Gaming
GeekReply’s Interview with PVP Live CEO Casey Wehr
PVP Live has become the ESPN of eSports, we sat down with CEO Casey Wehr to learn how they’ve grown so fast
eSports are the fastest growing part of the game industry, with major game developers like Blizzard and Activision developing their games with competitive play in mind. eSports tournaments can fill stadiums and draw in thousands of viewers. If they know that a tournament is going on and where they can watch it that is, unfortunately thousands of people miss out on matches simply because they didn’t know they were happening.
What eSports has been sorely lacking is organization like other sports have with the NBA or NFL that set up a schedule that people can follow. All of that has started to change thanks to PvP Live an organization that is looking to change the face of eSports. Creating regular schedules, a 24-hour news network, and more to help people find everything eSports related in one place.
GeekReply had the chance to talk with PVP Live CEO Casey Wehr to talk about how PVP Live came to be and where its headed.
We started talking to Wehr about how he came up with idea of an eSports organization like PVP Live. He told GeekReply that the idea came to him in 2007 while he was in college where he was started becoming heavily interested in the eSports world. That’s when he also realized that there was no one organizing these events, no established leagues, or anything else.
After that he set out to fill that gap in the eSports community eventually bringing PVP Live to the gaming world. That led to our next question for Wehr, what exactly is PVP Live? That was a tough question for him to answer because it is so many things in one fantastic package. At its heart, PVP Live is a center for everything eSports, where fans can tune five days a week to watch their favorite teams.
Wehr told us that early on he reached out to Twitch and its streamers to make a streaming deal with PVP Live. His plan is to help get people into the habit of tuning in at a regular time five days a week to watch matches. His hope is to get people to think of eSports like football something they can tune into five nights a week.
At the moment you check out matches from some of the biggest teams in the industry Monday thru Thursday at 5:00 CT going head to head in games of Hearthstone, League of Legends, and DOTA 2. Teams have been just as excited as fans about the schedule according to Wehr. He told GeekReply PVP Live has been a big hit with eSports teams because of the structure it’s offering up.
We dived into asking Wehr about how the leagues of PVP Live work to get a taste of why its such a hit with teams like Evil Geniuses and dozens of others. Wehr told us that one of the biggest things teams have come to love about his organization is infrastructure that it offers. No one else offers the same clear cut rules and administration as PVP Live.
Teams who want to join select members from within that they want to put in a league at PVP Live signing a contract that protects the players and the site. Joining a league means players are following the same rules at every event without having to worry about constant changes. Wehr told us they also have the added security of an admin team that monitors each event to keep things clean.
As great as PVP Live is for competitive players it’s even better for the fans. Wehr told GeekReply that he plans to create a 24/7 news network on PVP Live similar to ESPN. Keeping fans up to date on everything eSports, giving them in depth looks at players, trades, and so much more. That’s on top of the wealth of information fans can find on every player signed up with PVP Live that includes all of their stats and latest news.
Wehr ended the interview by telling us that eSports fans should keep a close eye on PVP Live for news about their upcoming season and all of the exciting changes they have planned! GeekReply would also like to thank Casey Wehr for talking with us.
Source: PVP Live
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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