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The Transformers franchise has been around for a long time, which is surprising since it started as nothing more than a cartoon to sell toys. The latest Transformers video game, Transformers: Forged to Fight, is a free mobile fighting game that doesn’t do much to set itself apart from similar games, but Forged to Fight is not a bad game.

Here comes the Pro(tectobot)s

In my first game review on this site, I covered Power Rangers: Legacy Wars and said it is similar to Kabam’s Marvel: Contest of Champions. Well, Transformers: Forged to Fight is nearly identical to Marvel: Contest of Champions. In fact, Forged to Fight is basically Contest of Champions with a Transformers paint job, but this is good. Like Contest of Champions, players in Forged to Fight can string combos of weak, medium, and heavy attacks together, can block and dodge whenever they want, and can unleash devastating super moves. Attack animations are fluid, responsive, and fit the characters. Furthermore, Transformers: Forged to Fight adds the ability to sidestep and unleash ranged attacks. The game’s combat system is nowhere near as deep or nuanced as other games such as Mortal Kombat or Street Fighter, but it gets the job done.

In Transformers: Forged to Fight, you can only level up characters by using special items from in-game missions, which means you have to actually play the game to make your characters stronger. Granted, you can spend money to unlock new characters, but they start off relatively weak. This system minimizes the pay-to-win aspect of the game. Furthermore, speaking of characters, most of them are faithfully represented in the game: Optimus Prime is honorable and verbose; Starscream is all bluster and arrogance, and Grimlock is his big dumb self, complete with disjointed grammar. Of course, I have no idea if the game faithfully represents the personality of resident samurai tank Bludgeon, but at least most of the other characters act the way they should.

Beware the evil (Decepti)cons

While part of the fun of Transformers: Forged to Fight is collecting your favorite characters, the random nature of this collection mechanic is overly frustrating. To get new characters, you have to open crystals, and they will give you one random character of a random rarity. This system can be downright rage-inducing, as crystals will often pass over an extremely powerful character you don’t have and instead give you a weak duplicate of a character you do have. In all honesty, the system feels as if it is designed to trick you into spending tons of cash on crystals for the chance to get your favorite Transformers character.

Transformers: Forged to Fight sadly has optimization issues. Sometimes the game freezes for a few seconds at the beginning of a match, which allows an opponent to score a some free hits. Also, the game takes a long time to load, much longer than most other mobile games. While these issues can be fixed with a patch, we have reached a point where game developers should expect these problems and try to fix them before launch.

The rest is a bit of a mix(master)

Transformers: Forged to Fight adopts the same character class system as Marvel: Contest of Champions. The system is needlessly convoluted, yet it somehow works. Each class has an unusual name like Tactician or Brawler. When I played,  I had no idea which classes were effective against what and had to constantly refer to a guide to know which ones I should bring on a mission. However, class abilities have tangible effects in the game. For example, the Decepticon Bonecrusher has an ability that deals damage over time, and whenever I used him I noticed my opponent’s health bar steadily decreasing whether or not I was actively attacking.

As previously mentioned, Kabam used and slightly altered Marvel: Contest of Champion’s combat system for Transformers: Forged to Fight, and the company did the same with mission maps. While these maps are still node-based and have branching pathways, they are now 3D, so players can watch their favorite Transformers tromp across the ground. While admittedly impressive, the map now includes a behind-the-back camera perspective players can’t move. Because of this new camera, players won’t know if a particularly powerful enemy is hiding around the corner until it’s too late.

 

As far as mobile games go, Transformers: Forged to Fight is fun and well made. It might tread the same ground as Kabam’s previous fighting game, but that ground is still as enjoyable as ever.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

The developer of War Thunder says sorry after images of the Challenger space shuttle disaster surface

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Gaijin Entertainment, the developer of War Thunder, has recently issued an apology for a concerning oversight in their new key art. Observant fans noticed that the imagery used in the artwork closely resembles the distinct debris trail from the tragic 1986 Challenger space shuttle disaster, which claimed the lives of all seven crew members. Gaijin Entertainment acknowledges this mistake and expresses their regret.

According to Eurogamer, members of the War Thunder community, known for their keen observation skills and ability to uncover classified military information, were quick to spot the striking resemblance between the Challenger’s unique debris field and a key art piece featured in the highly anticipated Seek and Destroy update. The Challenger shuttle tragically broke apart just 70 seconds after launch, an event that was broadcast live on TV. This devastating incident marked a somber milestone in American space flight history, as it was the first time that any fatalities were recorded.

It seems that there was a minor mishap, which is quite unfortunate. A spokesperson from Gaijin Entertainment expressed their apologies for this unfortunate error on the game’s official forums: “We deeply regret this and offer our sincere apologies.” Our artists used an aerial explosion reference pack that contained the image, which resulted in the loss of its original context. We will promptly make changes to this artwork and implement measures to prevent any future occurrences of this nature.

Challenger disaster and Seek & Destroy wallpaper line up nearly perfectly
byu/HarryTheOwlcat inWarthunder

Is it surprising to witness such a notorious explosion depicted in the key art of a video game, or are we simply revealing our age once more? We would greatly appreciate your feedback in the comments section below.

 

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Gaming

“Really pleased” with Sea of Thieves PS5 sales, Microsoft

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After the recent port to PS5, Microsoft is “really pleased” with the overall sales and performance of Sea of Thieves. As a result, more people are playing the Xbox and PC versions as well. Matt Booty, president of game content and studios at Microsoft Gaming, said this:. He also said that the success of the series means it can grow and that more money should be spent on a Variety podcast interview.

Microsoft is bringing four games that used to only be available on Xbox to other systems. Sea of Thieves was the last of these games to come out. The others are Pentiment, Grounded, and Hi-Fi Rush. Even though things have been going well lately, Booty says that more ports will be dealt with “case-by-case.”

News spread before the port came out that Sea of Thieves was being used as a “key test” to see if more Xbox-only games would be ported to PS5, PS4, and Xbox One. In May 2024, the game was the best-selling PS Store game in both Europe and the US. It also did well in the weekly sales charts.

Aside from the four games that have already been ported to Xbox, nothing else has been officially confirmed. However, news reports say that a lot of exclusive games may be about to come to other platforms. Some say that PS5 games like Senua’s Saga: Hellblade II, Starfield, and a rumored remaster of Halo: Combat Evolved are all being thought about.

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Gaming

The new game from Danganronpa’s developers is being published by Aniplex, a Sony company, but it won’t be coming out on PS5

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The upcoming game from the creators of the Danganronpa series has found a publisher in Sony subsidiary Aniplex. However, it’s worth noting that it won’t be initially released on the PS5. It is highly likely that The Hundred Line: Last Defense Academy will be released on Sony’s system at a later date, just like Master Detective Archives: Rain Code in October. However, the development team is currently focusing on prioritizing the release of their latest title on the Nintendo Switch and PC.

Described as a strategy game, the title allows players to step into the shoes of teenager Takumi Sumino, who resides in the perpetually secure Tokyo Residential Complex. When monsters suddenly unleash chaos upon the town, Takumi finds himself thrust into the Last Defense Academy. His mission? To protect the school alongside 14 other students for a grueling 100 days.

As one would anticipate, alongside the strategic gameplay, it is crucial to foster strong relationships with your comrades. Moreover, the outcome of the game can vary greatly, with a staggering 100 possible endings contingent upon the choices you make. We will reach out to Aniplex to inquire about the possibility of a PS5 port. However, it is important to note that Aniplex operates independently from PlayStation, as it falls under the Sony Music umbrella.

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