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The Transformers franchise has been around for a long time, which is surprising since it started as nothing more than a cartoon to sell toys. The latest Transformers video game, Transformers: Forged to Fight, is a free mobile fighting game that doesn’t do much to set itself apart from similar games, but Forged to Fight is not a bad game.

Here comes the Pro(tectobot)s

In my first game review on this site, I covered Power Rangers: Legacy Wars and said it is similar to Kabam’s Marvel: Contest of Champions. Well, Transformers: Forged to Fight is nearly identical to Marvel: Contest of Champions. In fact, Forged to Fight is basically Contest of Champions with a Transformers paint job, but this is good. Like Contest of Champions, players in Forged to Fight can string combos of weak, medium, and heavy attacks together, can block and dodge whenever they want, and can unleash devastating super moves. Attack animations are fluid, responsive, and fit the characters. Furthermore, Transformers: Forged to Fight adds the ability to sidestep and unleash ranged attacks. The game’s combat system is nowhere near as deep or nuanced as other games such as Mortal Kombat or Street Fighter, but it gets the job done.

In Transformers: Forged to Fight, you can only level up characters by using special items from in-game missions, which means you have to actually play the game to make your characters stronger. Granted, you can spend money to unlock new characters, but they start off relatively weak. This system minimizes the pay-to-win aspect of the game. Furthermore, speaking of characters, most of them are faithfully represented in the game: Optimus Prime is honorable and verbose; Starscream is all bluster and arrogance, and Grimlock is his big dumb self, complete with disjointed grammar. Of course, I have no idea if the game faithfully represents the personality of resident samurai tank Bludgeon, but at least most of the other characters act the way they should.

Beware the evil (Decepti)cons

While part of the fun of Transformers: Forged to Fight is collecting your favorite characters, the random nature of this collection mechanic is overly frustrating. To get new characters, you have to open crystals, and they will give you one random character of a random rarity. This system can be downright rage-inducing, as crystals will often pass over an extremely powerful character you don’t have and instead give you a weak duplicate of a character you do have. In all honesty, the system feels as if it is designed to trick you into spending tons of cash on crystals for the chance to get your favorite Transformers character.

Transformers: Forged to Fight sadly has optimization issues. Sometimes the game freezes for a few seconds at the beginning of a match, which allows an opponent to score a some free hits. Also, the game takes a long time to load, much longer than most other mobile games. While these issues can be fixed with a patch, we have reached a point where game developers should expect these problems and try to fix them before launch.

The rest is a bit of a mix(master)

Transformers: Forged to Fight adopts the same character class system as Marvel: Contest of Champions. The system is needlessly convoluted, yet it somehow works. Each class has an unusual name like Tactician or Brawler. When I played,  I had no idea which classes were effective against what and had to constantly refer to a guide to know which ones I should bring on a mission. However, class abilities have tangible effects in the game. For example, the Decepticon Bonecrusher has an ability that deals damage over time, and whenever I used him I noticed my opponent’s health bar steadily decreasing whether or not I was actively attacking.

As previously mentioned, Kabam used and slightly altered Marvel: Contest of Champion’s combat system for Transformers: Forged to Fight, and the company did the same with mission maps. While these maps are still node-based and have branching pathways, they are now 3D, so players can watch their favorite Transformers tromp across the ground. While admittedly impressive, the map now includes a behind-the-back camera perspective players can’t move. Because of this new camera, players won’t know if a particularly powerful enemy is hiding around the corner until it’s too late.

 

As far as mobile games go, Transformers: Forged to Fight is fun and well made. It might tread the same ground as Kabam’s previous fighting game, but that ground is still as enjoyable as ever.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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