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Overwatch’s Mercy rework is already getting nerfed

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Battle Mercy Highlight Intro

The new Overwatch patch went live on the public test region today, with everybody eager to see how differently Mercy plays after her recent rework.

Probably the biggest change was the decision to move the ‘Resurrect’ ability from an ultimate to a common ability. ‘Resurrect’ is now on a much shorter cooldown but can only be used to bring back one team mate at a drastically reduced range. This means that while you won’t be seeing entire team wipes being countered, skilled Mercy players will be able to keep extending fights if they can stay alive and pop off rezzes when it becomes available.

This obviously raised the question of what would fill the gap of Mercy’s new Q ability.

It’s pretty brutal. Mercy’s new ultimate is ‘Valkyrie’ and it turns her into the frontline monster that every Battle Mercy main dreamed of. With the ability to fly around the map, amped damage and infinite ammo during the ultimate duration, Mercy becomes lethal, which we imagine is pretty cathartic for aforementioned Mercy mains.

The issue is, paired with an Ana ‘Nano Boost’ or an Orisa ‘Supercharger’, Mercy effectively becomes indestructible in the right hands.

So much so that Overwatch principle designer Geoff Goodman stepped in to comment.

“Her gun while using Valkyrie is a bit too strong at the moment. The idea is for it to have some extra juice to be able to use it in more niche situations. Right now, it is strong enough that it is feeling like the primary way to use the ultimate, which isn’t intended.

There is likely to be a good amount of tuning happening throughout this PTR cycle to iron this kind of stuff out.”

While the change seems to be positive in encouraging Mercy’s to stay in teamfights rather than hiding and preserving their old ultimate (which was a viable, if not necessary tactic prior to this patch), Blizzard probably didn’t want to turn Mercy into the POTG machine that she is right now.

As always, this is what the PTR is designed for and we imagine there’ll be a ton of changes before the shiny new Mercy hits the game properly.

 

UK based gaming writer, raised on a diet of Street Fighter and Isometric RPG's. I enjoy playing every game I can get my grubby little hands on.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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