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DreamHack Cluj-Napoca playoffs round recap

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After a back and forth pool bracket we go into the playoff bracket of Dreamhack Cluj-Napoca where we watched as the teams that were sent into the lower side of the bracket played to try to make it to the semis where each individual winner of the pools await. We start with Cloud 9 being tasked to take down Fnatic who have had a very hot, and cold tournament. Cloud 9 came in throwing the best they had; however it was clear how out classed they are. One would think Cloud 9 could scrape together a win on their map choice, but that was not how the script would play out today. Cloud 9 were torn apart by Fnatic who had no answer to Krimz, and Olofmeister putting up 43 kills between the two of them.

Cloud 9 put together 0 rounds on their T side showing the futility, and struggle of trying to overcome the challenge before them. Cloud 9’s best gunman on the map Freakazoid was only able to put up 15 kills ending with a -2 kill-death difference. It was the second map that we saw bright moments from Cloud 9 with more secure team play, but it doesn’t matter how crisp your movements and team rotations are if the men pulling the triggers can’t hit the targets, but it does make for a close match. Krimz showed up this match as well with 21 kills, but for Fnatic it was their second half adjustments that kept the game out of Cloud 9’s reach.

G2 vs. Mousesports was odd considering that each team lost on their chosen map despite them being home maps. The first map was Mirage. This was my game of the day, as Niko was putting up massive numbers like he was a man possessed. Picking up 4 kills with the Desert Eagle on round 17 which was an eco-round so all they had were pistols. G2 had some money management issues in both the normal rounds and over time, but the team made proper rotations after kills denying vital positional information from Mousesports. In the late half of the game Mouse pushed their score to 15 finding themselves on match point, but G2 ran with the next five rounds to send it into overtime. G2’s fox lit up the 30th round finding 4 Awp kills to punch G2’s ticket into overtime. G2’s poor money management almost cost them the game, but through proper teamwork strung together the rounds to seal the deal and take the first map.

Map two on G2’s choice Inferno was close, but Mouse seemed in command that game with the team as a whole putting up great numbers across the board. Niko once again had the hot hand dropping 24 kills along teammate Dennis. G2 could not take the duels with Mouse’s gunners which would leave them in unfavorable situations fighting shorthanded. The random map choice Cache was a stomp for G2 deciding to leave mouse in the dust. The stat score-line while looking nice for G2 does not do justice to how one-sided this game was. The entry fragging and picks from G2 were just too much for Mousesports to handle and come up with any sort of answer; at halftime the score was 11 to 4.

NIP vs. Titan was a 2-0 in NIPs favor which started with Titan losing a nail-biter on NIP’s map choice Cache. After a 9-6 half, Titan looked composed and set to take this map, but a poor T side put an end to that notion. Titan had great fraggers, but they could not break the NIP defense on their CT side. NIP won their map, but it was a sloppy first half with nothing to write home about as it seemed Titan lost the game instead of NIP winning. NIP shook off cobwebs in time for the second map where NIP throttled Titan on Dust2 with the winning score of 16-1. Titan might have been rattled after that first game heartbreaking loss, but to lose your map choice like that on the pro level is unacceptable. Nothing went right for Titan. Forest, and Allu lead the way with 22 and 20 kills, respectively. Titan on Dust 2 was held to no more than 10 kills on any one player, a truly rough loss for Titan.

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CLG vs. NA’VI was a surprisingly close set with CLG showing a resilience that most would not think the NA squad would be capable of putting up. CLG picked Train, which Na’Vi had no problem with. CLG had the plays, but Tarik, FNS, and Cutler could not keep up with their CLG teammates who were having a good game. Hazed dropped 22 kills, only one behind Na’Vi’s Seized. CLG had some strong starts to their eco rounds, but could not finish those rounds off. Map two was on Cobblestone. Cutler was the hero this game going from the bottom to the top. Cutler had 28 kills which made it rough for Na’Vi to defend against CLG’s monstrous T side. This match ended on a funny note with JDM vs. Zeus facing off on a 1v1 to decide if a CLG would take the map. An incendiary Grenade was thrown and Zeus decides to try to sneak up on a low health JDM. One thing wrong with that, and that is Zeus had to walk through the fire. Zeus. bless his soul for trying something out of the ordinary to catch his opponent off guard, but Zeus went too slow and burned, handing the game to JDM and CLG.

Game three on Inferno had Na’Vi through their weight around on CLG going 11-2 in the first half. Siezed had the kills, 22, but it was Guardian who was the thorn in CLG’s side. CLG could not break through the absolute wall that Guardian was putting up. That Forced CLG to try the A bomb site but since Na’Vi knew this, they had the appropriate defense to negate it. The second half was kinder towards CLG, putting up a few rounds in a game that was a foregone conclusion, but not going done without a fight CLG put on a heroic effort claiming 8 rounds.

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The remaining teams in the bracket are Luminosity, Fnatic, G2, TSM, Virtus.Pro, Nip, and Envyus, Na’Vi

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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