The Transformers franchise has been around for a long time, which is surprising since it started as nothing more than a cartoon to sell toys. The latest Transformers video game, Transformers: Forged to Fight, is a free mobile fighting game that doesn’t do much to set itself apart from similar games, but Forged to Fight is not a bad game.
Here comes the Pro(tectobot)s
In my first game review on this site, I covered Power Rangers: Legacy Wars and said it is similar to Kabam’s Marvel: Contest of Champions. Well, Transformers: Forged to Fight is nearly identical to Marvel: Contest of Champions. In fact, Forged to Fight is basically Contest of Champions with a Transformers paint job, but this is good. Like Contest of Champions, players in Forged to Fight can string combos of weak, medium, and heavy attacks together, can block and dodge whenever they want, and can unleash devastating super moves. Attack animations are fluid, responsive, and fit the characters. Furthermore, Transformers: Forged to Fight adds the ability to sidestep and unleash ranged attacks. The game’s combat system is nowhere near as deep or nuanced as other games such as Mortal Kombat or Street Fighter, but it gets the job done.
In Transformers: Forged to Fight, you can only level up characters by using special items from in-game missions, which means you have to actually play the game to make your characters stronger. Granted, you can spend money to unlock new characters, but they start off relatively weak. This system minimizes the pay-to-win aspect of the game. Furthermore, speaking of characters, most of them are faithfully represented in the game: Optimus Prime is honorable and verbose; Starscream is all bluster and arrogance, and Grimlock is his big dumb self, complete with disjointed grammar. Of course, I have no idea if the game faithfully represents the personality of resident samurai tank Bludgeon, but at least most of the other characters act the way they should.
Beware the evil (Decepti)cons
While part of the fun of Transformers: Forged to Fight is collecting your favorite characters, the random nature of this collection mechanic is overly frustrating. To get new characters, you have to open crystals, and they will give you one random character of a random rarity. This system can be downright rage-inducing, as crystals will often pass over an extremely powerful character you don’t have and instead give you a weak duplicate of a character you do have. In all honesty, the system feels as if it is designed to trick you into spending tons of cash on crystals for the chance to get your favorite Transformers character.
Transformers: Forged to Fight sadly has optimization issues. Sometimes the game freezes for a few seconds at the beginning of a match, which allows an opponent to score a some free hits. Also, the game takes a long time to load, much longer than most other mobile games. While these issues can be fixed with a patch, we have reached a point where game developers should expect these problems and try to fix them before launch.
The rest is a bit of a mix(master)
Transformers: Forged to Fight adopts the same character class system as Marvel: Contest of Champions. The system is needlessly convoluted, yet it somehow works. Each class has an unusual name like Tactician or Brawler. When I played, I had no idea which classes were effective against what and had to constantly refer to a guide to know which ones I should bring on a mission. However, class abilities have tangible effects in the game. For example, the Decepticon Bonecrusher has an ability that deals damage over time, and whenever I used him I noticed my opponent’s health bar steadily decreasing whether or not I was actively attacking.
As previously mentioned, Kabam used and slightly altered Marvel: Contest of Champion’s combat system for Transformers: Forged to Fight, and the company did the same with mission maps. While these maps are still node-based and have branching pathways, they are now 3D, so players can watch their favorite Transformers tromp across the ground. While admittedly impressive, the map now includes a behind-the-back camera perspective players can’t move. Because of this new camera, players won’t know if a particularly powerful enemy is hiding around the corner until it’s too late.
As far as mobile games go, Transformers: Forged to Fight is fun and well made. It might tread the same ground as Kabam’s previous fighting game, but that ground is still as enjoyable as ever.
Gaming
In Spider-Man 2, Player Unconventionally Free Roams as Venom

One player found an unusual way to roam Marvel’s Spider-Man 2’s New York City as Venom again. However, intentionally crashing your game during a story segment requires nerves of steel, so we wouldn’t recommend it. Possible Marvel’s Spider-Man 2 spoilers!
UnderTheHood788 explained their method, which involves reaching a cutscene that switches players to Peter. They unplugged their PS5 when the screen blanked while switching to fidelity mode. As the game renders slower, fidelity mode was used. Players get Don’t Be Scared, a mission without an objective, after reloading the last save.
UnderTheHood788 advises, “Wait a bit and go to an unidentified target mission or talon drone mission to become Venom. Reload and become Venom, committing crimes against hunters, the flame, thugs, and even symbiotes. Bases are possible.”
If you like causing carnage, get a move on—Insomniac will spoil the fun in the next update. This indirect approach—what do you think?
Gaming
Avatar Frontiers of Pandora Could Influence Future Films

On December 7, Ubisoft’s Avatar: Frontiers of Pandora hits PS5. Fans can expect new creatures, characters, and storylines that are influencing other Avatar projects as part of James Cameron’s canon.
Massive Entertainment director Magnus Jansén told IGN that the game’s new Western Frontier region—from plants to Na’vi clans—is now Avatar lore: “The Western Frontier is no less a part of the world of Avatar than what’s in the movies.” Jansén says one of their creations is in an Avatar exhibition, but most excitingly, “there is already some talk about maybe using some of the stuff that we did in the upcoming movies.”
Jon Landau, producer of the Avatar films, said: “I think clans are a perfect thing to someday try to weave into the movies. However, new environments follow. Go and say, “Okay, let’s explore what you did in the video game in the movie.” Frontiers of Pandora introduces the Aranahe, Zeswa, and Kame’tire Na’vi clans.
In addition, Lightstorm VP of franchise development Joshua Izzo teased: “I can say that there are going to be some future sequel elements in Frontiers of Pandora that will pay off when the movie comes out when Avatar 3 comes out in 2025. Because of ’25, careful Avatar fans may want to revisit certain things.
Gaming
CDPR’s Live-Action Cyberpunk 2077 Not Due Until 2025

CD Projekt’s live-action Cyberpunk 2077 won’t arrive until 2025. In the company’s latest earnings call, the PM project was only mentioned as not expected in 2024.
During a call with IGN, chief commercial officer Michał Nowakowski stated that the company will continue to promote the game and develop the Cyberpunk IP through activities beyond the game.
Nowakowski said, “We’re not really discussing specifics here, but one of the obvious things that we have announced, not happening next year, but going to be developed or moved in the direction next year, is the project we have announced with Anonymous Content.”
Anonymous Content, which produced Crime & Punishment, True Detective, and Mr. Robot, seems like a good fit to bring Night City’s mean streets to life. We don’t know if the project will be a TV show, movie, game adaptation, or standalone story.
Would you attend a live-action Cyberpunk event? Would you like it in what form? Jackie and V lost six months. With Johny Silverhand, Behind the Music?
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