Legacy Wars channels AAA team-based fighters by letting players supplement their main character with allies. While limited to one main character and two allies, players can still create their dream team of Power Rangers, including a Forever Red-themed team.

The progression in Power Rangers: Legacy Wars is what people might expect from a mobile game, but slightly more lenient. As with many mobile games, players can only unlock characters by collecting shards that either can be bought directly in the in-game store with coins or earned through Morph Boxes. All boxes come in various rarities and are mostly earned by winning matches, but players also have the option of opening free Morph Boxes and Corrupted Boxes. Every four hours, players can open a free Morph Box, and Corrupted Boxes are earned through dealing damage in matches. Even players with horrible losing streaks can eventually open a Corrupted Box.  Very few mobile games give participation awards, daily login rewards notwithstanding.

The Bad

Despite my praise for Power Rangers: Legacy Wars’ fighting system, it is ironically also the worst aspect of the game. The system is luck- based, and players can easily find themselves backed into a corner because their opponent is lucky enough to draw numerous knockback and/or juggling ability cards. The vast majority of my losses were the result of my opponents lucking out this exact way when I could not draw any block ability cards. The system’s reliance on luck rather than skill brings the game down.

As with many mobile games, Power Rangers: Legacy Wars has a heavy pay-to-win aspect. Players who have more money than time can buy numerous Morph Boxes to power up their characters by obscene amounts. However, the most egregious pay-to-win part of the game is that the most popular Power Ranger in history, the original Green Ranger Tommy Oliver, is locked behind a limited-time $10 paywall. As of writing this article, the Green Ranger cannot be earned through Morph Boxes, which gives the game a very “haves and have nots” feel, one I am constantly reminded of every time I see a player with that character. Also, I am fairly certain that the Green Ranger is overpowered and gives players who use him an unfair advantage.

The Questionable

Power Rangers: Legacy Wars is PvP only. I am on the fence about the game’s PvP exclusivity, because I do not know if it is a questionable or a genuinely bad design choice. Granted, nothing is wrong with a PvP only game, but every one of my matches had varying degrees of lag. I encountered several instances when the game no longer responded; it did not crash, but I could no longer move my character, and ability cards did not activate in a timely fashion. Furthermore, the game opens with a story cutscene, but the lack of a single player mode prevents the story from going anywhere. Of course, a future patch that adds a single player mode could easily fix this problem.

While Power Rangers: Legacy Wars is supposed to be a celebration of the entire Power Rangers franchise, the game is somewhat lacking in characters, both playable and allies. Primarily, the game contains characters from the movie and the first season of Power Rangers, and most other seasons receive one or two characters.  For example, the Blue Dino Charge Ranger is both a playable character and an ally, yet the loading screen prominently features the Violet Dino Charge Ranger. Furthermore, numerous seasons do not receive any representation, especially the seasons that have three Ranger teams. Finally, the game has little in the way of non-Ranger characters. Goldar, Psycho Red, Snide, and the 2017 movie version of Rita Repulsa are all playable (and Xandred is available as an ally), but Ninjor, Magna Defender, Mesagog, King Mondo, and many others are absent from the game. Most egregious of all, even though Lord Zedd’s throne room is a stage in the game, Lord Zedd is nowhere to be seen. However, a future patch or patches could easily add these characters, and I might be in the minority when say this, but I hope the game adds Ivan Ooze from the 1995 Power Rangers movie.

 

Very rarely can I say a movie tie-in mobile game is better than a much more high-profile, non-mobile movie tie-in game, but Power Rangers: Legacy Wars managed to surprise me. The game might be flawed, but it tries to set itself apart from other mobile fighting games, which is something I can appreciate.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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