There are many different types of MMO players, ranging from the casual to the super hardcore. Whether you’re into just questing and doing your own thing or being on the cutting edge of progression contents, many MMOs seek to offer a little something for everyone. Despite our differences, however, many players have one thing in common: we want to look super cool. Maybe there are some players that could literally be looking at a bunch of boxes and windows and have a blast (I’m looking at you, EVE Online devotees), but most of us want to play the hero, and it makes sense to want to look the part. MMOs offer a wide range of gear choices, ranging from the plain rags we usually start off with to the often ridiculously over-designed pieces from raids at max level. When it comes down to it, however, all those pieces of gear are just icing, and if the cake is crappy it doesn’t really matter. We need our characters themselves to look cool, and Revelation Online doesn’t really offer many choices that make me go “Oh cool!”, something that should change for a wider appeal.
In the character creator for Revelation online you’re presented with several choices that make it seem like there’s character customization but the choices can be summarized in a line or two. You can be a big beefy dude, a skinny dude, a skinny woman, or a loli-esque “cute” girl character. This is something that we’ve seen a lot from a lot of asian MMOs (especially the Loli characters which honestly kinda creep me out). Why don’t I have more options, though? Where are the non-human characters that add a little more diversity to a sea of humans? Tera is infamous for it’s Loli race the Elin, but even Tera gives us options like the Popori, the Baraka, and the Amani. Revelation Online gives us only a few different options – all of which are human. You can’t even necessarily choose the body type you want. Do you want to be a big muscular Spiritshaper? Too bad, because the developer has decided to stick to the cliche of frail and physically delicate casters so you’re stuck with a waif of a character no matter what gender you decide on.
What’s funny is that I really don’t feel like it would take much to add more playable races into the game. You’d think that with only humans available to play that the world of Revelation Online would be inhabited pretty much exclusively by humans, but there’s a rich selection of races, all of which would make a cool addition to the game’s character creation. Since I don’t want to come across as whiny without the constructive part of criticism, I’ve listed a few races I think would be great additions to the cast of playable characters.
The Volopine
I really feel like Revelation Online needs some cute, cuddly, furry characters. When I played TERA I was a Popori whenever I had the option. The Volopine present in Revelation Online would be a perfect addition of furry cuteness as playable characters. From the Revelation Online main site:
“Volopine males look similar to raccoons on two legs, while the females look very much human in comparison, bar the giveaway detail that is their raccoon ears. This may or may not be related to their uncanny gift of transformation and illusion-weaving. If that wasn’t enough, they are also exceptional masters of brewery to boot.”
Falmari
A race that’s still humanoid but has some unique twists, this might be easier to implement than a furry Volopine. You meet the amphibious Falmari during your sprawling journey to max level, and they would add a great tinge of “cool” to the otherwise bland character creation options.
“The Falmari – the favourite children of the sea god. They look both human and amphibious and live only on the coast, spending half of their time in the water. Members of this race will often visit Sulan, the sea capital, located in the west of the continent. But if you want to get a better look at these magnificent creatures that have emerged from the waves, the best thing to do is to visit the seaside.”
These are just a few races of Revelation Online that I feel should make their debut as playable options. As I mentioned above, part of the appeal for many players of MMOs is looking the part, and sadly right now the game doesn’t offer enough variety. The Revelation Online in the West is just a port of the Asian MMO, so for any updates to come here they would first have to release in China. One can only hope we get a little more variety in the years to come, as the shortcomings in the character creator are really hampering what otherwise is a pretty cool title.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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