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Earth, Wind and Fire: Using Weather – Competitive Pokémon Guide

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Now that I’ve covered a variety of roles you should have on your team, let’s talk about the weather. It’s been lacklustre over here, sometimes it’s sunny but usually it’s overcast.

The weather in Pokémon is a lot more exciting though.

Building a weather team changes the structure of your team drastically in some regards and not at all in others. You still want sweepers and defensive Pokémon, however weather battles tend to be more about offence.

Sun and Rain teams are all about boosting the attacking prowess of your Pokémon, with rain typically being the best at it. However Sand, and the fourth and final variant, Hail teams (which apparently some people use) are focused more on versatility and attrition.

What’s different is that now Pokémon that previously you would never consider to fill certain roles become amazingly good at it. Take Venusaur, typically a big brute that acts as a tank, but if you put a Venusaur with the ability chlorophyll and the move growth under the sun it instantly becomes an incredible boosting mixed sweeper and revenge killer. Chlorophyll and sunlight makes Venusaur grow from a slow tank, to a lighting fast attacking juggernaut that still retains the bulk that made it so tanky to begin with.

blankVenusaur is in my opinion the best of the speed-boosted-by-weather-conditions Pokémon (I don’t think there is a name for it), however Pokémon like Kingdra and Excadrill both benefit from the same ability in rain and a sandstorm respectively.

With weather moves that previously weren’t as viable suddenly became easy to use. Venusaur in the sun can now happily spam solar beam (thanks to the intense sun charging it faster) at lighting fast speeds with little consequence. Flamethrower becomes an even more reliable option for fire Pokémon due to the boost in power it gets from the sun making some sun teams choose it over the less accurate but now complete incinerator that is fire blast.

The rain will make usually less accurate moves like thunder and hurricane hit every time without fail, making Pokémon like the previously mentioned revenge killer Jolteon even more dangerous as he fires off thunder with perfect accuracy, and Volcarona, a fire and bug type, is able to use hurricane in the rain alongside powerful flying types without the fear of ever missing, with both of these moves having the added ability to paralyse or confuse an opponent that is made even more likely with the increase in accuracy meaning your chances of hitting and thereby inflicting the status problem going up.

There is also the added bonus that Pokémon like Vaporeon, Goodra and Lapras gain a free full health restore from using rest in combination with their ability, hydration. As well as an immunity to status problems as long as the rain is pouring.

The weather can be summoned through the moves:

Rain Dance

Sunny Day

Sandstorm

Hail

However Pokémon with the abilities:

Drizzle

Drought

Sand Stream

Snow Warning

Are able to summon these weather conditions just with there mere presence. Unless you plan on using Kyogre or Groudon the downside is that for rain teams you’re left with Politoed who is unfortunately not very good at much else other than summoning the rain.

Sun teams fare a little better with the slightly more useful Ninetales who along with having a cooler design is able to burn opponents to shut down sweepers. However Sand teams by far get the best deal with both Tyranitar and Hippowdon, to powerful sand stream users that are capable of taking a hit and in the case of Tyranitar, absolutely dominating opponents.

My personal recommendations for weather teams are to have two weather setters, I’ve already mentioned the two for sand teams but for rain teams (if you’re not using banned Pokémon) this requires you to have another Pokémon with rain dance, which can slow the process down. Sun teams, again, fair a little better with Ninetales and Mega Charizard Y being able to bring on the drought again and again and both bringing their own firepower.

Pre Gen-VI it used to be far easier to run a weather team as drought, drizzle, sandstorm and snow warning were permanent weather effects however now they only last the same duration as their move equivalents and like their move equivalents require a held item in order to prolong the weather. This is why I would say for this gen it’s better to have too weather starters that fill different roles.

Some advanced players will even run a dual weather team, I’ve used a sun and rain combination as they actually cover each others weaknesses very well, and they usually make for great teams for Volcarona to be on, as Volcarona works amazingly on both rain and sun teams and won’t even notice the difference.

I could write entire articles on how to make the most of your chosen weather team, but as for now I’d say look around more as I’ve got to cover something more important in my next article.

Mind Games and putting pressure on your opponents. Join me next time.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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