Gaming
The Nintendo Switch Storage Management is Horrifyingly Cumbersome
The Nintendo Switch is a console that has seen nothing but success. One of the issues I had with the system wasn’t with the graphic fidelity nor the battery life. The storage capacity of the system and how many games could it support. It wasn’t a big deal back then. In fact, it was an issue that the majority of people overlooked back when the console was announced. But now it’s starting to show its ugly head for new titles to come.
Don’t get me wrong, I am not against major AAA developers releasing games like L.A. Noire, DOOM, NBA2K18 and so on and so forth. But the major problem that will be showing up, especially for players who want to have multiple games is the storage capacity of the Nintendo Switch.
It shouldn’t come off as a surprise but the fact that the Nintendo Switch has 32 GB’s of storage capacity is ridiculous. The internal storage capacity will end up filling itself in less time than you can imagine. Especially if you have multiple games that require a lot of space to be downloaded and played.
32GB Storage?! It’s not going to last a single bit!
Let’s start with the basics, you are required to have SD cards to play some games. We started with NBA 2K18, and while we didn’t know initially how much storage space the game needed. Players shook in horror and despair when they found out the facts once the game was made available.
A microSD card is required to download NBA 2K18 for Nintendo Switch, in addition to 5GB per save file on the system memory. The total requirements are actually very asinine in and off themselves:
Initial software download after purchase – 6.8 GB
Additional software update – 16.1 GB
Save file – 5 GB system memory per save file
Take note that the SD card is required regardless of if you have the physical or digital versions of the game. In fact, it’s more convenient to have the physical version of the game because otherwise you’d have to download the additional size of the game itself into the SD card.
Keep in mind that you can’t actually transfer save files from the console to the SD Card. So you MUST keep those and take from the System memory. With that said, let’s run through a hypothetical scenario with just NBA2K18.
Putting the Storage capacity to the test.
Let’s say you bought the game in physical form for your family to enjoy. You also bought a 128GB Sandisk SD Card. Okay, you download the game and start the software download with the update. That’s a total of 17.8 GB take off from the 128 GB space you have. Not so much right? But what about the system’s memory? You have to use 5 GB of Memory per save file. So let’s say that at minimum another family member of yours uses another save file for themselves.
That’s 10GB’s of Internal System memory used for NBA2K18 alone. And we’re not done yet, what if you want to get a game like DOOM? To see how amazing the reboot is compared to the original games. Well, it turns out that the multiplayer will also be locked behind a download as well. In other words, you’ll have to take more space from your SD card to accommodate to both of these features and some more space for your Internal memory to hold the Save file.
Since the specifics here haven’t been revealed yet. Let’s be more gentle and say that you have to use 3GB of internal memory, added to the 10 GB you are already using for NBA2K18 you will have to use more than 1/3’rd of the system memory for a just a couple of games.
And this is only the beginning considering the wide array of upcoming game titles for the Nintendo Switch. Once again, it’s not that I think that the fact that other companies are looking at the success of the console and trying to expand their horizons is a bad thing. It’s the fact that we won’t have space for multiple games and will be constantly deleting save files because we simply don’t have enough space to store the games in.
“Switch Tax” and the death of Online Purchases
Added to this is the fact that games are going to be suffering in regards to pricing due to the infamous “Switch Tax”. Which will increase the prices of games by around 20 more dollars. Although it doesn’t concern me as much as the fact that I’ll have to buy multiple SD Cards to fit on the games I want to play. There was an explanation as to why the cartridges can’t hold the storage thanks to Nintendo life. But why not increase the storage capacity of the Nintendo switch to at least 120 GB?
It can’t be due to manufacturing/economic costs, the PS4 Slim costs the same price as the Switch and it has a storage capacity of 500 GB. It just seems to be a sloppily handled marketing ploy to discourage people from buying games digitally. Oh yeah, I’m never going to approach the Nintendo eShop with a 10-foot pole now that I know of this. Because buying games digitally means doing a massacre to any SD card I own.
I mean, call me silly but I still will stick to my PC for multiplat games because I have a 1TB disk drive where I just have to download the game and play it. Not only that but Steam offers Cloud storage so I can uninstall the game any time and keep my save file without having to delete it entirely. Why do I need to bother about having to buy multiple SD Cards because I buy games digitally? It isn’t as bad with games like The Legend of Zelda Breath of the Wild or Super Mario Odyssey, but it’s still something to consider.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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