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The Transformers franchise has been around for a long time, which is surprising since it started as nothing more than a cartoon to sell toys. The latest Transformers video game, Transformers: Forged to Fight, is a free mobile fighting game that doesn’t do much to set itself apart from similar games, but Forged to Fight is not a bad game.

Here comes the Pro(tectobot)s

In my first game review on this site, I covered Power Rangers: Legacy Wars and said it is similar to Kabam’s Marvel: Contest of Champions. Well, Transformers: Forged to Fight is nearly identical to Marvel: Contest of Champions. In fact, Forged to Fight is basically Contest of Champions with a Transformers paint job, but this is good. Like Contest of Champions, players in Forged to Fight can string combos of weak, medium, and heavy attacks together, can block and dodge whenever they want, and can unleash devastating super moves. Attack animations are fluid, responsive, and fit the characters. Furthermore, Transformers: Forged to Fight adds the ability to sidestep and unleash ranged attacks. The game’s combat system is nowhere near as deep or nuanced as other games such as Mortal Kombat or Street Fighter, but it gets the job done.

In Transformers: Forged to Fight, you can only level up characters by using special items from in-game missions, which means you have to actually play the game to make your characters stronger. Granted, you can spend money to unlock new characters, but they start off relatively weak. This system minimizes the pay-to-win aspect of the game. Furthermore, speaking of characters, most of them are faithfully represented in the game: Optimus Prime is honorable and verbose; Starscream is all bluster and arrogance, and Grimlock is his big dumb self, complete with disjointed grammar. Of course, I have no idea if the game faithfully represents the personality of resident samurai tank Bludgeon, but at least most of the other characters act the way they should.

Beware the evil (Decepti)cons

While part of the fun of Transformers: Forged to Fight is collecting your favorite characters, the random nature of this collection mechanic is overly frustrating. To get new characters, you have to open crystals, and they will give you one random character of a random rarity. This system can be downright rage-inducing, as crystals will often pass over an extremely powerful character you don’t have and instead give you a weak duplicate of a character you do have. In all honesty, the system feels as if it is designed to trick you into spending tons of cash on crystals for the chance to get your favorite Transformers character.

Transformers: Forged to Fight sadly has optimization issues. Sometimes the game freezes for a few seconds at the beginning of a match, which allows an opponent to score a some free hits. Also, the game takes a long time to load, much longer than most other mobile games. While these issues can be fixed with a patch, we have reached a point where game developers should expect these problems and try to fix them before launch.

The rest is a bit of a mix(master)

Transformers: Forged to Fight adopts the same character class system as Marvel: Contest of Champions. The system is needlessly convoluted, yet it somehow works. Each class has an unusual name like Tactician or Brawler. When I played,  I had no idea which classes were effective against what and had to constantly refer to a guide to know which ones I should bring on a mission. However, class abilities have tangible effects in the game. For example, the Decepticon Bonecrusher has an ability that deals damage over time, and whenever I used him I noticed my opponent’s health bar steadily decreasing whether or not I was actively attacking.

As previously mentioned, Kabam used and slightly altered Marvel: Contest of Champion’s combat system for Transformers: Forged to Fight, and the company did the same with mission maps. While these maps are still node-based and have branching pathways, they are now 3D, so players can watch their favorite Transformers tromp across the ground. While admittedly impressive, the map now includes a behind-the-back camera perspective players can’t move. Because of this new camera, players won’t know if a particularly powerful enemy is hiding around the corner until it’s too late.

 

As far as mobile games go, Transformers: Forged to Fight is fun and well made. It might tread the same ground as Kabam’s previous fighting game, but that ground is still as enjoyable as ever.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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