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Prison of Elders is Destiny’s Strongest Feature to Date

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Prison of Elder is Destiny's Greatest New PvE Feature

Prison of Elders makes up for House of Wolves lack of a new raid and becomes Destiny’s greatest feature

The second expansion for Bungie’s newest FPS Destiny, the House of Wolves, has finally launched opening up the reef as a new social hub and introducing a mountain of new activities. House of Wolves has everything Destiny fans could have asked for including a fantastic set of new voice actors and music. What’s noticeably missing is the same thing that fans were upset about when the expansion was first announced, a new raid. Instead of offering a new dungeon style raid for players to conquer Bungie introduced something different.

Called of the Prison of Elders it’s a special section of the Reef only available to players who have completed the House of Wolves storyline. At first players will only be able to access a level 30 area where they will fight through five different arenas. Facing off against all of Destiny’s different enemies.They will have to fight their way through 3 waves while also dealing with special challenges throw in during the middle of the fight. Each arena is more challenging then the last culminating in a special boss fight. It can be every bit as challenging as a raid but waits at the end is better than anything gamers could have hoped for.

Prison of Elder is Destiny's Greatest New PvE Feature

Guardians who complete the Prison of Elders challenge will gain access to a Duck Tales style treasure room filled to the gills with gold. The gold isn’t the big reward the Prison of Elders has to offer though, instead at its heart is a massive treasure chest that can only be opened with a special treasure key.

Those keys can be obtained by defeating House of Wolves fallen on patrol. Opening that chest will land players massive rewards of exotic and legendary weapons and gear. During my first run in the Prison of Elders I nabbed a Gallahorn, Hawkmoon, and a new legendary machine gun called the Bane of Wolves.

That is what makes the Prison of Elders such a powerful new feature for Destiny. Where in the past raids could land you nothing but a shader this special treasure room offers the chance at much bigger rewards. Yet you have to conquer the House of Wolves on patrol, hopefully finding a key, before fighting your way through the Prison of Elders challenges. It makes you work ever bit as hard for those rewards as a raid but promises something better.

Prison of Elder is Destiny's Greatest New PvE Feature

Also unlike the raids which only offered a normal and hard difficulty the Prison of Elders has multiple different levels. After finishing the level 30 section players can move on to a level 32 section of the prison facing all new challenges. That unlocks a level 34 section and then finally a level 35 level against the House of Wolves main villain.

All of those different sections offer a variety of challenges and experiences that a raid simply can’t, mixed with the promise of huge riches at the end. Prison of Elders is now the frontrunner for Destiny’s greatest feature in PvE at least. Multiplayer fans are sure to claim that the Trials of Osiris is just as deserving of the title.

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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