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Blizzard Reveals Doomfist in Animated Short

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Rise up and be remembered. After a full year of speculation, Doomfist is finally coming to Overwatch. In an animated short, Blizzard revealed “the Successor” Akande Ogundimu. We’ve known for a while that Winston defeated Doomfist in battle, but the two minute short gave us a lot more information on the now-escaped prisoner.

Role in the Lore

Doomfist is a Talon leader– giving the Reaper voice line “Doomfist should do his own dirty work” so much more meaning.

Much to the chagrin of fans everywhere, Doomfist is not voiced by Terry Crews. Though it looks like Ogundimu can dish out his fair share of power, Crews won’t be delivering it from the voice booth.

This short was in American-Anime style, a departure from the usual 3D animation the shorts have used. Although, character reveals and backstories tend to be hand-drawn, so expect the anticipated D.Va and Zarya shorts to be back in 3D.

What Happened?

Moving to the short itself, we see Doomfist fighting Overwatch heroes in the streets of Numbani. The Dive-Comp of Tracer, Genji, and Winston is holding their own until Doomfist catches Tracer and rips out her Chronal Accelerator.

Tracer goes down.

Tracer goes down.

Upon seeing this, Winston enters a primal rage and their fists collide as Doomfist remembers the scene and breaks himself out of jail. He walks past the “New Doomfist Exhibit” advertisement in the newspaper on his wall. He’s apparently ready to bring us back to late last year, when he steals the gauntlet back after making short work of the OR-15s. So, lore-wise, the present-day part of the short takes place a little before Orisa joins the world of Overwatch.

Doomfist is back!

Doomfist is back!

Doomfist is now playable on the PTR! Check out the animated short here and the developer update here! Hopefully, he’ll officially release in the next two weeks or so.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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