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Lost Soul Aside’s Gameplay Demo Is the Lovechild of Devil May Cry and Final Fantasy

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Indie games look more and more impressive each year thanks to talented and dedicated teams of developers. But, what about the games with development teams of one? Surely they can’t look as beautiful? Well, Lost Soul Aside demonstrates that one talented individual is more than enough to create a beautiful game. Sure, we’ve known about Lost Soul Aside ever since the announcement trailer dropped last year, but today Bing Yang posted a video that demonstrates the game’s combat system in full, and it’s a thing of beauty.

While Lost Soul Aside takes visual cues from Final Fantasy XV (the main character Kazer looks almost identical to Final Fantasy XV‘s protagonist Noctis), the gameplay is pure hack and slash bliss in the vein of Devil May Cry or Metal Gear Rising: Revengeance.  Kazer has all the abilities we have come to expect from such games: he can slide on the ground to dodge attacks, switch between different weapons, and unleash shockwaves from his blade, just to name a few. The first minute of the gameplay demo shows Kazer easily tearing through small, human-sized monsters. and the next four are spent fighting a boss.

The boss serves to demonstrate the level of challenge players will face in Lost Soul Aside. The fight starts off rather simple, and the creature only crawls on all fours and violently swipes at Kazer. It’s nothing most gamers haven’t seen before, but once the battle enters the second phase, the monster kicks it into high gear. What was at first some seemingly feral creature becomes a terrifying bipedal titan that swipes at Kazer with ethereal arm blades and conjures blue flames that litter the ground and restricts player movement. The second round isn’t Dark Souls levels of challenging, but it’s not the kind of boss fight players can take lightly.

During the cutscene that introduces the boss, you might have noticed it’s passive until it notices Kazer, at which point it starts rolling around in pain; the creature even shakily reaches for Kazer in much the same way characters in movies, tv shows, and video games reach out when they are in desperate need of help. While this is by no means solid evidence of anything, it implies that the boss monster — and possibly all the other monsters Kazer killed — might have been human once. If this is true, what caused them to transform, and why does Kazer’s presence force them to go rabid? These are questions the game will likely answer when released

The gameplay demo has sold me on Lost Soul Aside, and it’s still in develepment. The game will undergo numerous changes and improvements before it is ready for release, and I’m looking forward to the final result. Bing Yang deserves all the attention he can get for this game.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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