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First Look at the Junji Ito Collection Is as Creepy as I Hoped

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When people talk about Japanese horror, they usually cite movies such as RinguJu-on: The GrudgeTetsuo: The Iron Man, and Matango (and the 1977 Toho film House, assuming they don’t confuse it with the 1986 New World Pictures and 2008 Lions Gate Entertainment movies of the same name). However, one name stands out when it comes to Japanese horror: Junji Ito. Studio Deen has worked long and hard to develop an anthology series based on Ito’s short manga stories and has just released a video showing what audiences can expect.

If you have ever taken an interest in anime or manga, odds are you have heard about Junji Ito. The man is essentially the H.P. Lovecraft of Japan, thanks to his stories about paranormal and eldritch occurrences/beings that defy all conventional logic, most of which end on a foreboding note or, at best, a bittersweet one. Furthermore, while many readers highly regard his longer, non-anthology stories, including TomieGyo, Uzumaki (these have received live-action and anime adaptations to mixed success) and a manga adaptation of Mary Shelly’s Frankenstein, his shorter stories occasionally get passed by. The Enigma of Amigara Fault is one of his more popular short stories, thanks in no small part to the “This is my hole! It was made for me!” meme, but his anthologies include many other memorable macabre tales, such as The Thing That Drifted AshoreArmy of OneSplatter Film, The Hanging Balloons, and The Town Without Streets.

While the trailer for the anthology adaptation, dubbed Junji Ito Collection (thanks Kotaku) is only in Japanese, Studio Deen has clearly done an impressive job capturing Ito’s unique and terrifying artstyle. That’s not surprising given the studio has worked on many shows anime fans will recognize, including HetaliaFate/stay night, and Hell Girl. While you can check out the official Junji Ito Collection site, it’s also only in Japanese, so I have little information on the anime aside from “it’s an anthology collection of Juni Ito’s work.” But, that’s enough for anyone who knows anything about Ito’s work.

As a Junji Ito fan, I am looking forward to the release of Junji Ito Collection. I pray the anime is eventually released outside of Japan in an official capacity, because Ito’s manga are worth reading/watching.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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