Connect with us

Volition’s Agents of Mayhem looks more bombastic and ludicrous with every trailer. The latest video isn’t all explosions and references, though; it also provides key information on three of the titular agents’ playstyles. But mostly it’s just explosions.

Agents of Mayhem’s new trailer focuses on three playable characters: Hollywood, Fortune, and Hardtack. Each of them is a member of the “Franchise Force,” a nickname Hollywood gave them, much to the chagrin of Fortune and Hardtack. The video provides much needed insight into their personalities and abilities.

Hollywood is portrayed as a show boater (the trailer’s words, not mine) and a glory hog. His weapon of choice is an assault rifle that can also fire grenades and comically over-sized neon spheres, complete with bowling ball sound effects. Furthermore, Hollywood can taunt enemies by putting on sunglasses and spontaneously creating explosions behind himself, probably because he’s an over the top actor who’s too cool to look at explosions.

Unlike Hollywood, Fortune is a manipulative, lying, backstabbing thief with attitude. Well, maybe she isn’t too unlike Hollywood, but I digress. In the trailer, Fortune mows down enemies with dual pistols and defies physics by jumping in mid-air. Twice. Furthermore, Fortune can throw grenades that trap enemies in domes of electric death, fire bullets that make her enemies explode into showers of purple lightning, and can use her drone G.L.O.R.Y. to stun enemies with electric bolts while she finishes them off.

Finally, Hardtack looks like he was partially inspired by Mr. T, albeit a more destructive version of him. Hardtack uses a shotgun and a harpoon he either throws or swings around like a club. Oh, and enemies the harpoon skewers teleport a short distance and then explode; I’m still trying to figure out how that works. Hardtack can also trap enemies in large, bouncy, energy bubbles that travel an extremely long distance when hit. Finally, the trailer demonstrates that Hardtack can create shock waves by charging forward; these shock waves drag everything that isn’t nailed down along with him.

I am thoroughly impressed with Volition’s ability to make Agents of Mayhem’s trailers informative and entertaining. I eagerly await the next trailer.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

blank

Published

on

blank

There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

Continue Reading

Gaming

Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

blank

Published

on

blank

In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

Continue Reading

Gaming

Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

blank

Published

on

blank

The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

Continue Reading

Trending